platform/upstream/mesa.git
2023-01-05 Jason Ekstrandisaspec: Stop using s and xml from the global namespace
2023-01-05 Alyssa Rosenzweigasahi: Advertise MRT and fbfetch
2023-01-05 Alyssa Rosenzweigagx: Lower discard to zs_emit when zs_emit used
2023-01-05 Alyssa Rosenzweigagx: Fix discard with MRT
2023-01-05 Alyssa Rosenzweigagx: Introduce "no_varyings" instruction
2023-01-05 Alyssa Rosenzweigagx: Consider "stop" a control flow instruction
2023-01-05 Alyssa Rosenzweigagx: Optimize waits locally
2023-01-05 Alyssa Rosenzweigagx: Remove logical_end later
2023-01-05 Alyssa Rosenzweigagx: Validate widths of vectors
2023-01-05 Alyssa Rosenzweigagx: Add agx_read_registers helper
2023-01-05 Alyssa Rosenzweigagx: Compact st_tile argument per mask
2023-01-05 Alyssa Rosenzweigagx: Insert waits post-RA
2023-01-05 Alyssa Rosenzweigagx: Pack texture scoreboard slots
2023-01-05 Alyssa Rosenzweigagx: Pack wait instructions
2023-01-05 Alyssa Rosenzweigagx: Remove unused idiv const func
2023-01-05 Alyssa Rosenzweigagx: Use metadata for VS varying linking
2023-01-05 Alyssa Rosenzweigagx: Don't use nir_variable when gathering flat varyings
2023-01-05 Alyssa Rosenzweigagx: Hash agx_instr faster
2023-01-05 Alyssa Rosenzweigagx: Use texture write mask
2023-01-05 Alyssa Rosenzweigagx: Note that textures clobber even masked
2023-01-05 Alyssa Rosenzweigagx: Plumb in store instruction
2023-01-05 Alyssa Rosenzweigasahi/lower_tilebuffer: Avoid loading sample mask
2023-01-05 Alyssa Rosenzweigasahi: Remove outdated comment
2023-01-05 Alyssa Rosenzweigasahi: Implement linear 2D array textures
2023-01-05 Alyssa Rosenzweigasahi: Correct acceleration_buffer for layered images
2023-01-05 Alyssa Rosenzweigasahi: Add XML for linear 2D arrays
2023-01-05 Alyssa Rosenzweigasahi: Add XML required for vertex shader side effects
2023-01-05 Alyssa Rosenzweigasahi: Dump uniforms when decoding
2023-01-05 Alyssa Rosenzweigasahi: Check box implement NV_conditional_render
2023-01-05 Alyssa Rosenzweigail: Add compression_layer_stride_B field
2023-01-05 Alyssa Rosenzweigail: Support linear 2D arrays
2023-01-05 Alyssa Rosenzweigdocs/features: Add more missed asahi
2023-01-05 Rob Clarkfreedreno/decode: Deal with suballocated buffers
2023-01-05 Rob Clarkfreedreno: Limit max draws per batch
2023-01-05 Rob Clarkfreedreno/drm: Add nr_suballoc_bos size check
2023-01-05 Rob Clarkfreedreno: Fix FD_MESA_DEBUG=nohw
2023-01-05 Rob Clarkfreedreno/drm: Mark ring heap buffers for dumping
2023-01-05 Bas Nieuwenhuizenradv: Always compile accel structure shaders on demand.
2023-01-05 Bas Nieuwenhuizenradv: Support on demand compilation of fmask shaders.
2023-01-05 Pavel Ondračkar300: lower fsign in nir
2023-01-05 Pavel Ondračkar300: move some ftrunc lowering to nir
2023-01-05 Pavel Ondračkar300: use nir lowering for ffloor
2023-01-05 Pavel Ondračkanir: check for x - ffract(x) patterns when lowering...
2023-01-05 Pierre-Eric... egl: handle NULL loaderPrivate in dri_is_thread_safe
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the color blend...
2023-01-05 Samuel Pitoisetradv: rework some color blend state fields for vk_dynam...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the multisample...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the depth stenc...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the rasterizati...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the discard...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphic_state for the viewport...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the input assem...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the tessellatio...
2023-01-05 Samuel Pitoisetradv: use vk_dynamic_graphics_state for the fragment...
2023-01-05 Samuel Pitoisetradv: move viewport pre-computed xform outside of radv_...
2023-01-05 Pierre-Eric... vbo/save: avoid dangling_attr_ref situation
2023-01-05 Pierre-Eric... vbo: simplify current_init since VBO_ATTRIB_POS is 0
2023-01-05 Max Leeintel_noop_drm_shim: add ability to specify device id
2023-01-05 Maíra Canalv3dv: initialize fd variable for proper error handling
2023-01-05 Martin Roukala... ci/b2c: start making use of the harbor.fd.o
2023-01-05 Qiang Yuac/nir: handle 16bit varying streamout for legacy vs...
2023-01-05 Qiang Yuac/nir,radv: use ac_nir_gs_output_info
2023-01-05 Qiang Yunir/xfb: save high_16bits output info
2023-01-05 Emma Anholtzink: Only expose PIPE_CAP_SHADER_ATOMIC_INT64 if we...
2023-01-05 Emma Anholtzink: Only expose PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD if...
2023-01-05 Timothy Arceriutil/00-mesa-defaults: add Metal Slug XX workaround
2023-01-04 Felix DeGroodhasvk: Emit CS stall on INTEL_MEASURE timestamp
2023-01-04 Felix DeGroodanv: Emit CS stall on INTEL_MEASURE timestamp
2023-01-04 Emma Anholtci/zink: Add trace testing on anv TGL.
2023-01-04 Emma Anholtci/zink: Add a manual full run of CTS+piglit on tgl.
2023-01-04 Emma Anholtci/zink: Refactor a bit of test configuration yaml.
2023-01-04 Emma Anholtci: Set the path to the VK drivers during HWCI_START_XO...
2023-01-04 Emma Anholtci/iris: Add some recent flakes.
2023-01-04 Marek Olšákmesa: set NewVertexElements when changing IsDynamic
2023-01-04 Jesse Nataliedzn: Handle split front/back compare/write masks for...
2023-01-04 Jesse Nataliedzn: For CmdBindIndexBuffer, look at the graphics pipel...
2023-01-04 Jesse Nataliedzn: Don't touch pMultisampleState if rasterizerDiscard...
2023-01-04 Jesse Nataliedzn: Remove spammy logging during device create
2023-01-04 Jesse Nataliedzn: Flip on enhanced barrier code paths based on D3D...
2023-01-04 Jesse Nataliedzn: Add an "enhanced" version of CmdPipelineBarrier2
2023-01-04 Jesse Nataliedzn: Add an enhanced barrier path for internal and...
2023-01-04 Jesse Nataliedzn: CmdWaitForEvents needs to submit barriers too
2023-01-04 Jesse Nataliedzn: Fix aspects used for blit barriers
2023-01-04 Jesse Nataliedzn: Remove unnecessary read -> read transition barriers
2023-01-04 Jesse Nataliedzn: Respect sharing mode
2023-01-04 Jesse Nataliedzn: Store valid BARRIER_ACCESS flag masks for a few...
2023-01-04 Jesse Nataliedzn: Store command list type in the command buffer...
2023-01-04 Jesse Nataliedzn: Create all buffers in COMMON state
2023-01-04 Jesse Nataliedzn: Delete initial_state which is always COMMON
2023-01-04 Karmjit Mahilpvr: Remove PVR_STATIC_CLEAR_.*_BIT and use VkImageAspe...
2023-01-04 Karmjit Mahilpvr: Implement color/depth/depth+stencil attachment...
2023-01-04 Karmjit Mahilpvr: Add clear attachment programs in device.
2023-01-04 Karmjit Mahilpvr: Add comments documenting large/normal clear words.
2023-01-04 Karmjit Mahilpvr: Add empty clear attachment usc programs.
2023-01-04 Karmjit Mahilpvr: Implement depth/stencil/depth+stencil attachment...
2023-01-04 Karmjit Mahilpvr: Fix typo in 'err_free_verices_buffer'.
2023-01-04 Karmjit Mahilpvr: Add pvr_clear_vertices_upload().
2023-01-04 Karmjit Mahilpvr: Move static clear state into pvr_clear.c .
2023-01-04 Karmjit Mahilpvr: Add layer count support to pvr_clear_vdm_state().
2023-01-04 Karmjit Mahilpvr: Move clear VDM state into pvr_clear.h .
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