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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: fix regressions for cubemap array load/store
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2020-10-13
Iago Toral...
v3dv: use swizzle X001 with D/S formats
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2020-10-13
Alejandro Piñeiro
v3dv/image: fix TEXTURE_SHADER_STATE depth for cube...
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2020-10-13
Iago Toral...
v3dv: handle unnormalized coordinates in samplers
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2020-10-13
Iago Toral...
v3dv: fix blit_shader() to honor the region's aspect...
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2020-10-13
Iago Toral...
v3dv: fix srcSubresource description for image to buffe...
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2020-10-13
Iago Toral...
v3dv: fix textureSize() for cube arrays
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2020-10-13
Iago Toral...
v3dv: fix vkCmdCopyBuffer unaligned TLB access
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2020-10-13
Iago Toral...
v3dv: handle draw after barrier
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2020-10-13
Iago Toral...
v3dv: improve handling of too large image sizes
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2020-10-13
Iago Toral...
v3dv: add workaround for GFXH-1602
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2020-10-13
Iago Toral...
v3dv: fix GFXH-930 workaround
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2020-10-13
Alejandro Piñeiro
v3dv/device: expose support for image cube array
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2020-10-13
Alejandro Piñeiro
nir: include texture query lod as one of the ops that...
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: lower_image_deref
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2020-10-13
Alejandro Piñeiro
v3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
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2020-10-13
Iago Toral...
v3dv: implement support for shader spilling
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2020-10-13
Iago Toral...
v3dv: lower frexp
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2020-10-13
Iago Toral...
v3dv: lower unpack_{u,s}norm_2x16
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2020-10-13
Iago Toral...
v3dv: don't reset descriptor state after a meta operation
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2020-10-13
Iago Toral...
v3dv: handle empty set layouts
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2020-10-13
Alejandro Piñeiro
v3dv: initial support for input attachments
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: set load_layer_id to zero
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: iterate used textures using the combined...
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2020-10-13
Alejandro Piñeiro
v3d/tex: avoid to ask back for a sampler state if not...
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2020-10-13
Iago Toral...
v3dv: pipeline initialization fixes for disabled raster...
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2020-10-13
Iago Toral...
v3dv: don't free BOs from imported memory objects
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2020-10-13
Iago Toral...
v3dv: assert that our framebuffers are single sampled
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2020-10-13
Iago Toral...
v3dv: return a proper error for too large buffer alloca...
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2020-10-13
Iago Toral...
v3dv: implement indirect compute dispatch
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2020-10-13
Iago Toral...
v3dv: always emit index buffer state for new jobs
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2020-10-13
Iago Toral...
v3dv: handle unsized arrays in SSBOs
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2020-10-13
Iago Toral...
v3dv: implement compute dispatch
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2020-10-13
Iago Toral...
v3dv: handle separate binding points for compute and...
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2020-10-13
Iago Toral...
v3dv: support compute pipelines
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add dump stats info
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add a maximum size for the bo_cache and a...
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2020-10-13
Alejandro Piñeiro
v3dv/bo: adding a BO cache
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2020-10-13
Iago Toral...
v3dv: always map full BOs
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2020-10-13
Iago Toral...
v3dv: try to use TFU path when creating tiled images...
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2020-10-13
Iago Toral...
v3dv: add a CPU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: add a TFU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: try harder to skip emission of redundant state
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2020-10-13
Iago Toral...
v3dv: actually enable early Z
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2020-10-13
Iago Toral...
v3dv: fix release build warnings
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2020-10-13
Iago Toral...
v3dv: fix a few cases where we were ignoring suballocat...
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2020-10-13
Iago Toral...
v3dv: regen BO lists for CLs inside cloned jobs
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: add uintptr_t casting to avoid warning
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2020-10-13
Iago Toral...
v3dv: fix BCL start offset in presence of chained BOs
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2020-10-13
Iago Toral...
v3dv: warn users that this is not a conformant driver
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2020-10-13
Iago Toral...
v3dv: add stubs for missing API implementations
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: use descriptor pool bo for image/samplers
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: add general bo on descriptor pool
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2020-10-13
Iago Toral...
v3dv: don't leak attachment state
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2020-10-13
Iago Toral...
v3dv: support vkCmdClearAttachments in secondary comman...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdWaitEvents for secondary command...
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2020-10-13
Iago Toral...
v3dv: add basic support for secondary command buffers
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2020-10-13
Iago Toral...
v3dv: fix bogus command buffer allocation scopes
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2020-10-13
Iago Toral...
v3dv: handle OOM properly during command buffer recordi...
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2020-10-13
Iago Toral...
v3dv: ensure BCL space is available before emitting...
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2020-10-13
Iago Toral...
v3dv: check that GPU device matches requirements
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2020-10-13
Iago Toral...
v3dv: assert command buffers are executable when submit...
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2020-10-13
Iago Toral...
v3dv: remove some unnecessary / unused functions
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2020-10-13
Iago Toral...
v3dv: drop the extra BO handling from the command buffer
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2020-10-13
Iago Toral...
v3dv: make TLB clearing paths return true/false
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2020-10-13
Iago Toral...
v3dv: fix vkResetCommandPool
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2020-10-13
Iago Toral...
v3dv: don't leak BOs from CLs when using BRANCH
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: support for specialization constants
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: move variant checking to CmdDraw
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2020-10-13
Iago Toral...
v3dv: implement events
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2020-10-13
Iago Toral...
v3dv: make the driver more robust against OOM
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2020-10-13
Iago Toral...
v3dv: fix depth/stencil clears on hardware
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2020-10-13
Iago Toral...
v3dv: fix the command buffer private object framework...
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2020-10-13
Iago Toral...
v3dv: fix dynamic blend constants
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2020-10-13
Iago Toral...
v3dv: implement wide lines
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2020-10-13
Iago Toral...
v3dv: ignore dynamic updates of depth bounds state
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2020-10-13
Iago Toral...
v3dv: implement depth bias
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2020-10-13
Iago Toral...
v3dv: drop blit path for depth/stencil formats
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2020-10-13
Iago Toral...
v3dv: do not rewrite blit spec for combined depth/stenc...
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2020-10-13
Iago Toral...
v3dv: implement partial image to buffer copies
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2020-10-13
Iago Toral...
v3dv: only require 4-byte alignment for linear images
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2020-10-13
Iago Toral...
v3dv: fix image addressing calculations to account...
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: ensure valid height/width with compress...
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2020-10-13
Iago Toral...
v3dv: always return true from a fallback path if it...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to depth/stencil...
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2020-10-13
Iago Toral...
v3dv: support blitting both depth and stencil aspects...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to color images
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2020-10-13
Iago Toral...
v3dv: handle copies from/to compressed formats
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2020-10-13
Iago Toral...
v3dv: limit software integer RT clamp to rgb10a2
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2020-10-13
Iago Toral...
v3d: fix Tile Rendering Mode Cfg (Color) packet description
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2020-10-13
Iago Toral...
v3dv: implement stencil aspect blits for combined depth...
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2020-10-13
Iago Toral...
v3dv: implement fallback for partial image copies
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2020-10-13
Alejandro Piñeiro
v3dv: properly return OOM error during pipeline creation
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2020-10-13
Alejandro Piñeiro
v3dv: handle texture/sampler shader state bo failure...
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2020-10-13
Iago Toral...
v3dv: use the private object framework in the meta...
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2020-10-13
Iago Toral...
v3dv: fix leaks during recording of meta blits
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2020-10-13
Iago Toral...
v3dv: add framework for private driver objects
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2020-10-13
Iago Toral...
v3dv: support blits with 1D and 3D images
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2020-10-13
Iago Toral...
v3dv: remove incorrect assert
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