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platform/upstream/mesa.git
2017-04-22
Matt Turner
mesa: Remove deleteFlag pattern from container objects.
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2017-04-22
Matt Turner
mesa: Remove unnecessary locking from container objects.
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2017-04-22
Timothy Arceri
mesa: remove fallback RefCount == 0 pattern
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2017-04-21
Elie TOURNIER
egl: add gitignore
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_float()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_double()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_integer_64()
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2017-04-21
Samuel Pitoiset
glsl: simplify glsl_type::is_integer_32_64()
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2017-04-21
Samuel Pitoiset
glsl: add glsl_type::is_integer_64()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_boolean()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_record()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_interface()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_array()
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2017-04-21
Samuel Pitoiset
glsl: make use glsl_type::is_atomic_uint()
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2017-04-21
Samuel Pitoiset
glsl: add glsl_type::is_atomic_uint() helper
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2017-04-21
Emil Velikov
mesa/glthread: correctly compare thread handles
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2017-04-21
Emil Velikov
st/clover: add space between < and ::
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2017-04-21
Samuel Pitoiset
glsl: get rid of values_for_type()
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2017-04-21
Samuel Pitoiset
glsl: make component_slots() returns 1 for sampler...
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2017-04-21
Kai Wasserbäch
docs/features: mark KHR_no_error as started
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2017-04-21
Tapani Pälli
Revert "android: fix segfault within swap_buffers"
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2017-04-21
Ilia Mirkin
nvc0: Add support for setting viewport index/layer...
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2017-04-21
Lyude
nvc0/ir: Only store viewport in scratch register for GP
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2017-04-20
Bas Nieuwenhuizen
radv: Prefetch compute shader too.
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2017-04-20
Jason Ekstrand
anv/query: Use genxml for MI_MATH
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2017-04-20
Jason Ekstrand
genxml: Add better support for MI_MATH
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2017-04-20
Jason Ekstrand
genxml/pack: Allow hex values in the XML
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2017-04-20
Dave Airlie
radv/ac: use tex_lz if we can.
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2017-04-20
Marek Olšák
st/mesa: use one big translation table in st_pipe_verte...
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2017-04-20
Marek Olšák
st/mesa: check in advance in st_draw_vbo whether the...
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2017-04-20
Marek Olšák
st/mesa: put the bitmap_cache structure inside st_context
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2017-04-20
Marek Olšák
st/mesa: inline and optimize st_invalidate_readpix_cache
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2017-04-20
Marek Olšák
st/mesa: invalidate the readpix cache in st_indirect_dr...
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2017-04-20
Marek Olšák
gallium/util: remove util_draw_range_elements helper
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2017-04-20
Marek Olšák
gallium: fold u_trim_pipe_prim call from st/mesa to...
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2017-04-20
Samuel Iglesias...
docs/envvars: sort INTEL_DEBUG envvar options by name
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2017-04-20
Christoph Haag
ac: fix build after LLVM 5.0 SVN r300718
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2017-04-20
Juan A. Suarez...
bin/get-{extra,fixes}-pick-list.sh: improve output
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2017-04-20
Juan A. Suarez...
bin/get-{extra,fixes}-pick-list.sh: add support for...
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2017-04-20
Brian Paul
mesa: print target string in glBindTexture() error...
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2017-04-20
Brian Paul
mesa: fix Windows build error related to getuid()
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2017-04-20
Tim Rowley
swr: simd16 vs work
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2017-04-19
Bas Nieuwenhuizen
radv: Set variant code_size when created from the cache.
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2017-04-19
Bas Nieuwenhuizen
radv: Add shader prefetch.
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2017-04-19
Bas Nieuwenhuizen
radv: Remove binding buffer count.
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2017-04-19
Bas Nieuwenhuizen
radv: Don't try to find gaps for non-freeable descriptors.
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2017-04-19
Bas Nieuwenhuizen
radv: Use host memory pool for non-freeable descriptors.
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2017-04-19
Bas Nieuwenhuizen
radv: Don't allocate dynamic descriptors separately.
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2017-04-19
Emil Velikov
st/mesa: automake: honour the vdpau header install...
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2017-04-19
Emil Velikov
winsys/sw/dri: don't use GNU void pointer arithmetic
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2017-04-19
Emil Velikov
configure.ac: check require_basic_egl only if egl enabled
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2017-04-19
Emil Velikov
configure.ac: manually expand PKG_CHECK_VAR
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2017-04-19
Timothy Arceri
mesa: add KHR_no_error support to glVertexAttribDivisor()
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2017-04-19
Timothy Arceri
mesa/vbo: add KHR_no_error support to DrawElements...
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2017-04-19
Timothy Arceri
mesa/vbo: add KHR_no_error support to vbo_exec_DrawArra...
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2017-04-19
Timothy Arceri
mesa/vbo: move some Draw checks out of validation
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2017-04-19
Timothy Arceri
mesa/varray: add KHR_no_error support to *Pointer(...
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2017-04-19
Timothy Arceri
mesa/varray: add KHR_no_error support to some callers...
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2017-04-19
Timothy Arceri
mesa/varray: rename update_array_format() -> validate_a...
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2017-04-19
Timothy Arceri
mesa/varray: create get_array_format() helper
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2017-04-19
Timothy Arceri
mesa/varray: split update_array() into validate_array...
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2017-04-19
Timothy Arceri
mesa: add KHR_no_error support to glUniform*() functions
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2017-04-19
Timothy Arceri
mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR...
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2017-04-19
Timothy Arceri
mesa: add _mesa_is_no_error_enabled() helper
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2017-04-19
Timothy Arceri
mesa: add env var to force enable the KHR_no_error...
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2017-04-19
Timothy Arceri
mesa: expose KHR_no_error
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2017-04-19
Constantine...
r600g: update dirty_level_mask after the 1-st draw...
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2017-04-19
Nicolai Hähnle
vbo: fix gl_DrawID handling in glMultiDrawArrays
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2017-04-19
Nicolai Hähnle
mesa: move glMultiDrawArrays to vbo and fix error handling
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2017-04-19
Nicolai Hähnle
mesa: extract need_xfb_remaining_prims_check
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2017-04-19
Nicolai Hähnle
mesa: fix remaining xfb prims check for GLES with multi...
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2017-04-19
Mike Lothian
radv/meta: Fix nir_builder.h include
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2017-04-19
Mike Lothian
radv/ac: Fix nir.h include
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2017-04-19
Dave Airlie
radv/meta: refactor out some common shaders.
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2017-04-19
Dave Airlie
radv/meta: generate position for blit shaders.
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2017-04-19
Dave Airlie
radv/meta: reduce vertex buffer in blit2d.
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2017-04-19
Dave Airlie
radv/meta: reduce vertex buffer usage in clear shaders
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2017-04-19
Dave Airlie
radv/meta: avoid using vertex buffer for resolve shader.
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2017-04-19
Dave Airlie
radv/meta: move depth decompress to using inline vertex...
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2017-04-19
Dave Airlie
radv/meta: move fast clear to generate vertices in...
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2017-04-19
Dave Airlie
radv/meta: add common shader vertex generation function
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2017-04-19
Dave Airlie
radv/meta: add support for save/restore meta without...
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2017-04-18
Dave Airlie
radv: drop debugging leftovers code in descriptor set...
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2017-04-18
Dave Airlie
radv: add support for 32 descriptor sets.
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2017-04-18
Dave Airlie
radv/ac: add support for indirect access of descriptor...
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2017-04-18
Dave Airlie
radv: start allocating user sgprs
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2017-04-18
Dave Airlie
radv/ac: mark used descriptor sets in shader info.
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2017-04-18
Dave Airlie
radv/ac: frag shader only needs ring offsets if sample...
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2017-04-18
Dave Airlie
radv/ac: move needs_push_constants to shader info.
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2017-04-18
Dave Airlie
radv: optimise compute shader grid size emission.
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2017-04-18
Dave Airlie
radv: start conditionalising vertex inputs. (v2)
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2017-04-18
Dave Airlie
radv/ac: add initial pre-pass for shader info gathering
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2017-04-18
Rob Clark
freedreno: refactor dirty state handling
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2017-04-18
Rob Clark
freedreno: move clear path dirty state hack to a2xx...
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2017-04-18
Rob Clark
freedreno/ir3: split out per-stage emit_consts fxns
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2017-04-18
Rob Clark
freedreno: add helper to mark all state clean
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2017-04-18
Rob Clark
freedreno: add helper to mark all state dirty
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2017-04-18
Rob Clark
freedreno: move a2xx specific hack out of core
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2017-04-18
Rob Clark
freedreno: make texture state an array
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2017-04-18
Rob Clark
freedreno/ir3: refactor out helpers for comparing shade...
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