platform/upstream/mesa.git
2022-05-15 Sidney Justzink: implement win32 fence import
2022-05-15 Sidney Justzink: codegen for Win32 external object extensions
2022-05-15 Mike Blumenkrantzzink: add win32 guards for device extensions with win32...
2022-05-15 Sidney Justmesa: pipe cap for EXT_memory_object_win32 and EXT_sema...
2022-05-15 Sidney Justmesa: implement import win32 memory and semaphore
2022-05-15 Sidney Justmesa: implement GL_DEVICE_LUID_EXT and GL_DEVICE_NODE_M...
2022-05-15 Mike Blumenkrantzaux/trace: screen::create_fence_win32
2022-05-15 Sidney Justgallium/trace: implement win32 device LUID and node...
2022-05-15 Mike Blumenkrantzgallium/noop: implement pipe_screen::create_fence_win32
2022-05-15 Sidney Justgallium/noop: implement win32 device LUID and node...
2022-05-15 Sidney Justmapi: added EXT_external_objects_win32 definitions
2022-05-15 Sidney Justgallium: support for implementing EXT_external_objects_...
2022-05-15 Mike Blumenkrantzzink: directly reuse surface ivci when rebinding
2022-05-15 Mike Blumenkrantzzink: fix 3d shader image miplevel calc for depth
2022-05-15 Mike Blumenkrantzzink: stop leaking shader image surfaces
2022-05-15 Mike Blumenkrantzzink: copy incoming shader image struct after doing...
2022-05-15 Mike Blumenkrantzzink: read shader image r/w usage from incoming data...
2022-05-15 Mike Blumenkrantzzink: simplify dumb update flagging in set_shader_images
2022-05-15 Mike Blumenkrantzzink: reuse local res pointer in set_shader_images
2022-05-15 Mike Blumenkrantzzink: remove refs from shader images
2022-05-14 Chia-I Wufreedreno/fdperf: support dumping counters
2022-05-14 Chia-I Wufreedreno/fdperf: make refresh rate configurable
2022-05-14 Chia-I Wuturnip: let modifier takes precedence over TU_DEBUG...
2022-05-14 Lionel Landwerlinanv: fix primitives generated queries values
2022-05-14 Charmaine Leesvga: add svga_compile_shader helper function
2022-05-14 Charmaine Leesvga: create svga_shader_info
2022-05-14 Charmaine Leesvga: add a helper function for common shader creation
2022-05-13 Rajnesh Kanwalpvr: Fix argument comments in render job submission.
2022-05-13 Rajnesh Kanwalpvr: Add vk_sync support and remove service winsys...
2022-05-13 Jason Ekstrandnir: Use nir_shader_instructions_pass in nir_lower_inpu...
2022-05-13 Jason Ekstrandnir: Put the builder first in lower_input_attachments...
2022-05-13 Jason Ekstrandmesa/st: Use lower_indirect_var_derefs in st_nir_lower_...
2022-05-13 Jason Ekstrandmesa/st: Check deref modes in lower_builtin_instr
2022-05-13 Jason Ekstrandmesa/st: Use nir_shader_instructions_pass for st_nir_lo...
2022-05-13 Jason Ekstrandnir: Add a var set version of lower_indirect_derefs
2022-05-13 Jason Ekstrandnir: Preserve metadata if remove_dead_derefs makes...
2022-05-13 Ken Johnsond3d12: Reduce cost of shader key comparisons
2022-05-13 Greg Depoire... zink: fix crash on dlclose when zink_internal_create_sc...
2022-05-13 Greg Depoire... util/queue: handle thread cration failure in util_queue...
2022-05-13 Greg Depoire... lavapipe: check for error when initializing lvp_queue
2022-05-13 Greg Depoire... zink: check for error when initializing util_queue
2022-05-13 Greg Depoire... util/queue: add missing space to comment in util_queue_...
2022-05-13 Marek Olšákamd: change chip_class naming to "enum amd_gfx_level...
2022-05-13 Samuel Pitoisetradv: advertise VK_EXT_image_2d_view_of_3d
2022-05-13 Samuel Pitoisetradv: implement VK_EXT_image_2d_view_of_3d
2022-05-13 Samuel Pitoisetradv,aco: add a workaround for binding 2D views of...
2022-05-13 Connor Abbotttu: Implement pipeline caching with shared Vulkan cache
2022-05-13 Connor Abbotttu: Include turnip debug flags in pipeline cache UUID
2022-05-13 Connor Abbotttu: Rewrite cache UUID based on radv
2022-05-13 Connor Abbotttu: Hash pipeline layout contents
2022-05-13 Connor Abbottir3: Add ir3_shader_create_variant()
2022-05-13 Connor Abbottir3: Support disabling the pipeline cache
2022-05-13 Connor Abbottir3: Add functions to serialize variants
2022-05-13 Connor Abbottir3: Remove ir3_shader_variant::shader
2022-05-13 Connor Abbotttu: Keep original blit shaders separately
2022-05-13 Connor Abbottir3: Add ir3_shader_variant::compiler
2022-05-13 Connor Abbottir3: Allocate disasm_info under variant
2022-05-13 Connor Abbottir3: Use ir3_shader_variant::type more often
2022-05-13 Connor Abbottir3, fd, tu: Copy misc. info from ir3_shader to ir3_sha...
2022-05-13 Connor Abbottir3, freedreno, tu: Make ir3_shader_variant store strea...
2022-05-13 Connor Abbotttu: Delete unused tu_clear_blit GS handling
2022-05-13 Erik Faye-Lundzink: use run-time linking to loader
2022-05-13 Erik Faye-Lundzink: dynamically load a few functions
2022-05-13 Erik Faye-Lundzink: pass screen to zink_create_instance
2022-05-13 Erik Faye-Lundzink: call vk-functions through dispatch-table
2022-05-13 Erik Faye-Lundzink: initialize dispatch-table before queue-init
2022-05-13 Erik Faye-Lundzink: pass screen to extension getter macro
2022-05-13 Juan A. Suarez... v3dv: check BO mapping result
2022-05-13 Juan A. Suarez... v3d: add builtin support for white/black clamp-to-border
2022-05-13 Victor Hermann... radv: always check entry count in descriptor pool when...
2022-05-13 Timothy Arcerisvga: remove duplicate nir compile options
2022-05-13 Pierre-Eric... radeonsi: store shader variants in an array
2022-05-13 Pierre-Eric... radeonsi: scale the number of shader compiler threads
2022-05-13 Pierre-Eric... radeonsi: remove unused params from si_shader_select_wi...
2022-05-13 Pierre-Eric... util/u_queue: rework UTIL_QUEUE_INIT_SCALE_THREADS...
2022-05-13 Samuel Pitoisetaco: remove unreachable code about viewport index/layer...
2022-05-13 Samuel Pitoisetradv,aco: do not implicitly export the primitive ID...
2022-05-13 Martin Roukala... radv/ci: reduce the execution timeout
2022-05-13 Martin Roukala... radv/ci: reboot the DUTs when hitting a ring timeout
2022-05-13 Marcin Ślusarzanv: handle primitive shading rate for mesh
2022-05-13 Marcin Ślusarzintel/compiler: implement primitive shading rate for...
2022-05-13 Juan A. Suarez... v3d: add hook to get on-disk shader cache
2022-05-13 Marek Olšákac: replace 5 ac_shader_abi::load_* callbacks with...
2022-05-13 Marek Olšákradeonsi: try to group stage-specific code in si_llvm_t...
2022-05-13 Marek Olšákradeonsi: get rid of the ambiguous "prologue" word
2022-05-13 Marek Olšákradeonsi: cleanups getting rid of the ambigous "epilogu...
2022-05-13 Marek Olšákac/llvm: remove ac_shader_abi::emit_outputs
2022-05-13 Marek Olšákradeonsi: inline si_nir_build_llvm
2022-05-13 Marcin Ślusarzanv: disable streamout before emitting mesh shading...
2022-05-13 Marcin Ślusarzintel/compiler: print name of the unhandled intrinsic
2022-05-13 Marcin Ślusarzanv: update task/mesh distribution with the recommended...
2022-05-13 Marcin Ślusarzintel/compiler: handle gl_Viewport and gl_Layer in...
2022-05-13 Marcin Ślusarzintel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE...
2022-05-13 Marcin Ślusarzcompiler: add VARYING_SLOT_CULL_PRIMITIVE
2022-05-13 Marek Olšákac/llvm: skip s_barrier if tess patches don't cross...
2022-05-13 Marek Olšákradeonsi: add si_get_tcs_epilog_key
2022-05-13 Marek Olšákac/llvm: fix the remaining s_barriers for LLVM 15
2022-05-13 Marek Olšákac/llvm: move the gfx6 optimization for TCS barriers...
2022-05-13 Marek Olšákac/llvm: add gl_shader_stage parameter into ac_build_s_...
2022-05-13 Marek Olšákac/llvm: replace LLVMBuildFence with ac_build_waitcnt...
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