platform/upstream/mesa.git
2023-04-04 Sagar Ghugeanv: Drop unused param from add_surface_reloc
2023-04-04 Emma Anholtci/zink: Disable godot-tps-gles3 on a630.
2023-04-04 Collabora's... Uprev Piglit to 2391a83d1639a7ab7bbea02853b922878687b0e5
2023-04-04 Samuel Pitoisetradv: enable shaders cache for libraries with GPL
2023-04-04 Samuel Pitoisetradv: ensure to retain NIR shaders for GPL libs found...
2023-04-04 Samuel Pitoisetradv: add VkGraphicsPipelineLibraryFlag to the graphics...
2023-04-04 Samuel Pitoisetradv: remove dead code in radv_pipeline_get_nir()
2023-04-04 Samuel Pitoisetradv: allow to create/insert PS epilogs from/to the...
2023-04-04 Samuel Pitoisetradv: rely on non-NULL binaries when inserting shaders...
2023-04-04 Samuel Pitoisetradv: only copy non-NULL shaders when loaded from the...
2023-04-04 Connor Abbottnir, spirv: Add support for VK_EXT_fragment_density_map
2023-04-04 Emma Anholtci/zink: Drop validation exception for leaks at device...
2023-04-04 Pierre-Eric... radeonsi: update test results
2023-04-04 Pierre-Eric... util/vbuf: fix index_bo leak
2023-04-04 Pierre-Eric... util/vbuf: clarify indirect draws handling
2023-04-04 Pierre-Eric... mesa: fix invalid index_bo refcounting
2023-04-04 Mike Blumenkrantzzink: be explicit about separate shader dsl indexing...
2023-04-04 Tapani Pällianv: check for MESA_SHADER_TESS_CTRL with get_tcs_prog_data
2023-04-04 Tapani Pällianv: take primitive ID override to account Wa_14015297576
2023-04-04 Mike Blumenkrantzzink: always store nir serialized
2023-04-04 Mike Blumenkrantzzink: store num_inlinable_uniforms separately for cs...
2023-04-04 Mike Blumenkrantzzink: move nir cloning out to callers of zink_shader_co...
2023-04-04 Mike Blumenkrantzzink: break out nir blob deserializing
2023-04-04 Mike Blumenkrantzzink: simplify assign_io() further
2023-04-04 Mike Blumenkrantzzink: store nir as serialized on zink_shader structs
2023-04-04 Mike Blumenkrantzzink: streamline nir cloning for assign_io
2023-04-04 Mike Blumenkrantzzink: directly return nir from zink_shader_tcs_create
2023-04-04 Mike Blumenkrantzzink: swap nir pointers when compiling compute shaders
2023-04-04 Mike Blumenkrantzzink: pass nir directly to zink_shader_tcs_create()
2023-04-04 Mike Blumenkrantzzink: simplify fbfetch output detection from fs
2023-04-04 Mike Blumenkrantzzink: use zink_shader::info instead of zink_shader...
2023-04-04 Mike Blumenkrantzzink: generate flat_flags during shader creation
2023-04-04 Mike Blumenkrantzzink: pass nir_shader to update_so_info()
2023-04-04 Mike Blumenkrantzzink: add and populate a shader_info struct to zink_shader
2023-04-04 Mike Blumenkrantzzink: delete shader reordering in assign_io()
2023-04-04 Alejandro Piñeirov3dv/pipeline: use pipeline depth bias enabled to fill...
2023-04-03 Lionel Landwerlinintel/perf: fix OA format selection on MTL
2023-04-03 Lionel Landwerlinintel/dev: set a default valid kmd_type
2023-04-03 Ian Romanickintel/fs: Rework the loop of opt_combine_constants...
2023-04-03 Ian Romanickintel/fs: Refactor part of opt_combine_constants to...
2023-04-03 Ian Romanickintel/fs: Output opt_combine_constants debug to stderr
2023-04-03 Iván Brianovulkan/wsi/display: do not dereference a NULL pointer
2023-04-03 Faith Ekstrandvulkan: Drop VkRenderingSelfDependencyInfoMESA
2023-04-03 Faith Ekstrandvulkan: Drop vk_render_pass_state::*self_dependenc*
2023-04-03 Faith Ekstrandhasvk/pipeline: Use feedback loop flags for self-depend...
2023-04-03 Faith Ekstrandanv/pipeline: Use feedback loop flags for self-dependencies
2023-04-03 Faith Ekstrandvulkan: Plumb rendering flags through vk_graphics_pipel...
2023-04-03 Connor Abbottvk/render_pass: Support VK_EXT_fragment_density_map
2023-04-03 Connor Abbotttu: Use vk_pipeline_get_renderpass_flags()
2023-04-03 Jason Ekstrandvulkan: Record pipeline flags in the render pass
2023-04-03 Samuel Pitoisetradv/ci: add one more flake
2023-04-03 Samuel Pitoisetzink/ci: remove primitive-id-no-gs-quads from the NAVI1...
2023-04-03 Rhys Perryradv/gfx11: improve RT scratch allocation
2023-04-03 Timur Kristófradv: Use linear_dispatch info in GFX11 task/mesh draw...
2023-04-03 Timur Kristófnir: Gather compile time constant task->mesh dispatch...
2023-04-03 Timur Kristófaco: Better phi lowering for merge block when else...
2023-04-03 Timur Kristófaco: Call dominator_tree before lower_phis.
2023-04-03 Timur Kristófaco: Pop branch operands when targets are same in SSA...
2023-04-03 Timur Kristófaco: Don't verify branch exec read when eliminating...
2023-04-03 Timur Kristófaco: Simplify get_phi_operand using Operand::c32_or_c64.
2023-04-03 Timur Kristófaco: Don't remove exec writes that also write other...
2023-04-03 Timur Kristófaco: Consider p_cbranch_nz as divergent branch too.
2023-04-03 David Heidelbergci: disable lima farm, currently out-of-space, needs...
2023-04-03 Tatsuyuki Ishiradv: Pre-compute descriptor set layout hash.
2023-04-03 Nataraj Deshpandeanv: Bump VkDeviceMemory objects limit to 4GB
2023-04-03 Lionel Landwerlinisl: update max buffer size for SKL+
2023-04-03 Lionel Landwerlinanv: take care of maxStorageBufferRange being uint32_t
2023-04-03 Qiang Yuac/llvm: remove ac_build_opencoded_load_format
2023-04-03 Qiang Yuac/llvm,radeonsi: remove abi->load_inputs implementation
2023-04-03 Qiang Yuradeonsi: monolithic VS emit prolog in nir directly
2023-04-03 Qiang Yuac/llvm: move ac_fixup_ls_hs_input_vgprs to amd common
2023-04-03 Qiang Yuac/llvm: vs_rel_patch_id can also be fixed up
2023-04-03 Qiang Yuradeonsi: add si_nir_lower_vs_inputs
2023-04-03 Qiang Yuac/nir: add ac_nir_load_arg_at_offset
2023-04-03 Qiang Yuradeonsi: expose si_nir_load_internal_binding
2023-04-02 Mauro Rossihasvk: include "vk_android.h" header in anv_android.c
2023-04-01 Timur Kristófac/nir: When task->mesh dispatch Y or Z are 0, also...
2023-04-01 Timur Kristófac/nir: Store only lowest 8 bits for task draw ring...
2023-04-01 Rhys Perryaco: fix nir_var_shader_out barriers for task shaders
2023-04-01 Rob Clarkfreedreno: Support the disable_throttling=true driconf...
2023-04-01 Rob Clarkfreedreno: Move driconf settings into sub-struct
2023-04-01 Rob Clarkfreedreno: Avoid looping shader stages if nothing dirty
2023-04-01 Rob Clarkfreedreno: Re-work dirty-resource tracking
2023-04-01 Rob Clarkfreedreno: Inline single-use helpers
2023-04-01 Rob Clarkfreedreno: Extract out a helper
2023-04-01 Rob Clarkfreedreno: Hoist dirty vars
2023-04-01 Rob Clarkfreedreno: Stop being too clever by half
2023-04-01 Connor Abbottfreedreno: Fix or/and'ing two BitmaskEnums
2023-04-01 Pavel Ondračkanine: use separate register for aL emulation
2023-03-31 Karol Herbstrusticl/kernel: make use of cso info
2023-03-31 Karol Herbstpanfrost: implement get_compute_state_info
2023-03-31 Karol Herbstpanfrost: move max_thread_count and take reg_count...
2023-03-31 Karol Herbstnvc0: implement get_compute_state_info
2023-03-31 Karol Herbstnv50: implement get_compute_state_info
2023-03-31 Karol Herbstiris: implement get_compute_state_info
2023-03-31 Karol Herbstlp: implement get_compute_state_info
2023-03-31 Karol Herbstgallium: add get_compute_state_info
2023-03-31 Karol Herbstrusticl/kernel: set has_variable_shared_mem on the nir
2023-03-31 Karol Herbstnir: track existence of variable shared memory
2023-03-31 Sil VilerinoRevert "d3d12: Honor suggested driver profile/level...
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