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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: emit the render command list
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2020-10-13
Iago Toral...
v3dv: emit scissor to render area and precompute hw...
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2020-10-13
Iago Toral...
v3dv: precompute more tiling info at framebuffer creati...
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2020-10-13
Iago Toral...
v3dv: plug leak when destroying device
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2020-10-13
Iago Toral...
v3dv: make v3dv_layer_offset public
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2020-10-13
Iago Toral...
v3dv: implement vkDestroyImage and vkDestroyImageView
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2020-10-13
Iago Toral...
v3dv: revert the decision that the command buffer takes...
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2020-10-13
Iago Toral...
v3dv: add the tile state and alloc BOs to the command...
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2020-10-13
Iago Toral...
v3dv: store base mip level in the image view
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2020-10-13
Iago Toral...
v3dv: add a few more API stubs
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2020-10-13
Iago Toral...
v3dv: make the command buffer own the command list BOs
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2020-10-13
Iago Toral...
v3dv: implement vkCmdBeginRenderPass
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2020-10-13
Iago Toral...
v3dv: compute tile size for framebuffer
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2020-10-13
Iago Toral...
v3dv: make v3dv_bo_alloc allocate memory for the bo...
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceImageFormatProperties
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2020-10-13
Iago Toral...
v3dv: start handling command buffer status
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2020-10-13
Iago Toral...
v3dv: implement vkBeginCommandBuffer
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2020-10-13
Iago Toral...
v3dv: add a concept of a command list
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2020-10-13
Iago Toral...
v3dv: create a v3dv_bo struct and reference it from...
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2020-10-13
Iago Toral...
v3dv: implement vk{Allocate,Free}CommandBuffers
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2020-10-13
Iago Toral...
v3dv: implement vkCreateCommandPool
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}Framebuffer
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}RenderPass
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2020-10-13
Iago Toral...
v3dv: implement vkCreateRenderPass
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2020-10-13
Iago Toral...
v3dv: implement vkBindBufferMemory
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2020-10-13
Iago Toral...
v3dv: implement vkGetBufferMemoryRequirements
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}Buffer
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2020-10-13
Iago Toral...
v3dv: implement vkCreateImageView
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2020-10-13
Iago Toral...
v3dv: implement vkBindImageMemory
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2020-10-13
Iago Toral...
v3dv: implement vkUnmapMemory
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2020-10-13
Iago Toral...
v3dv: implement vkMapMemory
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2020-10-13
Iago Toral...
v3dv: implement vkFreeMemory
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2020-10-13
Iago Toral...
v3dv: implement vkAllocateMemory
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2020-10-13
Iago Toral...
v3dv: initialize mememory heaps in the physical device
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2020-10-13
Iago Toral...
v3dv: implement vkGetImageMemoryRequirements
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2020-10-13
Alejandro Piñeiro
v3dv: Create/DestroyShaderModule implementation
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2020-10-13
Alejandro Piñeiro
v3dv: stubs for graphics pipeline methods
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2020-10-13
Alejandro Piñeiro
v3dv/debug: add v3dv_debug
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2020-10-13
Alejandro Piñeiro
v3dv/debug: plug v3d_debug
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2020-10-13
Iago Toral...
v3dv: implement vkCreateImage
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2020-10-13
Iago Toral...
v3dv: add stub for vkDeviceWaitIdle
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2020-10-13
Iago Toral...
v3dv: implement vkEnumerate{Instance,Device}LayerProperties
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2020-10-13
Iago Toral...
v3dv: add some basic support for format properties
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2020-10-13
Iago Toral...
v3dv: add stubs for the format table and vkGetPhysicalD...
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2020-10-13
Iago Toral...
v3dv: add dummy implementations for the packet definiti...
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2020-10-13
Iago Toral...
v3dv: implement vkGetDeviceQueue
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2020-10-13
Iago Toral...
v3dv: implement vkCreateDevice
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
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2020-10-13
Iago Toral...
v3dv: amend vkEnumerateInstanceExtensionProperties...
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2020-10-13
Iago Toral...
v3dv: implement vkEnumerateDeviceExtensionProperties
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceFeatures
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceMemoryProperties
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2020-10-13
Iago Toral...
v3dv: add a comment to clarify how we should implement...
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2020-10-13
Iago Toral...
v3dv: retrieve device name from device info
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2020-10-13
Alejandro Piñeiro
v3dv: add support to use v3d simulator
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2020-10-13
Iago Toral...
v3dv: Implement vkGetPhysicalDeviceProperties
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2020-10-13
Iago Toral...
v3dv: pretend to initialize a physical device
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2020-10-13
Alejandro Piñeiro
v3dv: memory management stubs
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2020-10-13
Iago Toral...
v3dv: implement vkEnumeratePhysicalDevices
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2020-10-13
Iago Toral...
v3dv: implement vkDestroyInstance
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2020-10-13
Iago Toral...
v3dv: implement vkCreateInstance
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2020-10-13
Iago Toral...
v3dv: add support for valgrind macros
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2020-10-13
Alejandro Piñeiro
v3dv: add support for VK_EXT_debug_report
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2020-10-13
Alejandro Piñeiro
gitlab-ci: add broadcom vulkan driver
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2020-10-13
Alejandro Piñeiro
v3dv: add v3d vulkan driver skeleton
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2020-10-13
Vinson Lee
glsl: Initialize ir_to_mesa_visitor members in constructor.
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2020-10-13
Vinson Lee
svga: Remove unused printf argument.
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2020-10-13
Vinson Lee
util/xmlconfig: Initialize xmlconfig member options...
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2020-10-13
Erik Faye-Lund
zink: do not report SSBOs as halfway supported
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2020-10-13
Rhys Perry
scons: fix SPIR-V -> NIR build
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2020-10-13
Rhys Perry
aco: fix get_ssbo_size with a vgpr resource
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2020-10-13
Rhys Perry
nir/opt_uniform_atomics: don't optimize atomics twice
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2020-10-13
Rhys Perry
nir/opt_uniform_atomics: optimize image atomics
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2020-10-13
Rhys Perry
aco: use nir_opt_uniform_atomics
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2020-10-13
Rhys Perry
nir: add pass to optimize uniform atomics
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2020-10-13
Rhys Perry
nir: allow divergence information to be updated when...
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2020-10-13
Rhys Perry
nir: move divergence analysis options to nir_shader_com...
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2020-10-13
Rhys Perry
aco: implement last_invocation
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2020-10-13
Rhys Perry
nir: add last_invocation intrinsic
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2020-10-13
Rhys Perry
radv/aco,nir/lower_subgroups: don't lower elect
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2020-10-13
Rhys Perry
aco: implement elect
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2020-10-13
Rhys Perry
aco: optimize more uniform reductions/scans
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2020-10-13
Mike Blumenkrantz
nir: update ubo locations in nir_lower_uniforms_to_ubo
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2020-10-13
Mike Blumenkrantz
glsl: fix up location setting for variables pointing...
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2020-10-13
Mike Blumenkrantz
zink: ARB_uniform_buffer_object is now implemented...
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2020-10-13
Erik Faye-Lund
zink: support loading any UBO
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2020-10-13
Erik Faye-Lund
zink: support non-const offsets
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2020-10-13
Erik Faye-Lund
zink: use nir_lower_ubo_vec4 to simplify things a bit
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2020-10-13
Samuel Pitoiset
aco: implement missing nir_op_unpack_half_2x16_split_...
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2020-10-12
Rhys Perry
android: fix SPIR-V -> NIR build
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2020-10-12
Eric Engestrom
docs: fix 20.2.0 relnotes
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2020-10-12
Eric Engestrom
docs: fix release calendar
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2020-10-12
Eric Engestrom
docs: fix relnotes index
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2020-10-12
Eric Engestrom
radv: add missing u_atomic.h include
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2020-10-12
Bas Nieuwenhuizen
radv: Fix mipmap extent adjustment on GFX9+.
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2020-10-12
Mike Blumenkrantz
zink: enable VK_EXT_shader_stencil_export
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2020-10-12
Mike Blumenkrantz
zink: add VK_EXT_pipeline_creation_cache_control
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2020-10-12
Mike Blumenkrantz
zink: support VK_EXT_extended_dynamic_state
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2020-10-12
Mike Blumenkrantz
zink: support VK_EXT_blend_operation_advanced
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2020-10-12
Mike Blumenkrantz
zink: add VK_EXT_custom_border_color
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