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platform/upstream/Vulkan-LoaderAndValidationLayers.git
2014-10-31
Chia-I Wu
intel/compiler: add brw_blorp_blit_eu from Mesa
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2014-10-31
Courtney Goeltzenleu...
misc: Exit update script on error
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2014-10-31
Courtney Goeltzenleu...
tests: update to match render_test order
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2014-10-31
Courtney Goeltzenleu...
demo: tri - only need version 130 for this shader
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2014-10-31
Tobin Ehlis
Add xglDestroyDevice() call to test framework.
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2014-10-31
GregF
added BIL_MixTriangle test. This tests support for...
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2014-10-31
GregF
Add MixTriangle test which tests explicit locations...
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2014-10-31
GregF
Add the starting user varying slot number (24) to any...
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2014-10-31
Cody Northrop
compiler_render_tests: Add a simple VS texturing test
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2014-10-31
Cody Northrop
compiler: Allow sampler index to be looked up, although...
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2014-10-31
Cody Northrop
compiler: Allow sampler unit bindings to propagate...
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2014-10-31
Cody Northrop
compiler: Remove most of the contents of uniforms.c...
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2014-10-31
Cody Northrop
compiler: Add clean copy of uniforms.c
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2014-10-31
Courtney Goeltzenleu...
demos: Convert shader to GLSL
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2014-10-31
Chia-I Wu
demos/tri: enable FF vertex fetch
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2014-10-31
Chia-I Wu
demos/tri: allocate depth buffer
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2014-10-31
Chia-I Wu
demos/tri: allocate vertex buffer
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2014-10-31
Chia-I Wu
demos/tri: allocate textures
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2014-10-31
Courtney Goeltzenleu...
demos: Add gen7 ISA to tri demo
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2014-10-31
Chia-I Wu
demos: add tri
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2014-10-31
Courtney Goeltzenleu...
tests: Start using XGL blit
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2014-10-31
Courtney Goeltzenleu...
tests: Start adding spinning cube test
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2014-10-31
Courtney Goeltzenleu...
test-framework: make color and depth binding info acces...
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2014-10-31
Courtney Goeltzenleu...
test-framework: Make ReadFile available to tests
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2014-10-31
Courtney Goeltzenleu...
test-framework: minor whitespace cleanup
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2014-10-31
Cody Northrop
compiler: Set some better defaults for gl_context constants
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2014-10-31
Cody Northrop
compiler_render_tests: Clean up single texture test...
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2014-10-31
Cody Northrop
compiler_render_tests: Turn on VS and FS uniform block...
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2014-10-31
Cody Northrop
render_test: Bring over constant buffer stride fix...
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2014-10-31
Cody Northrop
compiler: Bump up some const values to allow UBO
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2014-10-31
Cody Northrop
compiler: Print out link errors from CreateShader
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2014-10-31
Cody Northrop
compiler_render_tests: Turn on textured triangle test...
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2014-10-31
Cody Northrop
compiler_render_tests: Turn on the compiler_render_test...
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2014-10-31
Cody Northrop
compiler_render_tests: Fork the render_tests file for...
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2014-10-31
Courtney Goeltzenleu...
tools: utility script to create and update external...
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2014-10-31
Courtney Goeltzenleu...
tests: draw multiple triangles to a buffer
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2014-10-31
Steve K
Clean up some more non-glassy code from instruction...
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2014-10-31
Cody Northrop
compiler: Turn off all the compiler spew by default
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2014-10-31
Cody Northrop
compiler: Clean up backend some more
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2014-10-31
Cody Northrop
compiler: Remove some (not nearly all) dead files from...
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2014-10-31
Cody Northrop
compiler: Clean up front end changes a bit
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2014-10-31
Steve K
Remove some unneeded non-glassy FS TD scheduler code.
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2014-10-31
Steve K
Remove some unneeded non-glassy code from brw register...
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2014-10-31
Steve K
Cleanup some code that's no longer needed with logical IO.
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2014-10-31
Steve K
Bring across logical IO changes from Mesa branch. ...
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2014-10-31
Courtney Goeltzenleu...
tests: Remove CreateShader test
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2014-10-31
Chia-I Wu
render_tests: fix constant buffer setup
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2014-10-31
Chia-I Wu
intel: use intel_gpu to set up the compiler context
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2014-10-31
Chia-I Wu
intel: remove unused INTEL_EXT_COMPILE_GLSL
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2014-10-31
Chia-I Wu
intel: make intel_ir opaque
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2014-10-31
Courtney Goeltzenleu...
tests: Add matrix library (libglm-dev) and test
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2014-10-31
Courtney Goeltzenleu...
tests: Rename tests to be shorter and more descriptive
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2014-10-31
Cody Northrop
render_test: Clean up VS uniform test, draw rotated...
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2014-10-31
Cody Northrop
compiler: Turn off uniform loads via sampler for vec4...
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2014-10-31
Cody Northrop
render_test: Start turning on simplified VS uniform...
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2014-10-31
Cody Northrop
compiler: Propagate VS binding table size
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2014-10-31
Cody Northrop
compiler: Turn off push constants for vec4 shaders
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2014-10-31
Courtney Goeltzenleu...
intel: Support GLSL compiling in less intrusive way
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2014-10-31
Courtney Goeltzenleu...
tests: Add test to explicitly use GLSL to BIL module
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2014-10-31
Steve K
Connect thin vertical BIL path.
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2014-10-31
Courtney Goeltzenleu...
tests: Draw two triangles from mesh
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2014-10-31
Cody Northrop
render_test: Turn all tests back on, easier to debug...
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2014-10-31
Cody Northrop
render_test: Render a triangle using compiler and verte...
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2014-10-31
Cody Northrop
render_tests: Turn on FS with two uniforms
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2014-10-31
Courtney Goeltzenleu...
tests: Add another test triangle for compiler
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2014-10-31
Courtney Goeltzenleu...
tests: Clean up shader code, unused functions.
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2014-10-31
Courtney Goeltzenleu...
tests: Remove app specific code out of framework
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2014-10-31
Courtney Goeltzenleu...
tests: Remove ISA byte code now that we can compile
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2014-10-31
Courtney Goeltzenleu...
intel: Only destroy object if it exists
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2014-10-31
Courtney Goeltzenleu...
intel: Turn on BIL in driver
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2014-10-31
Courtney Goeltzenleu...
intel: record size of incoming shader source
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2014-10-31
Courtney Goeltzenleu...
tests: Add -use-BIL option
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2014-10-31
Courtney Goeltzenleu...
intel: disable BIL for now
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2014-10-31
Courtney Goeltzenleu...
tests: Now have two triangle tests using different...
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2014-10-31
Courtney Goeltzenleu...
tests: migrate render test to render framework
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2014-10-31
Courtney Goeltzenleu...
tests: Make simple test with everything needed
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2014-10-31
Courtney Goeltzenleu...
tests: Add another class to help implementing tests
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2014-10-31
Courtney Goeltzenleu...
tests: Use global SetUp/TearDown for compiler setup
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2014-10-31
Courtney Goeltzenleu...
tests: Add additional shaders for testing
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2014-10-31
Courtney Goeltzenleu...
tests: Add utility function to compile GLSL to BIL
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2014-10-31
Cody Northrop
triangle: Hook up a uniform read in fragment shader
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2014-10-31
Tobin Ehlis
Refactor test code to pull common section into functions
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2014-10-31
Cody Northrop
render_test: Restore use of %
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2014-10-31
Cody Northrop
render_test: refactor image/sampler setup, render textu...
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2014-10-31
Cody Northrop
Undo changes to driver that mirror what Olv cooked up
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2014-10-31
Cody Northrop
render_test: Populate the texture more correctly, rende...
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2014-10-31
Cody Northrop
render_test: Start turning on sampler and texture setup
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2014-10-31
Cody Northrop
compiler: Changes in the direction of textures and...
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2014-10-31
Cody Northrop
compiler: Use pipeline shader rather than info shader...
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2014-10-31
Cody Northrop
compiler: Start dumping vertex shader data
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2014-10-31
Steve K
Checkpoint getting LogicalIO working by backing shader...
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2014-10-31
Steve K
Checkpoint some work on useLogicalIO mode for converter...
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2014-10-31
Courtney Goeltzenleu...
tests: Add additional shaders for testing
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2014-10-31
Courtney Goeltzenleu...
intel: complete plumbing to add GLSL compile extension
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2014-10-31
Courtney Goeltzenleu...
intel: Add shader structure for GLSL compile extension
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2014-10-31
Courtney Goeltzenleu...
intel: Prepare CreateShader to accept BIL and GLSL
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2014-10-31
Courtney Goeltzenleu...
intel: Fix use of wrong extension name
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2014-10-31
Courtney Goeltzenleu...
checkpoint: Adding GLSL compiler extension
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2014-10-31
Courtney Goeltzenleu...
cmake: Lift common glslang definitions up to main CMake...
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2014-10-31
Courtney Goeltzenleu...
tests: Add utility function to compile GLSL to BIL
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