framework/osp/uifw.git
2014-02-07 m.kucherModelImporter & MeshController: bugfixes & refactoring...
2014-02-03 m.kucherFixed skeleton loader, material parser & mesh saver
2014-02-03 Dae Young Ryufixed Datepicker bugs
2014-01-29 Heeyong SongChange event processing order
2014-01-29 Heeyong SongMerge "Enable capture function of visual element" into...
2014-01-29 Heeyong SongEnable capture function of visual element
2014-01-29 Dae Young Ryufixed mesh loading fail
2014-01-29 Heeyong SongChange the decoded image size in gl surface
2014-01-28 jisun10.leeFix crash in Indicator
2014-01-28 Dae Young Ryuremoved unused APIs
2014-01-28 Heeyong SongAdd image decoding in surface impl
2014-01-28 Dae Young RyuMerge "fixed event and rendering bugs" into devel_3...
2014-01-28 Dae Young Ryufixed event and rendering bugs
2014-01-27 khee85.leeFix VisualElementSurface's operator =
2014-01-27 Dae Young Ryufixed dead lock problem
2014-01-24 jisun10.leeChange the sequence of processing event in Ecore-X
2014-01-24 Dae Young RyuMerge "fixed Keypad Fail issue" into devel_3.0_visual_e...
2014-01-24 choimunseokFixed _EcoreX
2014-01-24 jisun10.leeFix the problem that touch is not working in popup...
2014-01-24 Dae Young Ryufixed Keypad Fail issue
2014-01-24 m.kucherMerge "Loading cameras and lghts data from COLLADA...
2014-01-24 Dae Young RyuMerge "SetFlushNeeded logic was changed and EcoreEvas...
2014-01-24 Heeyong SongMerge "Fix animation deadlock" into devel_3.0_visual_el...
2014-01-24 Dae Young RyuSetFlushNeeded logic was changed and EcoreEvas logic...
2014-01-24 Heeyong SongFix animation deadlock
2014-01-24 Dae Young Ryuchanged name Scene to View
2014-01-23 m.kucherLoading cameras and lghts data from COLLADA
2014-01-23 Dae Young Ryuadd some APIs for Rendering and window handle
2014-01-22 Dae Young Ryuadd edit controls but not work
2014-01-22 jisun10.leeFix bug of code for _WINDOW_TYPE_VE
2014-01-21 Youri SdobnikovComplex changes, try2: try1 remarks included, small...
2014-01-21 Heeyong Song1. Change to support per vertex light shader 2. Change...
2014-01-21 Ievgen ZaichukMerge "ui-core: fixed build error on x64 systems, added...
2014-01-21 khee85.leeModified Comment
2014-01-17 k.zverevui-core: fixed build error on x64 systems, added wgl...
2014-01-17 Youri Sdobnikov_Math fixes
2014-01-17 Heeyong SongRefactoring per pixel light shader
2014-01-15 Vladislav ReviakinRefactoring and optimization dafault shaders
2014-01-15 choimunseokEnabled to rotate
2014-01-14 jisun10.leeMerge "Fix the problem not displaying indicator" into...
2014-01-14 jisun10.leeFix the problem not displaying indicator
2014-01-13 Dae Young Ryufixed ui-core build error
2014-01-10 Vladislav ReviakinMerge "generate default shader program on request was...
2014-01-10 Vladislav ReviakinMerge "ShaderProgramIndex enum was implemented" into...
2014-01-09 Vladislav Reviakingenerate default shader program on request was implemented
2014-01-09 Vladislav ReviakinShaderProgramIndex enum was implemented
2014-01-08 Dae Young Ryuchange xml-node-name to MACRO
2014-01-07 Dae Young Ryuchange SceneVisualElement into View
2014-01-07 Dae Young Ryubug fix : missed return value funtion and class member...
2014-01-07 Vladislav ReviakinRefactoring default shaders and added missed files
2014-01-06 Dae Young Ryuchanged interface for multiple light
2014-01-03 Heeyong SongSupport fbo usage
2013-12-31 Heeyong SongChange light shader for premultiplied alpha of texture
2013-12-31 Heeyong SongMerge "Change bitmap surface" into devel_3.0_visual_element
2013-12-31 Heeyong SongChange bitmap surface
2013-12-30 Dae Young Ryuadded comment for documentation
2013-12-30 Dae Young Ryuadded missed property in VE, fixed warning
2013-12-30 Heeyong SongRefactoring light shader
2013-12-23 m.kucherFixed loading mesh from COLLADA
2013-12-23 Heeyong SongSupport bitmap surface
2013-12-23 Heeyong SongChange framebuffer object code
2013-12-20 k.zverevMerge "MeshGenerator has been added" into devel_3.0_vis...
2013-12-20 Dae Young Ryufixed hitest and object picking logic
2013-12-20 Heeyong SongChange render target code
2013-12-19 k.zverevMeshGenerator has been added
2013-12-19 Heeyong SongFix coordinates issue
2013-12-17 Dae Young Ryufixed hittest bugs
2013-12-16 Dae Young Ryuadd SetLastResult for exception
2013-12-16 Heeyong SongFix camera issue
2013-12-13 Heeyong SongFix view composition issue
2013-12-12 Heeyong SongRefactoring surface info
2013-12-12 jisun10.leeAdd layer type & Create native node when attached
2013-12-10 Dae Young Ryuchange the view rendering logic for multi-viewport
2013-12-10 Dae Young Ryuremove no more needed functions
2013-12-10 Heeyong SongRemove warnings
2013-12-09 m.kucherPublic API for MeshController
2013-12-09 Vladislav ReviakinMulti-Texturing implemented
2013-12-06 Youri SdobnikovScene class changed, made as resource (Mesh,Material...
2013-12-06 Myung Jin Kimapply new doxygen for ScreenReaderStatusChanged callback
2013-12-05 Heeyong SongAdd FBO functions
2013-12-05 Dae Young Ryufixed build error 2
2013-12-05 Dae Young Ryufixed build error
2013-12-04 jisun10.leeEnable VE based on EFL
2013-12-04 choimunseokMerge "Added the sub class _EcoreX" into devel_3.0_visu...
2013-12-04 choimunseokAdded the sub class _EcoreX
2013-12-04 Youri SdobnikovMesh public comments added, Picking upgraded to use...
2013-12-04 choimunseokMerge "Added the sub class _X11" into devel_3.0_visual_...
2013-12-04 choimunseokAdded the sub class _X11
2013-12-04 Dae Young Ryuremove the comment out codes
2013-12-03 Dae Young Ryufixed bug: showstate implicit animation and rendering...
2013-12-03 Heeyong SongAdd condition for animation thread
2013-12-03 Heeyong SongAdd default material values
2013-12-02 Dae Young Ryufixed : nothing display on target (temporary)
2013-12-02 Heeyong SongRemove shader test code
2013-12-02 Dae Young RyuMerge "remove properties for mesh, light.." into devel_...
2013-12-02 Heeyong SongRefactoring per vertex lighting shader
2013-12-02 Dae Young Ryuremove properties for mesh, light..
2013-11-29 Dae Young Ryuoptimize matrix calculation
2013-11-29 jisun10.leeFix crash in CreateExistingObjectN & format error
2013-11-28 Youri SdobnikovMerge "ShaderProgram building bug fixed" into devel_3...
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