if (m->surface)
obj->layer->evas->engine.func->image_map_surface_free
(obj->layer->evas->engine.data.output, m->surface);
- if (obj->spans)
- {
- // FIXME: destroy engine side spans
- free(obj->spans);
- obj->spans = NULL;
- }
}
m->magic = 0;
free(m);
return evas_map_coords_get(m, x, y, NULL, NULL, 0);
}
-static Eina_Bool
-_evas_object_map_parent_check(Evas_Object *parent)
-{
- const Eina_Inlist *list;
- const Evas_Object *o;
-
- if (!parent) return EINA_FALSE;
-
- list = evas_object_smart_members_get_direct(parent->smart.parent);
- EINA_INLIST_FOREACH(list, o)
- if (o->cur.usemap) break ;
- if (o) return EINA_FALSE; /* Still some child have a map enable */
- parent->child_has_map = EINA_FALSE;
- _evas_object_map_parent_check(parent->smart.parent);
- return EINA_TRUE;
-}
-
EAPI void
evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled)
{
- Evas_Object *parents;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
evas_object_change(obj);
if (!obj->changed_pchange) obj->changed_pchange = pchange;
obj->changed_map = EINA_TRUE;
-
- if (enabled)
- {
- for (parents = obj->smart.parent; parents; parents = parents->smart.parent)
- parents->child_has_map = EINA_TRUE;
- }
- else
- {
- if (_evas_object_map_parent_check(obj->smart.parent))
- evas_object_update_bounding_box(obj);
- }
}
EAPI Eina_Bool
return obj->cur.usemap;
}
+
+EAPI void
+evas_object_map_source_set(Evas_Object *obj, Evas_Object *src)
+{
+ MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ return;
+ MAGIC_CHECK_END();
+ (void)src; /* method still needs to be implemented. */
+}
+
+EAPI Evas_Object *
+evas_object_map_source_get(const Evas_Object *obj)
+{
+ MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
+ return NULL;
+ MAGIC_CHECK_END();
+ return NULL;
+}
+
EAPI void
evas_object_map_set(Evas_Object *obj, const Evas_Map *map)
{
// We do have the same exact count of point in this map, so just copy it
if ((obj->cur.map) && (obj->cur.map->count == map->count))
- _evas_map_copy(obj->cur.map, map);
+ {
+ Evas_Map *omap = obj->cur.map;
+ obj->cur.map = _evas_map_new(map->count);
+ memcpy(obj->cur.map, omap, sizeof(Evas_Map) + (map->count * sizeof(Evas_Map_Point)));
+ _evas_map_copy(obj->cur.map, map);
+ free(omap);
+ }
else
{
if (obj->cur.map) evas_map_free(obj->cur.map);
if (count > 0) return EINA_TRUE;
return EINA_FALSE;
}
-
-void
-evas_object_map_update(Evas_Object *obj,
- int x, int y,
- int imagew, int imageh,
- int uvw, int uvh)
-{
- const Evas_Map_Point *p, *p_end;
- RGBA_Map_Point *pts, *pt;
-
- if (obj->spans)
- {
- if (obj->spans->x != x || obj->spans->y != y ||
- obj->spans->image.w != imagew || obj->spans->image.h != imageh ||
- obj->spans->uv.w != uvw || obj->spans->uv.h != uvh)
- obj->changed_map = EINA_TRUE;
- }
-
- if (!obj->changed_map) return ;
-
- if (obj->cur.map && obj->spans && obj->cur.map->count != obj->spans->count)
- {
- if (obj->spans)
- {
- // Destroy engine side spans
- free(obj->spans);
- }
- obj->spans = NULL;
- }
-
- if (!((obj->cur.map) && (obj->cur.map->count > 3) && (obj->cur.usemap)))
- return ;
-
- if (!obj->spans)
- obj->spans = calloc(1, sizeof (RGBA_Map) +
- sizeof (RGBA_Map_Point) * (obj->cur.map->count - 1));
-
- if (!obj->spans) return ;
-
- obj->spans->count = obj->cur.map->count;
- obj->spans->x = x;
- obj->spans->y = y;
- obj->spans->uv.w = uvw;
- obj->spans->uv.h = uvh;
- obj->spans->image.w = imagew;
- obj->spans->image.h = imageh;
-
- pts = obj->spans->pts;
-
- p = obj->cur.map->points;
- p_end = p + obj->cur.map->count;
- pt = pts;
-
- pts[0].px = obj->cur.map->persp.px << FP;
- pts[0].py = obj->cur.map->persp.py << FP;
- pts[0].foc = obj->cur.map->persp.foc << FP;
- pts[0].z0 = obj->cur.map->persp.z0 << FP;
- // draw geom +x +y
- for (; p < p_end; p++, pt++)
- {
- pt->x = (lround(p->x) + x) * FP1;
- pt->y = (lround(p->y) + y) * FP1;
- pt->z = (lround(p->z) ) * FP1;
- pt->fx = p->px;
- pt->fy = p->py;
- pt->fz = p->z;
- pt->u = ((lround(p->u) * imagew) / uvw) * FP1;
- pt->v = ((lround(p->v) * imageh) / uvh) * FP1;
- if (pt->u < 0) pt->u = 0;
- else if (pt->u > (imagew * FP1)) pt->u = (imagew * FP1);
- if (pt->v < 0) pt->v = 0;
- else if (pt->v > (imageh * FP1)) pt->v = (imageh * FP1);
- pt->col = ARGB_JOIN(p->a, p->r, p->g, p->b);
- }
- if (obj->cur.map->count & 0x1)
- {
- pts[obj->cur.map->count] = pts[obj->cur.map->count -1];
- }
-
- // Request engine to update it's point
-}