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platform/upstream/mesa.git
2016-11-26
Jason Ekstrand
anv/device: Remove a bogus finishme comment
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2016-11-25
Ben Widawsky
i965: Enable fast clears for multi-lod
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2016-11-25
Topi Pohjolainen
i965: Allow single-sampled miptree to be resolved and...
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2016-11-25
Topi Pohjolainen
i965/gen8: Relax asserts prohibiting arrayed/mipmapped...
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2016-11-25
Topi Pohjolainen
i965: Use ISL for CCS layouts
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2016-11-25
Topi Pohjolainen
i965: Resolve non-compressed fast clears prior layered...
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2016-11-25
Topi Pohjolainen
i965: Restrict fast color clear on first slice only
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2016-11-25
Topi Pohjolainen
i965: Track fast color clear state in level/layer granu...
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2016-11-25
Topi Pohjolainen
i965: Move fast clear state enumeration into resolve map
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2016-11-25
Topi Pohjolainen
i965: Refactor check if color resolve is needed
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2016-11-25
Topi Pohjolainen
i965: Add plumbing for fast clear layer/level details
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2016-11-25
Topi Pohjolainen
i965: Add interface for checking multiple slices if...
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2016-11-25
Topi Pohjolainen
i965: Provide slice details to renderbuffer fast clear...
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2016-11-25
Topi Pohjolainen
i965: Split per miptree and per slice/level fast clear...
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2016-11-25
Topi Pohjolainen
i965: Provide slice details to color resolver
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2016-11-25
Topi Pohjolainen
i965: Add new interface for full color resolves
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2016-11-25
Topi Pohjolainen
i965: Refactor lossless compression state tracking
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2016-11-25
Andres Gomez
Revert "glsl: allow layout qualifier overrides with...
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2016-11-25
Andres Gomez
Revert "glsl: geom shader max_vertices layout must...
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2016-11-25
Andres Gomez
glsl: push layout-qualifier-name values from variable...
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2016-11-25
Andres Gomez
glsl: simplified error checking for duplicated layout...
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2016-11-25
Andres Gomez
glsl: simplified ast_type_qualifier::merge_into_[in...
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2016-11-25
Andres Gomez
glsl: ignore all but the rightmost layout qualifier...
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2016-11-25
Andres Gomez
glsl: refactor duplicated validations between 2 layout...
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2016-11-25
Andres Gomez
glsl: assert on incoherent point mode layout-id-qualifi...
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2016-11-25
Andres Gomez
glsl: remove unneeded check for incompatible primitive...
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2016-11-25
Andres Gomez
glsl: simplifies the merge of the default in layout...
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2016-11-25
Andres Gomez
glsl: split default in layout qualifier merge
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2016-11-25
Andres Gomez
glsl: split default out layout qualifier merge
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2016-11-25
Andres Gomez
glsl: merge layouts into the default one as the last...
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2016-11-25
Andres Gomez
glsl: ignore all but the rightmost layout-qualifier...
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2016-11-25
Iago Toral...
anv/state: if enabled, use anisotropic filtering also...
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2016-11-25
Vedran Miletić
clover: Restore support for LLVM <= 3.9.
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2016-11-24
Vinson Lee
scons: Recognize LLVM_CONFIG environment variable.
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2016-11-24
Bas Nieuwenhuizen
radv: Don't generate radv_timestamp.h
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2016-11-24
Dave Airlie
radv: fix texel fetch offset with 2d arrays.
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2016-11-24
Eduardo Lima...
mesa/getteximage: Add validation of target to glGetText...
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2016-11-24
Eduardo Lima...
main/texobj: Check that texture id > 0 before looking...
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2016-11-24
Charmaine Lee
util: fix memory leak from the fragment shaders for...
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2016-11-24
Kenneth Graunke
i965: Always reserve clip distance VUE slots in SSO...
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2016-11-24
Ilia Mirkin
anv/gen7: only enable dual-source blending when there...
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2016-11-24
Ilia Mirkin
swr: clear every layer of the attached surfaces
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2016-11-24
Ilia Mirkin
swr: [rasterizer core] pipe renderTargetArrayIndex...
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2016-11-24
Ilia Mirkin
swr: [rasterizer core] clear data now comes in as float
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2016-11-24
Ilia Mirkin
swr: [rasterizer core] actually perform clear before...
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2016-11-24
Kenneth Graunke
i965: Fix a mistake from porting the URB allocation...
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2016-11-24
Kenneth Graunke
i965: Use 3DSTATE_CLIP's User Clip Distance Enable...
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2016-11-23
Dave Airlie
radv: fix flipped blits
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2016-11-23
Dave Airlie
radv/meta: just local vars for src/dst subresources.
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2016-11-23
Fredrik Höglund
radv: add support for VK_AMD_draw_indirect_count
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2016-11-23
Fredrik Höglund
radv: add support for VK_AMD_negative_viewport_height
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2016-11-23
Fredrik Höglund
radv: add support for VK_KHR_sampler_mirror_clamp_to_edge
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2016-11-23
Fredrik Höglund
radv: add support for anisotropic filtering on SI-CI
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2016-11-23
Jordan Justen
i965/gen7: Only advertise 4 samples for RGBA32F on...
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2016-11-23
Marek Olšák
radeonsi: print new opt flags in si_dump_shader_key
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2016-11-23
Marek Olšák
radeonsi: add a debug flag that disables optimized...
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2016-11-23
Aaron Watry
compiler/glsl/tests: Fix print format when building...
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2016-11-23
Aaron Watry
compiler/glsl/tests: Fix print format when building...
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2016-11-23
Emil Velikov
anv: fix enumeration of properties
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2016-11-23
Ben Widawsky
i965: Restructure fast clear eligibility decision
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2016-11-23
Topi Pohjolainen
i965: Set initial msaa fast clear status explicitly
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2016-11-23
Topi Pohjolainen
i965: Declare read-only input to level/layer check...
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2016-11-23
Topi Pohjolainen
i965/fbo: Prepare layer multiplier for render buffer...
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2016-11-23
Topi Pohjolainen
i965: Add multi-slice getter for resolve maps
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2016-11-23
Topi Pohjolainen
i965/meta: Split conversion of color and setting it
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2016-11-23
Topi Pohjolainen
intel/blorp: Fix rectangle size for level-not-zero...
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2016-11-23
Topi Pohjolainen
i965/miptree: Don't shrink textures when augmenting...
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2016-11-23
Eduardo Lima...
main/getteximage: Use the height argument to calculate...
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2016-11-23
Iago Toral...
nir/spirv: implement ordered / unordered floating point...
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2016-11-23
Dave Airlie
anv: fix segfault in anv_BindImageMemory
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2016-11-23
Tim Rowley
swr: [rasterizer core] fix cast for stencil clear value
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2016-11-23
Ilia Mirkin
swr: color interpolation is also supposed to get perspe...
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2016-11-23
Ilia Mirkin
swr: add sprite coord enable mask to fs key
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2016-11-23
Ilia Mirkin
swr: rework vert <-> frag shader linkage logic
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2016-11-23
Ilia Mirkin
swr: flatshading makes color outputs flat, it doesn...
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2016-11-23
Ilia Mirkin
swr: only broadcast color0 value, not all color values
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2016-11-23
Ilia Mirkin
swr: report a reasonable max lod bias
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2016-11-23
Ilia Mirkin
swr: avoid using exceptions for expected condition...
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2016-11-23
Ilia Mirkin
swr: remove formats from mapping table that don't have...
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2016-11-23
Ilia Mirkin
swr: remove unnecessary -1 entries in format mapping...
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2016-11-23
Ilia Mirkin
swr: rework resource layout and surface setup
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2016-11-23
Charmaine Lee
util: fix missing swizzle components in the SINT <...
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2016-11-23
Eric Anholt
vc4: Don't conditionalize the src1 mov of qir_SEL().
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2016-11-23
Eric Anholt
vc4: Re-add R4 to the "any" register class.
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2016-11-23
Eric Anholt
vc4: Disable MSAA rasterization when the job binning...
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2016-11-23
Eric Anholt
vc4: Make sure we don't overflow texture input/output...
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2016-11-23
Dave Airlie
radv: move pipeline barrier image transitions after...
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2016-11-22
Jason Ekstrand
anv: Enable fast clears on gen7-8
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2016-11-22
Jason Ekstrand
anv: Add support for fast clears on gen9
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2016-11-22
Jason Ekstrand
anv/blorp: Rework flushing around resolves
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
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2016-11-22
Jason Ekstrand
anv/blorp: Use regular blorp clears for subpass clears
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2016-11-22
Jason Ekstrand
anv: Add a vk_to_isl_color helper
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Make setup_attachments take a RenderPas...
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2016-11-22
Jason Ekstrand
anv: Set up binding tables and surface states for input...
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2016-11-22
Jason Ekstrand
anv/pipeline: Handle depth/stencil self-dependencies
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2016-11-22
Jason Ekstrand
anv: Use pass attachment information to insert flushes
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Fix pipeline barriers for input attachments
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2016-11-22
Jason Ekstrand
anv/pipeline: Add a input_attachment_index to the bindings
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2016-11-22
Jason Ekstrand
anv/pass: Calculate the combined image usage of attachments
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