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framework/osp/uifw.git
2014-04-11
k.zverev
Merge "ui-core build and gl bug fixed" into devel_3...
devel_gl_compositor
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2014-04-11
Dae Young Ryu
remved Reset() , no more needed
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2014-04-10
k.zverev
ui-core build and gl bug fixed
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2014-04-10
Dae Young Ryu
bug fix: crash is occurred when close ContextMenu
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2014-04-10
m.kucher
GlCompositor: fixed bug(VisualElement without texture...
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2014-04-10
m.kucher
ModelImporter: bugfix; MeshGenerator: variadic aproxima...
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2014-04-10
Heeyong Song
Disable log
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2014-04-10
Dae Young Ryu
added projection APIs for View and fixed bug
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2014-04-09
Dae Young Ryu
fixed bugs
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2014-04-09
Dae Young Ryu
fixed that crash is occurred by Destroy()
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2014-04-09
Dae Young Ryu
fixed crash when remove layer
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2014-04-09
Dae Young Ryu
added async render tree update mode
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2014-04-08
Heeyong Song
Fix current context error
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2014-04-08
Dae Young Ryu
modify for building ui-core
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2014-04-08
Heeyong Song
Fix current context error
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2014-04-04
Heeyong Song
Remove surface manager thread
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2014-04-02
Dae Young Ryu
fixed Rendering bugs
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2014-04-02
Dae Young Ryu
implement CanvasShow()
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2014-04-02
Heeyong Song
Change compositor and render manager
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2014-04-01
jisun10.lee
Fix bug not working touch event properly in landscape
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2014-04-01
Dae Young Ryu
support indicator partial updates
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2014-04-01
Heeyong Song
Use scissor test
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2014-03-31
Heeyong Song
Fix render target issue
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2014-03-28
Heeyong Song
Fix filter issue
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2014-03-28
Heeyong Song
Add an exceptional case handling for 9-patch image
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2014-03-27
Dae Young Ryu
fixed deadlock and crash when window is destroyed
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2014-03-25
Dae Young Ryu
added some Mesh APIs, remove warning
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2014-03-24
Heeyong Song
Support 9-patch image
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2014-03-24
Dae Young Ryu
fixed target error
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2014-03-24
Dae Young Ryu
fixed MessageBox bugs
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2014-03-24
Dae Young Ryu
fixed Emulator bugs
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2014-03-24
Dae Young Ryu
sperated Compositor and RenderQueue from GlRenderManager
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2014-03-24
Dae Young Ryu
Merge "removed Flush()" into devel_3.0_visual_element
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2014-03-21
Dae Young Ryu
removed Flush()
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2014-03-21
khee85.lee
Fix memory leak
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2014-03-21
Dae Young Ryu
fixed Emulator error
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2014-03-21
Dae Young Ryu
seperated Update thread
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2014-03-20
jisun10.lee
Merge "Fix bug of indicator bounds in landscape mode...
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2014-03-20
jisun10.lee
Fix bug of indicator bounds in landscape mode
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2014-03-20
khee85.lee
Merge "Fix build error on Emulator environment" into...
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2014-03-20
khee85.lee
Fix build error on Emulator environment
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2014-03-20
Dae Young Ryu
Merge "added File extentaion define" into devel_3.0_vis...
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2014-03-19
khee85.lee
Modify procedure to delete textures
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2014-03-19
Dae Young Ryu
added File extentaion define
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2014-03-19
jisun10.lee
Change layout when orientation is changed
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2014-03-18
Dae Young Ryu
fixed Window destroy bugs
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2014-03-17
Heeyong Song
Merge "Refactoring texture creation" into devel_3.0_vis...
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2014-03-17
Heeyong Song
Refactoring texture creation
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2014-03-17
jisun10.lee
Merge "Fix crash in EditTime" into devel_3.0_visual_element
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2014-03-17
jisun10.lee
Fix crash in EditTime
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2014-03-17
Heeyong Song
Optimize blur filter
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2014-03-14
Heeyong Song
Add blur shader with linear sampling
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2014-03-14
Dae Young Ryu
added texture atlas and Caching
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2014-03-14
Heeyong Song
Optimize blur filter
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2014-03-12
jisun10.lee
Modify angle in case of 'reverse landscape'
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2014-03-12
jisun10.lee
Rotate the view when orientation is changed
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2014-03-12
Heeyong Song
Add some filter functions
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2014-03-11
Heeyong Song
Fix coordinates flip issue
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2014-03-11
Heeyong Song
Implement filter
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2014-03-06
Dae Young Ryu
remove duplicated codes
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2014-03-06
Heeyong Song
Refactoring shader code generator & add blur shader
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2014-03-06
choimunseok
Merge "Fixed changing the size of the Frame" into devel...
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2014-03-06
choimunseok
Fixed changing the size of the Frame
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2014-03-05
Dae Young Ryu
add Resource Cache : it is for reusing loaded surface...
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2014-03-03
Dae Young Ryu
fixed bugs :Controls::Animations is not worked
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2014-02-28
Heeyong Song
Fix surface invalidate
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2014-02-28
choimunseok
Fixed rotation
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2014-02-27
Dae Young Ryu
changed the name of the GOTO label
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2014-02-27
Heeyong Song
Fix build error
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2014-02-27
Heeyong Song
Add texture invalidate function
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2014-02-27
Dae Young Ryu
fixed bug for getting stride infomation
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2014-02-26
Dae Young Ryu
fixed the getting stride info logic
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2014-02-24
Dae Young Ryu
fixed emulator build error
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2014-02-24
Dae Young Ryu
add caching logic for pixmap
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2014-02-24
Dae Young Ryu
Merge "move Header into FUiAnim_MeshImpl.cpp" into...
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2014-02-21
Dae Young Ryu
move Header into FUiAnim_MeshImpl.cpp
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2014-02-21
Heeyong Song
Bug fix of surface upload
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2014-02-21
Heeyong Song
Merge "Change texture upload code" into devel_3.0_visua...
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2014-02-21
Heeyong Song
Change texture upload code
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2014-02-21
Dae Young Ryu
Merge "fixed wrong namespace for VisualElement" into...
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2014-02-21
Heeyong Song
Fix thread error of animation group node
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2014-02-20
Dae Young Ryu
fixed wrong namespace for VisualElement
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2014-02-18
Dae Young Ryu
Merge "The surface handling logic is seperated form...
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2014-02-18
DaeYoung Ryu
Merge "Fixed the problem not displaying pressed image...
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2014-02-18
jisun10.lee
Fixed the problem not displaying pressed image in Conte...
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2014-02-18
Dae Young Ryu
The surface handling logic is seperated form the glRend...
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2014-02-18
Dae Young Ryu
removed #ifdef __cplusplus in cpp files
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2014-02-17
Heeyong Song
Change surface setting
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2014-02-14
khee85.lee
Fix ScrollPanelTestApp's Scroll issue
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2014-02-14
khee85.lee
Fix App's init display show
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2014-02-12
Heeyong Song
Merge "Change texture wrap mode" into devel_3.0_visual_...
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2014-02-12
Heeyong Song
Merge "Fix an image size issue of surface" into devel_3...
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2014-02-12
Heeyong Song
Change texture wrap mode
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2014-02-11
choimunseok
Fixed to resize a window
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2014-02-10
choimunseok
Fixed to resume a background app with task switcher
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2014-02-10
m.kucher
Merge "ModelImporter & MeshController: bugfixes & refac...
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2014-02-10
Heeyong Song
Fix an image size issue of surface
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2014-02-10
Heeyong Song
Remove fbo command from render manager
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2014-02-10
Heeyong Song
Remove root in animation manager and transaction
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2014-02-10
Heeyong Song
Merge "Fix animation remove issue in render thread...
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