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platform/upstream/mesa.git
2013-05-20
Kenneth Graunke
i965: Create a BRW_NEW_META_IN_PROGRESS state flag.
58/6658/1
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2013-05-20
Kenneth Graunke
i965: Add #defines for the pipeline statistics counter...
57/6657/1
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2013-05-20
Kenneth Graunke
i965: Rely on hardware contexts for query objects on...
56/6656/1
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2013-05-20
Kenneth Graunke
i965: Disable pixel statistics in BLORP.
55/6655/1
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2013-05-20
Kenneth Graunke
i965: Require hardware contexts (and thus Kernel 3...
54/6654/1
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2013-05-20
Kenneth Graunke
i965: Bump kernel requirement to 3.3 on Ivybridge.
53/6653/1
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2013-05-20
Vincent Lejeune
r600g/llvm: fix cubemap lod/bias
52/6652/1
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2013-05-20
Vincent Lejeune
r600g/llvm: Fix texelFetchOffset-2D
51/6651/1
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2013-05-20
Vincent Lejeune
r600g/llvm: Fix cubearray textureSize
50/6650/1
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2013-05-20
Vincent Lejeune
r600g/llvm: Factorize code loading from const buffer.
49/6649/1
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2013-05-20
Kenneth Graunke
i965: Add cases for ir_triop_vector_insert that assert.
48/6648/1
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2013-05-20
Kenneth Graunke
i965: Add cases for ir_binop_vector_extract that assert.
47/6647/1
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2013-05-17
Roland Scheidegger
llvmpipe: enable z32s8x24 format
46/6646/1
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2013-05-17
Roland Scheidegger
llvmpipe: handle z32s8x24 depth/stencil format
45/6645/1
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2013-05-17
Roland Scheidegger
llvmpipe: get rid of unused tiled/linear logic
44/6644/1
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2013-05-17
Roland Scheidegger
llvmpipe: fix bogus handling of first_layer when settin...
43/6643/1
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2013-05-17
Roland Scheidegger
gallivm: handle z32s8x24 format for sampling
42/6642/1
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2013-05-17
Roland Scheidegger
st/mesa: fix weird UCMP opcode use for bool ubo load
41/6641/1
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2013-05-17
Eric Anholt
mesa: Make FinishRenderTexture just take the renderbuff...
40/6640/1
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2013-05-17
Eric Anholt
mesa: Track the TexImage being rendered to in the gl_re...
39/6639/1
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2013-05-17
Eric Anholt
radeon: Remove dead radeon_wrap_texture().
38/6638/1
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2013-05-17
Eric Anholt
mesa: Make gl_renderbuffers backed by EGL images use...
37/6637/1
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2013-05-17
José Fonseca
gallivm: Eliminate 8.8 fixed point intermediates from...
36/6636/1
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2013-05-17
José Fonseca
gallivm: Add and use lp_build_lerp_3d.
35/6635/1
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2013-05-17
Tom Stellard
radeon/llvm: Run standard optimization passes on conput...
34/6634/1
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2013-05-17
Kenneth Graunke
intel: Don't spam "intelReadPixels: fallback to swrast...
33/6633/1
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2013-05-16
Paul Berry
intel: Do a depth resolve before copying images between...
32/6632/1
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2013-05-16
Niels Ole Salscheider
r600g: fixup for MSAA texture support checking
31/6631/1
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2013-05-16
José Fonseca
llvmpipe: Temporary workaround to prevent segfault...
30/6630/1
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2013-05-16
José Fonseca
gallivm: Support pointers in lp_build_print_value().
29/6629/1
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2013-05-16
Chia-I Wu
ilo: emit 3DSTATE_STENCIL_BUFFER on GEN7+
28/6628/1
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2013-05-16
Chia-I Wu
ilo: add support for stencil resources on GEN7+
27/6627/1
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2013-05-16
Chia-I Wu
winsys/intel: test for and expose address swizzling
26/6626/1
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2013-05-15
Marek Olšák
st/mesa: handle texture_from_pixmap and other surface...
25/6625/1
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2013-05-15
Marek Olšák
r600g: cleanup MSAA texture support checking
24/6624/1
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2013-05-15
Marek Olšák
r600g: rewrite FMASK allocation, fix FMASK texturing...
23/6623/1
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2013-05-15
Eric Anholt
i965: Fill in brw_format_for_mesa_format for some non...
22/6622/1
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2013-05-15
Eric Anholt
i965: Use native RGB_FLOAT16 support when available.
21/6621/1
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2013-05-15
Eric Anholt
intel: Add support for blitting 6 byte-per-pixel formats.
20/6620/1
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2013-05-15
Eric Anholt
i965: Use the Mesa surface formats for float RGB surfaces.
19/6619/1
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2013-05-15
Eric Anholt
i965: Use the new XRGB UNORM formats.
18/6618/1
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2013-05-15
José Fonseca
draw: More defensive coding in DRAW_GET_IDX.
17/6617/1
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2013-05-15
José Fonseca
draw: Fix vsplit regression when the ib can be used...
16/6616/1
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2013-05-15
Chris Forbes
mesa: Stop clamping stencil reference value at specific...
15/6615/1
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2013-05-15
Chris Forbes
swrast: Use accessor for stencil reference values
14/6614/1
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2013-05-15
Chris Forbes
st: Use accessor for stencil reference values
13/6613/1
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2013-05-15
Chris Forbes
radeon: Use accessor for stencil reference values
12/6612/1
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2013-05-15
Chris Forbes
nouveau: Use accessor for stencil reference values
11/6611/1
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2013-05-15
Chris Forbes
intel: Use accessor for stencil reference values
10/6610/1
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2013-05-15
Chris Forbes
mesa: Use accessor for stencil reference values in...
09/6609/1
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2013-05-15
Chris Forbes
mesa: add accessor for effective stencil ref
08/6608/1
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2013-05-15
Chia-I Wu
ilo: clean up transfer format conversion
07/6607/1
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2013-05-15
Chia-I Wu
ilo: rework transfer mapping method choosing
06/6606/1
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2013-05-15
Chia-I Wu
ilo: refactor transfer mapping
05/6605/1
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2013-05-15
Chia-I Wu
ilo: no writeback without PIPE_TRANSFER_WRITE
04/6604/1
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2013-05-15
Chia-I Wu
ilo: minor cleanups for transfers
03/6603/1
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2013-05-15
Chia-I Wu
ilo: simplify ilo_texture_get_slice_offset()
02/6602/1
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2013-05-14
Zack Rusin
draw/gs: fix extracting of the clip
01/6601/1
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2013-05-14
Kenneth Graunke
docs: Mark a few things as in progress.
00/6600/1
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2013-05-14
Zack Rusin
draw: try to prevent overflows on index buffers
99/6599/1
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2013-05-14
Zack Rusin
draw: use the total number of vertices for statistics
98/6598/1
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2013-05-14
Zack Rusin
draw: don't crash on vertex buffer overflow
97/6597/1
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2013-05-14
Zack Rusin
gallivm/soa: implement indirect addressing in immediates
96/6596/1
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2013-05-14
Zack Rusin
draw/gs: don't bind the tgsi state if we're using llvm...
95/6595/1
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2013-05-14
Vinson Lee
gallivm: Fix build with LLVM >= 3.4 r181680.
94/6594/1
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2013-05-14
José Fonseca
mesa/st: Temporary workaround for fdo bug 64568.
93/6593/1
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2013-05-14
Alex Deucher
radeonsi: add Hainan pci ids
92/6592/1
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2013-05-14
Alex Deucher
radeonsi: update r600_get_llvm_processor_name for hainan
91/6591/1
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2013-05-14
Alex Deucher
radeonsi: add support for hainan chips
90/6590/1
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2013-05-14
José Fonseca
draw: Fix io_ptr/num_prims name in IR.
89/6589/1
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2013-05-14
José Fonseca
graw/tgsi_dump: Fix gdb macro.
88/6588/1
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2013-05-14
Vadim Girlin
r600g/sb: add missing cases for ARUBA chips
87/6587/1
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2013-05-14
Vadim Girlin
r600g/sb: get rid of standard c++ streams
86/6586/1
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2013-05-14
Vadim Girlin
r600g/sb: separate bytecode decoding and parsing
85/6585/1
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2013-05-14
Christian König
vl/vdpau: fix PresentationQueueQuerySurfaceStatus
84/6584/1
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2013-05-14
Chia-I Wu
ilo: rework ilo_texture
83/6583/1
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2013-05-14
Chia-I Wu
ilo: rename ilo_resource to ilo_texture
82/6582/1
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2013-05-14
Chia-I Wu
ilo: move transfer-related functions to a new file
81/6581/1
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2013-05-14
Rodrigo Vivi
i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3...
80/6580/1
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2013-05-13
Jordan Justen
i965: write layer if gl_Layer is used in VS
79/6579/1
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2013-05-13
Jordan Justen
glsl: add AMD_vertex_shader_layer support
78/6578/1
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2013-05-13
Jordan Justen
extensions: add AMD_vertex_shader_layer
77/6577/1
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2013-05-13
Chad Versace
mesa: Expose GL_OES_texture_npot on GLES1
76/6576/1
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2013-05-13
Ian Romanick
glsl: Death to array dereferences of vectors!
75/6575/1
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2013-05-13
Ian Romanick
glsl: Generate correct ir_binop_vector_extract code...
74/6574/1
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2013-05-13
Ian Romanick
glsl: Use vector-insert and vector-extract on elements...
73/6573/1
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2013-05-13
Ian Romanick
glsl: Remove some stale comments about ir_call
72/6572/1
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2013-05-13
Ian Romanick
glsl: Convert lower_clip_distance_visitor to be an...
71/6571/1
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2013-05-13
Ian Romanick
glsl: Generate ir_binop_vector_extract for indexing...
70/6570/1
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2013-05-13
Ian Romanick
glsl: Convert ir_binop_vector_extract in the LHS to...
69/6569/1
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2013-05-13
Ian Romanick
glsl: Add lowering pass for ir_triop_vector_insert
68/6568/1
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2013-05-13
Ian Romanick
glsl: Lower ir_binop_vector_extract to conditional...
67/6567/1
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2013-05-13
Ian Romanick
glsl: Lower ir_binop_vector_extract to swizzle
66/6566/1
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2013-05-13
Ian Romanick
glsl: Refactor part of convert_vec_index_to_cond_assign
65/6565/1
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2013-05-13
Ian Romanick
glsl: Add ir_triop_vector_insert
64/6564/1
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2013-05-13
Ian Romanick
glsl: Add ir_binop_vector_extract
63/6563/1
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2013-05-13
Paul Berry
glsl: Fix "make check" breakage after adding options...
62/6562/1
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2013-05-12
Kenneth Graunke
glsl: Add a pass to flip matrix/vector multiplies to...
61/6561/1
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2013-05-12
Kenneth Graunke
i965/vs: Set the PreferDP4 shader compiler option.
60/6560/1
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2013-05-12
Kenneth Graunke
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
59/6559/1
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