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profile/ivi/mesa.git
2011-11-23
Chad Versace
i965/gen6: Fix GPU hang when using stencil buffer witho...
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2011-11-23
Eric Anholt
i915: Fix complete texturing regression since 27505a105a
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2011-11-23
Eric Anholt
i915: Fix build since hiz merge.
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2011-11-23
Brian Paul
mesa: fix incorrect error message in format_unpack.c
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2011-11-23
Vasily Khoruzhick
i915g: don't set alpha to 1 for RGBX and BGRX
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2011-11-23
Brian Paul
mesa: update comment for clear_teximage_fields()
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2011-11-23
Brian Paul
gallium: remove trailing comma and unneeded comments...
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2011-11-22
Marek Olšák
mesa: re-implement unpacking of DEPTH_COMPONENT32F
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2011-11-22
Eric Anholt
i915: Move the texture format setup for this driver...
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2011-11-22
Eric Anholt
i965: Drop intel_context.c's texture format set up...
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2011-11-22
Eric Anholt
i965: Add support for ARGB2101010 rendering.
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2011-11-22
Eric Anholt
i965: Add support for RGBA_16 unorm rendering.
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2011-11-22
Eric Anholt
i965: Add support for half-float formats.
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2011-11-22
Eric Anholt
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
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2011-11-22
Eric Anholt
mesa: Fall back to float16 if float32 isn't supported...
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2011-11-22
Eric Anholt
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16...
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2011-11-22
Eric Anholt
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
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2011-11-22
Eric Anholt
i965: Mark texture formats as supported using the surfa...
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2011-11-22
Eric Anholt
intel: Improve debug output for begin/finish render...
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2011-11-22
Eric Anholt
intel: Remove duplicate test for texture attachment...
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2011-11-22
Eric Anholt
i965: Don't require spans (swrast) support to consider...
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2011-11-22
Eric Anholt
i965: Use the surface format table to determine render...
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2011-11-22
Eric Anholt
intel: Add the context to the render_target_supported...
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2011-11-22
Eric Anholt
i965: Add a table of the surface format information...
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2011-11-22
Eric Anholt
mesa: Make formats.c "datatype" values match glGetTexLe...
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2011-11-22
Eric Anholt
mesa: Don't report types for 0-sized components of...
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2011-11-22
Marek Olšák
r600g: handle all remaining CAPs
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2011-11-22
Marek Olšák
r600g: remove default case statements in get_param
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2011-11-22
Marek Olšák
r300g: re-order shaders CAPs
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2011-11-22
Marek Olšák
r300g: handle SHADER_CAP_OUTPUT_READ
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2011-11-22
Marek Olšák
r300g: remove default case statements in get_param
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename to u_vbuf
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2011-11-22
Marek Olšák
u_vbuf_mgr: better way to find a free VB slot + check...
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove a useless variable
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove redundant memset
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2011-11-22
Marek Olšák
u_vbuf_mgr: don't reference non-native vertex buffers...
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
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2011-11-22
Marek Olšák
gallium: separate out floating-point CAPs into its...
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2011-11-22
Marek Olšák
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
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2011-11-22
Marek Olšák
glsl: convervative_depth is not allowed in the vertex...
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2011-11-22
Marek Olšák
glsl: finish up ARB_conservative_depth (v2)
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2011-11-22
Marek Olšák
mesa: rename the AMD_conservative_depth extension flag...
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2011-11-22
Marek Olšák
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
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2011-11-22
Ian Romanick
linker: Remove erroneous multiply by 4 in uniform usage...
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2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
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2011-11-22
Chad Versace
i965/gen6: Enable HiZ by default
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2011-11-22
Chad Versace
intel: Use separate stencil whenever possible
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2011-11-22
Kenneth Graunke
i965: Implement the actual tables for texture alignment...
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2011-11-22
Chad Versace
i965/gen6: Set vertical alignment in SURFACE_STATE...
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2011-11-22
Chad Versace
intel: Store miptree alignment units in the miptree
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2011-11-22
Chad Versace
intel: Enable HiZ for texture renderbuffers
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_renderbuffer()
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_texture_image()
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2011-11-22
Chad Versace
intel: Mark needed resolves when first enabling HiZ...
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2011-11-22
Chad Versace
i965: Mark that depth buffer needs depth resolve after...
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2011-11-22
Chad Versace
intel: Resolve buffers in intelSpanRenderStart
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2011-11-22
Chad Versace
intel: Refactor intelSpanRenderStart
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2011-11-22
Chad Versace
i965: Resolve buffers before drawing [v2]
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2011-11-22
Chad Versace
i965: Prevent recursive calls to FLUSH_VERTICES [v2]
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2011-11-22
Chad Versace
i965/gen6: Manipulate state batches for HiZ meta-ops...
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2011-11-22
Chad Versace
i965/gen6: Complete stubs for HiZ buffer resolves
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2011-11-22
Chad Versace
i965: Add HiZ operation state to brw_context
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2011-11-22
Chad Versace
intel: Add resolve functions for renderbuffers
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2011-11-22
Chad Versace
intel: Add resolve functions for miptrees
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2011-11-22
Chad Versace
intel: Add field intel_mipmap_tree::hiz_map
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2011-11-22
Chad Versace
intel: Define struct intel_resolve_map [v2]
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2011-11-22
Chad Versace
intel: Change signature of HiZ resolve functions
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2011-11-22
Chad Versace
intel: Remove unused HiZ functions
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2011-11-22
Chad Versace
intel: Replace intel_mipmap_tree::hiz_region with a...
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2011-11-22
Chad Versace
intel: Replace intel_texture_image::stencil_irb with...
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2011-11-22
Chad Versace
intel: Refactor intel_render_texture() [v2]
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2011-11-22
Chad Versace
intel: Define intel_miptree_check_level_layer()
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2011-11-22
Chad Versace
intel: Remove unneeded params from intel_renderbuffer_s...
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2011-11-22
Chad Versace
intel: Track the miptree layer wrapped by a renderbuffe...
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2011-11-22
Chad Versace
intel: Kill intel_mipmap_level::nr_images [v4]
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2011-11-22
Vasily Khoruzhick
i915g: implement RGBX and BGRX render targets
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2011-11-22
Brian Paul
st/mesa: fix accum buffer allocation in st_renderbuffer...
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2011-11-22
Chad Versace
intel: Refactor intel_miptree_copy_teximage()
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2011-11-22
Chad Versace
intel: Refactor intel_mipmap_level offsets
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2011-11-22
Chad Versace
intel: Replace intel_renderbuffer::region with a miptre...
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2011-11-22
Chad Versace
intel: Define intel_miptree_create_for_renderbuffer()
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2011-11-22
Chad Versace
intel: Move inline functions from intel_fbo.h to .c
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2011-11-22
Chad Versace
intel: Kill intel_framebuffer_get_hiz_region()
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2011-11-22
Chad Versace
intel: Temporarily disable HiZ for textures
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2011-11-22
Chad Versace
intel: Always gather stencil buffer in intel_map_render...
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2011-11-22
Chad Versace
intel: Fix swrast_render_start() for depthstencil buffe...
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2011-11-22
Chad Versace
intel: Don't use special stencil span accessors
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2011-11-21
Vadim Girlin
r600g: handle PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Vadim Girlin
st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Vadim Girlin
gallium: add PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Yuanhan Liu
swrast: fix unmatched span->array->ChanType
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2011-11-21
Yuanhan Liu
swrast: simplify the prototype of function texture_combine
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2011-11-20
Marek Olšák
r300g: set max_index to 0xffffff if there are no per...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly compute max vertex count from...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly obtain min/max_index for uploads...
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2011-11-20
Marek Olšák
r600g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
r300g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
u_vbuf_mgr: add set_index_buffer function
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2011-11-20
Marek Olšák
u_vbuf_mgr: add comments
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2011-11-20
Marek Olšák
u_vbuf_mgr: don't upload user buffers which have been...
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