# Project Name APPNAME = lockscreen # Project Type type = app # Project Profile profile = mobile-3.0 # C Sources USER_SRCS = src/background.c src/battery.c src/battery_ctrl.c src/camera.c src/camera_ctrl.c src/display.c src/lockscreen.c src/main_ctrl.c src/main_view.c src/minicontrollers.c src/events.c src/sim.c src/sim_ctrl.c src/time_format.c src/time_format_ctrl.c src/util.c src/util_time.c src/window.c src/events_view.c src/events_ctrl.c src/camera_view.c # EDC Sources USER_EDCS = # PO Sources USER_POS = res/po/hu.po res/po/ar.po res/po/hi.po res/po/en.po res/po/da.po res/po/sv.po res/po/sk.po res/po/fr.po res/po/fr_CA.po res/po/ja_JP.po res/po/bg.po res/po/nb.po res/po/lt.po res/po/zh_TW.po res/po/uk.po res/po/sr.po res/po/cs.po res/po/ro.po res/po/zh_HK.po res/po/sl.po res/po/ka.po res/po/fi.po res/po/en_PH.po res/po/et.po res/po/zh_CN.po res/po/es_US.po res/po/kk.po res/po/eu.po res/po/el_GR.po res/po/pt_BR.po res/po/lv.po res/po/hy.po res/po/gl.po res/po/ga.po res/po/de.po res/po/it_IT.po res/po/ru_RU.po res/po/tr_TR.po res/po/pt_PT.po res/po/pl.po res/po/hr.po res/po/az.po res/po/en_US.po res/po/uz.po res/po/nl.po res/po/ca.po res/po/ko_KR.po res/po/is.po res/po/es_ES.po res/po/mk.po # User Defines USER_DEFS = USER_CPP_DEFS = # User Undefines USER_UNDEFS = USER_CPP_UNDEFS = # User Libraries USER_LIBS = # User Objects USER_OBJS = USER_OBJS_ABS = # User Includes ## C Compiler USER_INC_DIRS = inc USER_INC_DIRS_ABS = USER_INC_FILES = USER_INC_FILES_ABS = ## C++ Compiler USER_CPP_INC_DIRS = USER_CPP_INC_DIRS_ABS = USER_CPP_INC_FILES = USER_CPP_INC_FILES_ABS = # User Library Path USER_LIB_DIRS = USER_LIB_DIRS_ABS = # EDC Resource Path USER_EDCS_IMAGE_DIRS = res/edje/images USER_EDCS_IMAGE_DIRS_ABS = USER_EDCS_SOUND_DIRS = edje/sounds USER_EDCS_SOUND_DIRS_ABS = USER_EDCS_FONT_DIRS = edje/fonts USER_EDCS_FONT_DIRS_ABS = # EDC Flags USER_EXT_EDC_KEYS = EDC0 USER_EXT_EDC0_EDCS = res/edje/lockscreen.edc res/edje/index.edc USER_EXT_EDC0_EDCS_IMAGE_DIRS = res/edje/images USER_EXT_EDC0_EDCS_IMAGE_DIRS_ABS = USER_EXT_EDC0_EDCS_SOUND_DIRS = edje/sounds USER_EXT_EDC0_EDCS_SOUND_DIRS_ABS = USER_EXT_EDC0_EDCS_FONT_DIRS = edje/fonts USER_EXT_EDC0_EDCS_FONT_DIRS_ABS = # Resource Filter USER_RES_INCLUDE = USER_RES_EXCLUDE =