void createMachine();
void initActionList( unsigned long length );
- void newAction( int anum, const char *name, int line, int col, GenInlineList *inlineList );
+ void newAction( int anum, const char *name, const InputLoc &loc, GenInlineList *inlineList );
void initActionTableList( unsigned long length );
void initStateList( unsigned long length );
void setStartState( unsigned long startState );