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platform/upstream/mesa.git
2022-05-15
Sidney Just
zink: implement win32 fence import
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2022-05-15
Sidney Just
zink: codegen for Win32 external object extensions
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2022-05-15
Mike Blumenkrantz
zink: add win32 guards for device extensions with win32...
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2022-05-15
Sidney Just
mesa: pipe cap for EXT_memory_object_win32 and EXT_sema...
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2022-05-15
Sidney Just
mesa: implement import win32 memory and semaphore
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2022-05-15
Sidney Just
mesa: implement GL_DEVICE_LUID_EXT and GL_DEVICE_NODE_M...
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2022-05-15
Mike Blumenkrantz
aux/trace: screen::create_fence_win32
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2022-05-15
Sidney Just
gallium/trace: implement win32 device LUID and node...
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2022-05-15
Mike Blumenkrantz
gallium/noop: implement pipe_screen::create_fence_win32
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2022-05-15
Sidney Just
gallium/noop: implement win32 device LUID and node...
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2022-05-15
Sidney Just
mapi: added EXT_external_objects_win32 definitions
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2022-05-15
Sidney Just
gallium: support for implementing EXT_external_objects_...
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2022-05-15
Mike Blumenkrantz
zink: directly reuse surface ivci when rebinding
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2022-05-15
Mike Blumenkrantz
zink: fix 3d shader image miplevel calc for depth
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2022-05-15
Mike Blumenkrantz
zink: stop leaking shader image surfaces
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2022-05-15
Mike Blumenkrantz
zink: copy incoming shader image struct after doing...
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2022-05-15
Mike Blumenkrantz
zink: read shader image r/w usage from incoming data...
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2022-05-15
Mike Blumenkrantz
zink: simplify dumb update flagging in set_shader_images
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2022-05-15
Mike Blumenkrantz
zink: reuse local res pointer in set_shader_images
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2022-05-15
Mike Blumenkrantz
zink: remove refs from shader images
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2022-05-14
Chia-I Wu
freedreno/fdperf: support dumping counters
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2022-05-14
Chia-I Wu
freedreno/fdperf: make refresh rate configurable
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2022-05-14
Chia-I Wu
turnip: let modifier takes precedence over TU_DEBUG...
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2022-05-14
Lionel Landwerlin
anv: fix primitives generated queries values
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2022-05-14
Charmaine Lee
svga: add svga_compile_shader helper function
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2022-05-14
Charmaine Lee
svga: create svga_shader_info
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2022-05-14
Charmaine Lee
svga: add a helper function for common shader creation
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2022-05-13
Rajnesh Kanwal
pvr: Fix argument comments in render job submission.
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2022-05-13
Rajnesh Kanwal
pvr: Add vk_sync support and remove service winsys...
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2022-05-13
Jason Ekstrand
nir: Use nir_shader_instructions_pass in nir_lower_inpu...
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2022-05-13
Jason Ekstrand
nir: Put the builder first in lower_input_attachments...
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2022-05-13
Jason Ekstrand
mesa/st: Use lower_indirect_var_derefs in st_nir_lower_...
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2022-05-13
Jason Ekstrand
mesa/st: Check deref modes in lower_builtin_instr
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2022-05-13
Jason Ekstrand
mesa/st: Use nir_shader_instructions_pass for st_nir_lo...
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2022-05-13
Jason Ekstrand
nir: Add a var set version of lower_indirect_derefs
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2022-05-13
Jason Ekstrand
nir: Preserve metadata if remove_dead_derefs makes...
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2022-05-13
Ken Johnson
d3d12: Reduce cost of shader key comparisons
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2022-05-13
Greg Depoire...
zink: fix crash on dlclose when zink_internal_create_sc...
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2022-05-13
Greg Depoire...
util/queue: handle thread cration failure in util_queue...
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2022-05-13
Greg Depoire...
lavapipe: check for error when initializing lvp_queue
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2022-05-13
Greg Depoire...
zink: check for error when initializing util_queue
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2022-05-13
Greg Depoire...
util/queue: add missing space to comment in util_queue_...
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2022-05-13
Marek Olšák
amd: change chip_class naming to "enum amd_gfx_level...
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2022-05-13
Samuel Pitoiset
radv: advertise VK_EXT_image_2d_view_of_3d
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2022-05-13
Samuel Pitoiset
radv: implement VK_EXT_image_2d_view_of_3d
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2022-05-13
Samuel Pitoiset
radv,aco: add a workaround for binding 2D views of...
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2022-05-13
Connor Abbott
tu: Implement pipeline caching with shared Vulkan cache
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2022-05-13
Connor Abbott
tu: Include turnip debug flags in pipeline cache UUID
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2022-05-13
Connor Abbott
tu: Rewrite cache UUID based on radv
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2022-05-13
Connor Abbott
tu: Hash pipeline layout contents
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2022-05-13
Connor Abbott
ir3: Add ir3_shader_create_variant()
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2022-05-13
Connor Abbott
ir3: Support disabling the pipeline cache
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2022-05-13
Connor Abbott
ir3: Add functions to serialize variants
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2022-05-13
Connor Abbott
ir3: Remove ir3_shader_variant::shader
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2022-05-13
Connor Abbott
tu: Keep original blit shaders separately
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2022-05-13
Connor Abbott
ir3: Add ir3_shader_variant::compiler
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2022-05-13
Connor Abbott
ir3: Allocate disasm_info under variant
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2022-05-13
Connor Abbott
ir3: Use ir3_shader_variant::type more often
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2022-05-13
Connor Abbott
ir3, fd, tu: Copy misc. info from ir3_shader to ir3_sha...
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2022-05-13
Connor Abbott
ir3, freedreno, tu: Make ir3_shader_variant store strea...
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2022-05-13
Connor Abbott
tu: Delete unused tu_clear_blit GS handling
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2022-05-13
Erik Faye-Lund
zink: use run-time linking to loader
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2022-05-13
Erik Faye-Lund
zink: dynamically load a few functions
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2022-05-13
Erik Faye-Lund
zink: pass screen to zink_create_instance
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2022-05-13
Erik Faye-Lund
zink: call vk-functions through dispatch-table
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2022-05-13
Erik Faye-Lund
zink: initialize dispatch-table before queue-init
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2022-05-13
Erik Faye-Lund
zink: pass screen to extension getter macro
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2022-05-13
Juan A. Suarez...
v3dv: check BO mapping result
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2022-05-13
Juan A. Suarez...
v3d: add builtin support for white/black clamp-to-border
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2022-05-13
Victor Hermann...
radv: always check entry count in descriptor pool when...
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2022-05-13
Timothy Arceri
svga: remove duplicate nir compile options
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2022-05-13
Pierre-Eric...
radeonsi: store shader variants in an array
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2022-05-13
Pierre-Eric...
radeonsi: scale the number of shader compiler threads
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2022-05-13
Pierre-Eric...
radeonsi: remove unused params from si_shader_select_wi...
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2022-05-13
Pierre-Eric...
util/u_queue: rework UTIL_QUEUE_INIT_SCALE_THREADS...
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2022-05-13
Samuel Pitoiset
aco: remove unreachable code about viewport index/layer...
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2022-05-13
Samuel Pitoiset
radv,aco: do not implicitly export the primitive ID...
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2022-05-13
Martin Roukala...
radv/ci: reduce the execution timeout
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2022-05-13
Martin Roukala...
radv/ci: reboot the DUTs when hitting a ring timeout
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2022-05-13
Marcin Ślusarz
anv: handle primitive shading rate for mesh
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2022-05-13
Marcin Ślusarz
intel/compiler: implement primitive shading rate for...
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2022-05-13
Juan A. Suarez...
v3d: add hook to get on-disk shader cache
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2022-05-13
Marek Olšák
ac: replace 5 ac_shader_abi::load_* callbacks with...
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2022-05-13
Marek Olšák
radeonsi: try to group stage-specific code in si_llvm_t...
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2022-05-13
Marek Olšák
radeonsi: get rid of the ambiguous "prologue" word
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2022-05-13
Marek Olšák
radeonsi: cleanups getting rid of the ambigous "epilogu...
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2022-05-13
Marek Olšák
ac/llvm: remove ac_shader_abi::emit_outputs
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2022-05-13
Marek Olšák
radeonsi: inline si_nir_build_llvm
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2022-05-13
Marcin Ślusarz
anv: disable streamout before emitting mesh shading...
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2022-05-13
Marcin Ślusarz
intel/compiler: print name of the unhandled intrinsic
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2022-05-13
Marcin Ślusarz
anv: update task/mesh distribution with the recommended...
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2022-05-13
Marcin Ślusarz
intel/compiler: handle gl_Viewport and gl_Layer in...
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2022-05-13
Marcin Ślusarz
intel/compiler: handle VARYING_SLOT_CULL_PRIMITIVE...
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2022-05-13
Marcin Ślusarz
compiler: add VARYING_SLOT_CULL_PRIMITIVE
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2022-05-13
Marek Olšák
ac/llvm: skip s_barrier if tess patches don't cross...
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2022-05-13
Marek Olšák
radeonsi: add si_get_tcs_epilog_key
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2022-05-13
Marek Olšák
ac/llvm: fix the remaining s_barriers for LLVM 15
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2022-05-13
Marek Olšák
ac/llvm: move the gfx6 optimization for TCS barriers...
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2022-05-13
Marek Olšák
ac/llvm: add gl_shader_stage parameter into ac_build_s_...
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2022-05-13
Marek Olšák
ac/llvm: replace LLVMBuildFence with ac_build_waitcnt...
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