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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: fix image addressing calculations to account...
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: ensure valid height/width with compress...
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2020-10-13
Iago Toral...
v3dv: always return true from a fallback path if it...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to depth/stencil...
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2020-10-13
Iago Toral...
v3dv: support blitting both depth and stencil aspects...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to color images
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2020-10-13
Iago Toral...
v3dv: handle copies from/to compressed formats
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2020-10-13
Iago Toral...
v3dv: limit software integer RT clamp to rgb10a2
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2020-10-13
Iago Toral...
v3d: fix Tile Rendering Mode Cfg (Color) packet description
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2020-10-13
Iago Toral...
v3dv: implement stencil aspect blits for combined depth...
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2020-10-13
Iago Toral...
v3dv: implement fallback for partial image copies
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2020-10-13
Alejandro Piñeiro
v3dv: properly return OOM error during pipeline creation
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2020-10-13
Alejandro Piñeiro
v3dv: handle texture/sampler shader state bo failure...
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2020-10-13
Iago Toral...
v3dv: use the private object framework in the meta...
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2020-10-13
Iago Toral...
v3dv: fix leaks during recording of meta blits
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2020-10-13
Iago Toral...
v3dv: add framework for private driver objects
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2020-10-13
Iago Toral...
v3dv: support blits with 1D and 3D images
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2020-10-13
Iago Toral...
v3dv: remove incorrect assert
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2020-10-13
Iago Toral...
v3dv: don't support 1D depth/stencil for transfer sourc...
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2020-10-13
Iago Toral...
v3dv: don't support blitting of combined depth/stencil...
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2020-10-13
Iago Toral...
v3dv: support depth blits
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2020-10-13
Iago Toral...
v3dv: handle miplevel correctly for blits
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2020-10-13
Iago Toral...
v3dv/blit: fix integer blits from larger to lower bit...
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2020-10-13
Iago Toral...
v3dv: don't leak state BO from samplers
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2020-10-13
Iago Toral...
v3dv: don't leak the texture shader state BO from image...
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2020-10-13
Iago Toral...
v3dv: don't leak the compiler from the physical device
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2020-10-13
Iago Toral...
v3dv: don't leak prog_data from shader variants
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2020-10-13
Iago Toral...
v3dv: don't leak default pipeline attributes BO
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2020-10-13
Iago Toral...
v3dv: don't leak host memory allocated for shader variants
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2020-10-13
Iago Toral...
v3dv: don't leak NIR code in pipelines
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2020-10-13
Iago Toral...
v3dv: move early-Z update to pre-draw
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2020-10-13
Iago Toral...
v3dv: require optimal tiling for features that reqiure...
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2020-10-13
Iago Toral...
v3dv: implement shader draw fallback for vkCmdBlitImage
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2020-10-13
Iago Toral...
v3dv: save and restore push constant state during meta...
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2020-10-13
Iago Toral...
v3dv: save and restore descriptor state during meta...
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2020-10-13
Iago Toral...
v3dv: meta operations can happen outside a render pass
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2020-10-13
Iago Toral...
v3dv: reset subpass index at render pass end
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2020-10-13
Iago Toral...
v3dv: implement TFU blits
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2020-10-13
Iago Toral...
v3dv: add a bunch of API stubs
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2020-10-13
Iago Toral...
v3dv: simplify handling of no-op jobs
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2020-10-13
Iago Toral...
v3dv: submit a no-op job if a command buffer doesn...
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2020-10-13
Iago Toral...
v3dv: implement occlusion queries
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2020-10-13
Iago Toral...
v3dv: reset all state to dirty when we start a new...
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2020-10-13
Alejandro Piñeiro
v3dv/format: expose correctly if a texture format is...
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2020-10-13
Iago Toral...
v3dv: fix subpass merge tests
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: fill up texture size-related uniforms
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: handle not having a sampler when combi...
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2020-10-13
Iago Toral...
v3dv: emit instanced draw calls when requested
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_intrinsic_load_base_instance
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: combine texture and sampler indices
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: move descriptor_map_get_sampler, add...
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2020-10-13
Iago Toral...
v3dv: handle partial clears of just one aspect of combi...
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2020-10-13
Iago Toral...
v3dv: simplify partial clearing code
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2020-10-13
Iago Toral...
v3dv: fix incorrect attachment reference
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2020-10-13
Iago Toral...
v3dv: fix incorrect attachment reference
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2020-10-13
Iago Toral...
v3dv: compute tile granularity for each subpass
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2020-10-13
Iago Toral...
v3dv: set render area for partial clears to match clear...
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2020-10-13
Iago Toral...
v3dv: create a v3dv_cmd_buffer_subpass_resume helper
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2020-10-13
Iago Toral...
v3dv: push/pop more state during meta operations
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: support for immutable samplers
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2020-10-13
Iago Toral...
v3dv: assert on subpasses that use input or resolve...
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2020-10-13
Iago Toral...
v3dv: handle stencil load/store operations
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2020-10-13
Iago Toral...
v3dv: restrict render pass clears to the render area
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2020-10-13
Iago Toral...
v3dv: use the TLB to clear attachments even if we have...
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2020-10-13
Iago Toral...
v3dv: don't always assert that we have an active job
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2020-10-13
Iago Toral...
v3dv: fix v3dv_GetRenderAreaGranularity to account...
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2020-10-13
Iago Toral...
v3dv: check the render area against the clip window
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2020-10-13
Iago Toral...
v3dv: store the clip window in the command buffer state
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2020-10-13
Iago Toral...
v3dv: implement proper caching for partial clear pipelines
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2020-10-13
Iago Toral...
v3dv: implement partial depth/stencil attachment clears
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2020-10-13
Iago Toral...
v3dv: implement partial color attachment clears
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2020-10-13
Iago Toral...
v3dv: improve asserts for VkPipelineColorBlendStateCrea...
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2020-10-13
Iago Toral...
v3dv: allow to create shader modules from NIR
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: fix adding texture/samplers array elemen...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: allow return in the middle of variant...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: update shader variants at CmdBindDescr...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: add support for shader variants
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: added support for samplers
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: sampler lowering
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: unify local allocator name
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: cleaning up, moving udpate ubo/ssbo...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: push constants not using descriptor...
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2020-10-13
Iago Toral...
v3dv: fix a1r5g5b5 format
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2020-10-13
Iago Toral...
v3dv: don't emit the subpass RCL for jobs that have...
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2020-10-13
Iago Toral...
v3dv: fix job subpass index for vkCmdClearAttachments...
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2020-10-13
Iago Toral...
v3dv: fix clearing of 3D images
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2020-10-13
Iago Toral...
v3dv: fix incorrect image slice selection
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2020-10-13
Iago Toral...
v3dv: use compatible TLB formats if possible during...
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2020-10-13
Iago Toral...
v3dv: make sure we only expose transfer features for...
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2020-10-13
Iago Toral...
v3dv: check support for transfer usage flags
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2020-10-13
Iago Toral...
v3dv: improve assert handling for fallback paths on...
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2020-10-13
Iago Toral...
v3dv: assert on vkCreateComputePipelines
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2020-10-13
Iago Toral...
v3dv: disable depth/stencil testing if we don't have...
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion on number of clear value...
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2020-10-13
Iago Toral...
v3dv: use perp end caps rasterization mode for lines
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2020-10-13
Iago Toral...
v3dv: only emit config bits and varyings packets if...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_bufffer: rename and split emit_graphics_pipeline
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2020-10-13
Iago Toral...
v3dv: stencil state fixes
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2020-10-13
Iago Toral...
v3dv: drop redundant emission of stencil state
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