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profile/ivi/mesa.git
2011-09-25
José Fonseca
draw: Make copy of the TGSI tokens.
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2011-09-25
Chad Versace
glsl: Fix Android build
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2011-09-24
Kenneth Graunke
intel: Remove pointless boolean return value from ...
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2011-09-24
Kenneth Graunke
glsl: Free all S-Expressions immediately after reading IR.
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2011-09-24
Kenneth Graunke
glsl: Defer initialization of built-in functions until...
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2011-09-23
Paul Berry
i965: Increase MaxClipPlanes to 8 for gen6+.
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2011-09-23
Paul Berry
i965: Allow clip distances to be read back in fragment...
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2011-09-23
Paul Berry
i965: Set up clip distance VUE slots appropriately...
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2011-09-23
Paul Berry
i965: Don't upload clip planes when gl_ClipDistance...
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2011-09-23
Paul Berry
i965: Enable lower_clip_distance.
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2011-09-23
Paul Berry
mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set...
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2011-09-23
Paul Berry
mesa: set up gl_vert_result and gl_frag_attrib values...
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2011-09-23
Paul Berry
mesa: Add a flag to indicate whether a program uses...
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2011-09-23
Paul Berry
glsl: Implement a lowering pass for gl_ClipDistance.
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2011-09-23
Paul Berry
glsl hierarchical visitor: Do not overwrite base_ir...
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2011-09-23
Chad Versace
mesa: Add missing includes to meta.h
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2011-09-23
Brian Paul
docs: mention VMware svga driver updates in 7.12 releas...
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2011-09-23
Brian Paul
svga: indentation/formatting fixes
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2011-09-23
Brian Paul
svga: remove emit_consts() offset parameter
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2011-09-23
Brian Paul
svga: s/int/unsigned/ in svga_state_constants.c
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2011-09-23
Brian Paul
svga: s/unit/shader/ and related clean-ups
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2011-09-23
Brian Paul
svga: clean up return values and error codes
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2011-09-23
Brian Paul
svga: add format translation for DXT/sRGB formats
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2011-09-23
Brian Paul
svga: test register W component in emit_kil()
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2011-09-23
Brian Paul
svga: fix depth/shadow compare for non-projected texcoords
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2011-09-23
Brian Paul
svga: implement texture swizzling
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2011-09-23
Brian Paul
svga: check that we don't exceed input/ouput register...
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2011-09-23
Brian Paul
svga: implement point sprite suppport
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2011-09-23
Brian Paul
svga: add translation for float formats
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2011-09-23
Brian Paul
svga: check to avoid writing beyond end of constant...
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2011-09-23
José Fonseca
svga: Cleanup format capability checking.
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2011-09-23
José Fonseca
svga: Don't use the new depth formats for surfaces...
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2011-09-23
Jakob Bornecrantz
svga: Share one texcoord between depth and fog
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2011-09-23
Jakob Bornecrantz
svga: Only emit Z depth work if it is actually read
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2011-09-23
Jakob Bornecrantz
svga: Fix vPos usage
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2011-09-23
Jakob Bornecrantz
svga: Wip for passing depth in a texcoord
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2011-09-23
José Fonseca
svga: Add a comment about depth format selection.
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2011-09-23
José Fonseca
svga: Consider the new depth formats in svga_texture_fr...
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2011-09-23
José Fonseca
svgadump: Dump the new depth format names.
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2011-09-23
Jakob Bornecrantz
svga: Expose the new depth formats
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2011-09-23
José Fonseca
svga: Coalesce multiple shader constants in a single...
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2011-09-23
José Fonseca
svgadump: Update for svga3d_reg.h header changes.
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2011-09-23
Brian Paul
svga: updated svga3d_reg.h to latest public version
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2011-09-23
Alex Corscadden
Allow RBUG to start blocked
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2011-09-23
Brian Paul
draw/llvm: add additional null pointer checkin draw_pt_...
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2011-09-23
Yuanhan Liu
intel: fix the wrong code to detect null texture.
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2011-09-23
Yuanhan Liu
i965: fix the constant interp bitmask for flat mode
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2011-09-23
Stéphane Marchesin
i915g: Don't generate useless swizzles before texture...
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2011-09-23
Stéphane Marchesin
i915g: Fix whitespace.
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2011-09-23
Marek Olšák
docs: update relnotes-7.12 with r600g changes
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2011-09-22
Brian Paul
st/mesa: remove unnecessary st_texture_match_image...
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2011-09-22
Stéphane Marchesin
i915g: Fix peephole optimization for MOVs.
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2011-09-22
Stéphane Marchesin
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
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2011-09-22
Eric Anholt
intel: Unindent the blit call in PBO blit uploads.
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2011-09-22
Eric Anholt
intel: Drop gratuitous flush in PBO blit upload.
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2011-09-22
Eric Anholt
intel: Clean up check_pbo_format to ignore internalFormat.
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2011-09-22
Eric Anholt
intel: Move more of the PBO blit upload logic into...
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2011-09-22
Eric Anholt
intel: Remove stale comment about non-intel gl_buffer_o...
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2011-09-22
Eric Anholt
intel: Remove the pbo zero-copy code.
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2011-09-22
Eric Anholt
intel: Remove extra FreeTextureImageBuffer() from glTex...
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2011-09-22
Eric Anholt
i965: Add support for GL_EXT_packed_float.
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2011-09-22
Eric Anholt
i965: Add support for GL_EXT_texture_shared_exponent.
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2011-09-22
Brian Paul
mesa: remove support for GL_APPLE_client_storage extension
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2011-09-22
Brian Paul
mesa: move gl_texture_image::Width/Height/DepthScale...
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2011-09-22
Brian Paul
mesa: move gl_texture_image::_IsPowerOfTwo into swrast
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2011-09-22
Michel Dänzer
st/mesa: Finalize texture on render-to-texture.
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2011-09-22
Brian Paul
st/mesa: Convert size assertions to conditionals in...
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2011-09-22
Christoph Bumiller
d3d1x: setup draw info primitive restart parameters
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2011-09-22
Brian Paul
draw: add support for guard-band clipping
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2011-09-22
José Fonseca
draw: Reduce the number of vertex shader variants per...
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2011-09-22
Kurt Daverman
draw: Respect max_indices from the renderer.
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2011-09-22
Brian Paul
translate: check for PIPE_SUBSYSTEM_EMBEDDED
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2011-09-22
Jakob Bornecrantz
tgsi: Check in scan for fs position and depth reads
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2011-09-22
Brian Paul
svga: skip assertion when index_bias < 0
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2011-09-22
Brian Paul
svga: fix the test for sRGB texture formats
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2011-09-22
Brian Paul
gallium/util: add util_format_is_srgb() helper
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2011-09-22
Keith Whitwell
util: add u_bit_scan helper
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2011-09-22
José Fonseca
util: Allow to make the depth/stencil format queries...
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2011-09-22
Keith Whitwell
util: single call to util_format_description in fill_rect
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2011-09-22
José Fonseca
util: Handle conversion between depth stencil formats.
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2011-09-22
Stéphane Marchesin
i915g: Add an optimization to get rid of useless movs...
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2011-09-22
Stéphane Marchesin
i915g: Fix some whitespace problems.
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2011-09-22
Stéphane Marchesin
i915g: Blend equation separate seems to work.
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2011-09-22
Stéphane Marchesin
i915g: Add ifdef'd out code to dump compiled shaders.
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2011-09-22
Stéphane Marchesin
i915g: Fix bug in shader optimizer.
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2011-09-22
Stéphane Marchesin
i915g: Remove stale function prototype.
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2011-09-21
Brian Paul
svga: call u_default_redefine_user_buffer() to fix...
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2011-09-21
Eric Anholt
meta: Don't hang on to program refcounts after metaops...
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2011-09-21
Eric Anholt
i965/vs: Return a dummy value when visiting ir_texture.
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2011-09-21
Eric Anholt
i965/gen6+: When only BFC is written, use BFC as the...
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2011-09-21
Eric Anholt
i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag...
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2011-09-21
Eric Anholt
mesa: Add a context flag indicating whether two-sided...
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2011-09-21
Brian Paul
util: remove stray debug code
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2011-09-21
Brian Paul
mesa: check glBegin()/glDrawArrays()/etc mode with...
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2011-09-21
Brian Paul
gallivm: fix build with llvm 3.0svn
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2011-09-21
Brian Paul
tnl: include swrast/s_chan.h to fix sse build
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2011-09-21
Chia-I Wu
st/vega: fix drawing images with alpha channel
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2011-09-21
Chia-I Wu
st/vega: fix vg_context_is_object_valid()
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2011-09-21
Brian Paul
swrast: s/GLubyte/GLchan/ in a cast
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2011-09-21
Brian Paul
llvmpipe: silence a pointer type warning
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