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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: add a blit fallback path for vkCmdResolveImage
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2020-10-13
Iago Toral...
v3dv: setup texture shader state correctly for multisam...
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2020-10-13
Iago Toral...
v3dv: handle multisampled image copies in the TLB path
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2020-10-13
Iago Toral...
v3dv: implement vkCmdResolveImage for whole images
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2020-10-13
Iago Toral...
v3dv: implement subpass multisample rendering and resolve
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2020-10-13
Iago Toral...
v3dv: process VkPipelineMultisampleStateCreateInfo...
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2020-10-13
Iago Toral...
v3dv: consider MSAA when computing frame tiling
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: pre-generate more that one shader variant
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: when looking for a variant, check first...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: remove custom variant cache
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: add default pipeline cache
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: provide a shader_sha1 to private ShaderM...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: MergePipelineCaches implementation
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: support to serialize/deserialize...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: cache v3dv_shader_variants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: add basic ref counting support for variants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: cache nir shaders
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: bare basic support for pipeline...
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2020-10-13
Alejandro Piñeiro
v3dv/device: proper pipeline cache uuid
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2020-10-13
Alejandro Piñeiro
v3dv/device: get proper device ID under simulator
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2020-10-13
Alejandro Piñeiro
v3dv/device: add vendorID/deviceID get helpers
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2020-10-13
Iago Toral...
v3dv: fix dynamic state after meta operation
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2020-10-13
Iago Toral...
v3dv: enable fillModeNonSolid
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2020-10-13
Iago Toral...
v3dv: enable shaderClipDistance
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2020-10-13
Iago Toral...
v3dv: add a fast path for vkCmdClearAttachments
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2020-10-13
Iago Toral...
v3dv: only clear depth/stencil attachments if any aspec...
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2020-10-13
Iago Toral...
v3dv: emit new shader state if viewport is dirty
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2020-10-13
Iago Toral...
v3dv: only care about barriers between GPU jobs
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2020-10-13
Iago Toral...
v3dv: avoid prime blit path when presenting WSI images
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2020-10-13
Iago Toral...
v3dv: only use per-buffer clear bit for cases were...
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2020-10-13
Iago Toral...
v3dv: ignore stencil load operation if attachment forma...
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2020-10-13
Iago Toral...
v3dv: use a binning sync for CL jobs waiting on a semaphore
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2020-10-13
Iago Toral...
v3dv: improve pipeline barrier handling
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2020-10-13
Iago Toral...
v3dv: don't support sRGB buffer formats
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2020-10-13
Iago Toral...
v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
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2020-10-13
Iago Toral...
v3d/compiler: support swapping R/B channels in vertex...
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2020-10-13
Iago Toral...
v3dv: make sure we emit vertex attributes in location...
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2020-10-13
n00b7
v3dv/device: handle primary nodes for newer kernels
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2020-10-13
Iago Toral...
v3dv: fix color border clamping with specific formats
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2020-10-13
Iago Toral...
v3dv: fix regressions for cubemap array load/store
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2020-10-13
Iago Toral...
v3dv: use swizzle X001 with D/S formats
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2020-10-13
Alejandro Piñeiro
v3dv/image: fix TEXTURE_SHADER_STATE depth for cube...
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2020-10-13
Iago Toral...
v3dv: handle unnormalized coordinates in samplers
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2020-10-13
Iago Toral...
v3dv: fix blit_shader() to honor the region's aspect...
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2020-10-13
Iago Toral...
v3dv: fix srcSubresource description for image to buffe...
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2020-10-13
Iago Toral...
v3dv: fix textureSize() for cube arrays
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2020-10-13
Iago Toral...
v3dv: fix vkCmdCopyBuffer unaligned TLB access
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2020-10-13
Iago Toral...
v3dv: handle draw after barrier
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2020-10-13
Iago Toral...
v3dv: improve handling of too large image sizes
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2020-10-13
Iago Toral...
v3dv: add workaround for GFXH-1602
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2020-10-13
Iago Toral...
v3dv: fix GFXH-930 workaround
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2020-10-13
Alejandro Piñeiro
v3dv/device: expose support for image cube array
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2020-10-13
Alejandro Piñeiro
nir: include texture query lod as one of the ops that...
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: lower_image_deref
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2020-10-13
Alejandro Piñeiro
v3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
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2020-10-13
Iago Toral...
v3dv: implement support for shader spilling
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2020-10-13
Iago Toral...
v3dv: lower frexp
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2020-10-13
Iago Toral...
v3dv: lower unpack_{u,s}norm_2x16
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2020-10-13
Iago Toral...
v3dv: don't reset descriptor state after a meta operation
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2020-10-13
Iago Toral...
v3dv: handle empty set layouts
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2020-10-13
Alejandro Piñeiro
v3dv: initial support for input attachments
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: set load_layer_id to zero
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: iterate used textures using the combined...
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2020-10-13
Alejandro Piñeiro
v3d/tex: avoid to ask back for a sampler state if not...
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2020-10-13
Iago Toral...
v3dv: pipeline initialization fixes for disabled raster...
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2020-10-13
Iago Toral...
v3dv: don't free BOs from imported memory objects
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2020-10-13
Iago Toral...
v3dv: assert that our framebuffers are single sampled
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2020-10-13
Iago Toral...
v3dv: return a proper error for too large buffer alloca...
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2020-10-13
Iago Toral...
v3dv: implement indirect compute dispatch
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2020-10-13
Iago Toral...
v3dv: always emit index buffer state for new jobs
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2020-10-13
Iago Toral...
v3dv: handle unsized arrays in SSBOs
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2020-10-13
Iago Toral...
v3dv: implement compute dispatch
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2020-10-13
Iago Toral...
v3dv: handle separate binding points for compute and...
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2020-10-13
Iago Toral...
v3dv: support compute pipelines
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add dump stats info
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add a maximum size for the bo_cache and a...
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2020-10-13
Alejandro Piñeiro
v3dv/bo: adding a BO cache
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2020-10-13
Iago Toral...
v3dv: always map full BOs
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2020-10-13
Iago Toral...
v3dv: try to use TFU path when creating tiled images...
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2020-10-13
Iago Toral...
v3dv: add a CPU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: add a TFU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: try harder to skip emission of redundant state
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2020-10-13
Iago Toral...
v3dv: actually enable early Z
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2020-10-13
Iago Toral...
v3dv: fix release build warnings
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2020-10-13
Iago Toral...
v3dv: fix a few cases where we were ignoring suballocat...
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2020-10-13
Iago Toral...
v3dv: regen BO lists for CLs inside cloned jobs
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: add uintptr_t casting to avoid warning
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2020-10-13
Iago Toral...
v3dv: fix BCL start offset in presence of chained BOs
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2020-10-13
Iago Toral...
v3dv: warn users that this is not a conformant driver
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2020-10-13
Iago Toral...
v3dv: add stubs for missing API implementations
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: use descriptor pool bo for image/samplers
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: add general bo on descriptor pool
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2020-10-13
Iago Toral...
v3dv: don't leak attachment state
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2020-10-13
Iago Toral...
v3dv: support vkCmdClearAttachments in secondary comman...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdWaitEvents for secondary command...
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2020-10-13
Iago Toral...
v3dv: add basic support for secondary command buffers
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2020-10-13
Iago Toral...
v3dv: fix bogus command buffer allocation scopes
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2020-10-13
Iago Toral...
v3dv: handle OOM properly during command buffer recordi...
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