platform/upstream/efl.git
2013-01-26 Jiyoun Parkadd info log related with mouse down/up
2013-01-26 Jihoon Kimecore_imf_example: add ecore_imf_context_reset in mouse...
2013-01-26 Jihoon Kimecore_imf_example: add parameter NULL checking
2013-01-26 Jihoon Kimecore_imf_example: fix comment style
2013-01-26 Jihoon Kimecore_imf_example: add mouse down event handler
2013-01-26 Carsten Haitzlerparanoia++ -> if g->object is null - dont use it. :/
2013-01-25 Boris Faureevas: make e start again…
2013-01-25 Mike McCormackefl: Fix shadow warning
2013-01-25 Mike McCormackefl: Fix unused parameter warning
2013-01-25 Stefan Schmidtefl/eina: Fix strings to compare correctly and pass...
2013-01-25 Cedric BAILefl/evas: prevent leak and over write.
2013-01-25 Daniel Willmannefl: Actually install the ecore-audio.pc file
2013-01-25 Jan Arne PetersenAdd modules and module_arch variables to ecore_imf.pc
2013-01-25 Cedric BAILefl/evas: roll in more cow, using a new macro per Eina_Cow.
2013-01-25 Christopher... Let's do malloc the EFL way here.
2013-01-25 Cedric BAILefl/eina: what the ?? Update text for magic test...
2013-01-25 Jihoon Kimedje entry: move ecore_imf_context_cursor_position_set...
2013-01-25 Jihoon Kimedje entry: remove ecore_imf_context_reset, cursor...
2013-01-25 Cedric BAILeina: try to fix debug build typo.
2013-01-24 U. Artie EoffCache wayland globals
2013-01-24 Boris Faureefl: more valgrind related fixes on eina_cow
2013-01-24 Eduardo de... Move typedef enum declarations after the enum to make...
2013-01-24 Boris Faureefl: eina_cow: fix some valgrind instrumentation
2013-01-24 Bruno Dillyefl: Support AM_PROG_AR in build sys when available
2013-01-24 Stefan Schmidtefl/doc/images.mk: Lets not have all kind of images...
2013-01-24 Bruno Dillyedbus: implement edbus_proxy_data_{get, set, del}
2013-01-24 Christopher... Add logging function macros
2013-01-24 Christopher... Add logging functions
2013-01-24 Christopher... Add code to delete the shm pool when we destroy the...
2013-01-24 Christopher... Rewrite swapper code to use One shm pool and allocate...
2013-01-24 Christopher... Remove 'return' in idle_flush.
2013-01-24 Christopher... Use eina_rectangle_free
2013-01-24 Christopher... Add onebuf field to Outbuf struct.
2013-01-24 Christopher... Reset Render_Engine onebuf if it was set previously.
2013-01-24 Christopher... Use eina_rectangle_free to free the rect.
2013-01-24 Christopher... Add function prototype for swapper_idle_flush.
2013-01-24 Christopher... Add a swapper_buffer_idle_flush function to loop the...
2013-01-24 Christopher... Add code to handle idle_flush which will release memory...
2013-01-24 Christopher... Support an environment variable to set the number of...
2013-01-24 Christopher... Double buffer by default.
2013-01-24 Christopher... Rename the env variable that we will check for bufferin...
2013-01-24 Christopher... Set the engine's wl_shm reference during creation.
2013-01-24 Christopher... Check for valid wl_shm before trying to create the...
2013-01-24 Christopher... Fix typo.
2013-01-24 Christopher... Rename 'time' parameter in function prototype.
2013-01-24 Christopher... Rename 'time' parameter.
2013-01-24 Christopher... Remove unused variable.
2013-01-24 Christopher... Remove included evas_outbuf.h
2013-01-24 Christopher... Change wayland shm engine to use proper macro.
2013-01-24 Christopher... Modify ecore_evas_wayland_shm to handle passing the...
2013-01-24 Christopher... Remove old line which did a wl buffer attach.
2013-01-24 Christopher... Remove all old code from ecore_evas that involved creat...
2013-01-24 Christopher... Add new wayland shm engine files to Makefile.
2013-01-24 Christopher... Add engine output redraws next update get code.
2013-01-24 Christopher... Add merge rectangles code (borrowed from the x11 engine).
2013-01-24 Christopher... Add local function prototype for mergine rectangles.
2013-01-24 Christopher... Add engine idle flush code.
2013-01-24 Christopher... Add engine output flush code.
2013-01-24 Christopher... Add code for engine redraws push.
2013-01-24 Christopher... Add engine output redraws clear code.
2013-01-24 Christopher... Add engine output redraws rectangle del code.
2013-01-24 Christopher... Add engine output redraws rectangle add code.
2013-01-24 Christopher... Add engine tile size set function code.
2013-01-24 Christopher... Add eng_output_resize code.
2013-01-24 Christopher... Add code to the eng_output_free function to do any...
2013-01-24 Christopher... Create engine context if missing and return success.
2013-01-24 Christopher... Reassign engine data output
2013-01-24 Christopher... If we have an existing render engine already, then...
2013-01-24 Christopher... Try to create the new Render_Engine on initial engine...
2013-01-24 Christopher... Add check to make sure output buffer creation worked.
2013-01-24 Christopher... Add code to create the output buffer of the render...
2013-01-24 Christopher... Add initial swapper code.
2013-01-24 Christopher... Add initial header file for swapper.
2013-01-24 Christopher... Remove include for evas_outbuf.h
2013-01-24 Christopher... Add initial swap buffer code.
2013-01-24 Christopher... Add initial swap buffer header file.
2013-01-24 Christopher... Set tilebuffer tile size in engine setup.
2013-01-24 Christopher... Try to create new tilebuffer in engine setup.
2013-01-24 Christopher... During engine setup, try to allocate a new Render_Engin...
2013-01-24 Christopher... Add base function for engine output setup.
2013-01-24 Christopher... Add local function prototype for engine output setup.
2013-01-24 Christopher... Add test for 'swapping' (ie: buffering).
2013-01-24 Christopher... Add some evas_common init functions if we have not...
2013-01-24 Christopher... Test for valid engine output to see if we need to creat...
2013-01-24 Christopher... Try to get the Evas public data from eo.
2013-01-24 Christopher... Try to cast the passed in info to our engine info.
2013-01-24 Christopher... Try to free the allocated engine info structure.
2013-01-24 Christopher... Return our allocated engine info structure.
2013-01-24 Christopher... Fill in some default properties for our engine info.
2013-01-24 Christopher... Try to allocate our engine info structure.
2013-01-24 Christopher... Tell the Evas_Module about our functions and return...
2013-01-24 Christopher... Define which functions this engine will override from the
2013-01-24 Christopher... Copy the inherited functions into our local variable...
2013-01-24 Christopher... Try to inherit functions from the software_generic...
2013-01-24 Christopher... On module open, create our log domain
2013-01-24 Christopher... Unregister the module log domain on shutdown of the...
2013-01-24 Christopher... Add skeleton code for evas module open/close, etc.
2013-01-24 Christopher... Add skeleton code for evas engine functions.
2013-01-24 Christopher... Add variable(s) for engine function overrides.
2013-01-24 Christopher... Add prototypes for evas engine functions.
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