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platform/upstream/mesa.git
2015-10-03
Marek Olšák
mesa: remove Driver.EndList
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2015-10-03
Marek Olšák
mesa: remove Driver.NewList
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2015-10-03
Marek Olšák
mesa: remove Driver.NotifySaveBegin
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2015-10-03
Marek Olšák
mesa: remove Driver.SaveFlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.FlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BeginVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BindArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.NewArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.Hint
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2015-10-03
Marek Olšák
mesa: remove Driver.ColorMaskIndexed
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2015-10-03
Marek Olšák
mesa: remove some Driver.Blend* hooks
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2015-10-03
Marek Olšák
mesa: remove Driver.Accum
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2015-10-03
Marek Olšák
mesa: remove Driver.ResizeBuffers
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.NewShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShader
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2015-10-03
Marek Olšák
egl/dri2: don't require a context for ClientWaitSync...
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2015-10-03
Marek Olšák
st/dri: don't use _ctx in client_wait_sync
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2015-10-03
Marek Olšák
r600g: only do depth-only or stencil-only in-place...
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2015-10-03
Marek Olšák
radeonsi: only do depth-only or stencil-only in-place...
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2015-10-03
Marek Olšák
gallium/radeon: add separate stencil level dirty flags
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2015-10-03
Marek Olšák
radeonsi: dump buffer lists while debugging
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2015-10-03
Marek Olšák
winsys/radeon: implement cs_get_buffer_list
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2015-10-03
Marek Olšák
winsys/amdgpu: add winsys function cs_get_buffer_list
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2015-10-03
Marek Olšák
gallium/radeon: stop using "reloc" in a few places
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2015-10-03
Marek Olšák
gallium/radeon: tell the winsys the exact resource...
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2015-10-03
Marek Olšák
radeonsi: add an option for debugging VM faults
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2015-10-03
Marek Olšák
radeonsi: move dumping the last IB into its own function
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2015-10-03
Marek Olšák
ddebug: separate creation of debug files
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2015-10-03
Emil Velikov
docs: add news item and link release notes for 10.6.9
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2015-10-03
Emil Velikov
docs: add sha256 checksums for 10.6.9
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2015-10-03
Emil Velikov
docs: add release notes for 10.6.9
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2015-10-03
Matthew Waters
egl: rework handling EGL_CONTEXT_FLAGS
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2015-10-03
Jason Ekstrand
i965/wm: Make compute_barycentric_interp_modes take...
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2015-10-03
Jason Ekstrand
i965: Use nir_foreach_variable
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2015-10-03
Jason Ekstrand
nir: Add a nir_foreach_variable macro
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2015-10-03
Jason Ekstrand
i965/nir: Remove the prog parameter from brw_nir_lower_...
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2015-10-02
Tom Stellard
radeon/llvm: Initialize gallivm targets when initializi...
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2015-10-02
Tom Stellard
gallivm: Allow drivers and state trackers to initialize...
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2015-10-02
Tom Stellard
gallium/radeon: Use call_once() when initailizing LLVM...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the shader, prog, and shader_pr...
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2015-10-02
Jason Ekstrand
i965/fs,vec4: Get rid of the sanity_param_count
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2015-10-02
Jason Ekstrand
i965/vec4: Use nir info instead of pulling things out...
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2015-10-02
Jason Ekstrand
i965/fs: Use the nir info instead of pulling things...
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2015-10-02
Jason Ekstrand
i965/fs: Move sampler unit lookup into rescale_texcoord
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2015-10-02
Jason Ekstrand
i965/cs: Remove the prog argument from local_id_payload...
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2015-10-02
Jason Ekstrand
i965/backend_shader: Add a field to store the NIR shader
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2015-10-02
Jason Ekstrand
nir: Move GS data to nir_shader_info
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2015-10-02
Jason Ekstrand
nir: Add a a nir_shader_info struct
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2015-10-02
Jason Ekstrand
nir/glsl: Take a gl_shader_program and a stage rather...
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2015-10-02
Jason Ekstrand
i965: Move prog_data uniform setup to the codegen level
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2015-10-02
Jason Ekstrand
i965: Move binding table setup to codegen time.
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2015-10-02
Jason Ekstrand
i965/shader: Pull assign_common_binding_table_offsets...
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2015-10-02
Jason Ekstrand
i965/nir: Simplify uniform setup
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-10-02
Jason Ekstrand
i965/vec4: Use the uniform count from nir_assign_var_lo...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the setup_vec4_uniform_value...
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2015-10-02
Jason Ekstrand
i965/shader: Pull setup_image_uniform_values out of...
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2015-10-02
Jason Ekstrand
i965/vec4: Get rid of the uniform_vector_size array
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2015-10-02
Jason Ekstrand
i965/vec4: Use the actual channels used in pack_uniform...
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2015-10-02
Jason Ekstrand
glsl/types: Make subroutine types have a single matrix...
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2015-10-02
Jason Ekstrand
i965: Pull stage_prog_data.nr_params out of the NIR...
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2015-10-02
Jason Ekstrand
i965/vs: Move lazy NIR creation to codegen_vs_prog
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old vec4_vp code
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old ir_visitor code
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2015-10-02
Jason Ekstrand
i965/vec4: Always use NIR
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2015-10-02
Ilia Mirkin
i965: don't forget to free image_param on prog_data...
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2015-10-02
Ilia Mirkin
glsl: avoid leaking hiddenUniforms map when there are...
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2015-10-02
Ilia Mirkin
mesa: avoid leaking closure when iterating over a strin...
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2015-10-02
Chris Wilson
nir: Fix uninitialized 'progress' variable in nir_lower...
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2015-10-02
Connor Abbott
nir/remove_phis: handle trivial back-edges
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2015-10-02
Kyle Brenneman
glx: Don't hard-code the name "libGL.so.1" in driOpenDr...
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2015-10-02
Kyle Brenneman
mapi: Make _glapi_get_stub work with "gl" or "mgl"...
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2015-10-02
Kyle Brenneman
glx: Fix build errors with --enable-mangling (v2)
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2015-10-02
Tapani Pälli
glsl: validate binding qualifier on block members
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2015-10-02
Samuel Iglesias...
glsl: emit row_major matrix's SSBO stores only for...
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2015-10-02
Tapani Pälli
glsl: error out if non-constant indexing of SSBO arrays...
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2015-10-01
Daniel Scharrer
mesa: Add abs input modifier to base for POW in ffverte...
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2015-10-01
Kenneth Graunke
i965/fs: Print reg and reg_offset separately for ATTR...
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2015-10-01
Kenneth Graunke
i965/nir: Refactor input/output lowering setup into...
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2015-10-01
Kenneth Graunke
nir: Allow nir_lower_io() to only lower one type of...
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2015-10-01
Brian Paul
mesa: fix incorrect error in _mesa_BindTextureUnit()
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2015-10-01
Brian Paul
mesa: remove _mesa_get_tex_unit_err() and fix error...
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2015-10-01
Brian Paul
mesa: consolidate texture binding code
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2015-10-01
Brian Paul
mesa: fix indentation in _mesa_create_nameless_texture()
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2015-10-01
Brian Paul
st/mesa: clean up #includes in st_draw.c
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2015-10-01
Brian Paul
mesa: clean up #includes in sampler.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in ir_to_mesa.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in uniforms.h
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2015-10-01
Brian Paul
mesa: clean up #includes in uniform_query.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in pipelineobj.c
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2015-10-01
Brian Paul
mesa: clean up #includes in ff_fragment_shader.cpp
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2015-10-01
Iago Toral...
main: Fix block index when mixing UBO and SSBO blocks
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2015-10-01
Tapani Pälli
mesa: use strtok_s for strtok_r on windows
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2015-09-30
Ian Romanick
meta: Handle array textures in scaled MSAA blits
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2015-09-30
Chad Versace
i965/miptree: Add PRM references for most struct member...
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2015-09-30
Chad Versace
i965/miptree: Rename align_w,align_h -> halign,valign
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2015-09-30
Chad Versace
i965/miptree: Rename intel_miptree_map::mt -> ::linear_...
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