platform/upstream/mesa.git
2022-05-16 Timur Kristófradv: Fix loading task shader ring buffer addresses.
2022-05-16 Timur Kristófradv: Fix task shader info.
2022-05-16 Marek Olšákradeonsi/gfx11: set BIG_PAGE for the attribute ring
2022-05-16 Marek Olšákradeonsi: print an error when failing to create a context
2022-05-16 Marek Olšákradeonsi: fix a crash when failing to create a context
2022-05-16 Marek Olšákradeonsi: use AMDGPU_VM_PAGE_NOALLOC to disable MALL...
2022-05-16 Marek Olšákradeonsi: use the new flag AMDGPU_GEM_CREATE_DISCARDABLE
2022-05-16 Marek Olšákinclude: update amdgpu_drm.h
2022-05-16 Marek Olšákwinsys/amdgpu-radeon: clean up code related to heaps
2022-05-16 Marek Olšákradeonsi: use PIPE_RESOURCE_FLAG_UNMAPPABLE and DRIVER_...
2022-05-16 Marek Olšákwinsys/amdgpu: handle RADEON_FLAG_ENCRYPTED as a heap...
2022-05-16 Marek Olšákwinsys/amdgpu-radeon: rework how we describe heaps
2022-05-16 Marek Olšákradeonsi: rename RADEON_FLAG_UNCACHED -> RADEON_FLAG_GL...
2022-05-16 Martin Roukala... radv/ci: re-enable fossils testing
2022-05-16 Samuel Pitoisetaco: do not emit the primitive ID twice for NGG VS...
2022-05-16 Boris Brezillondzn: Fix dzn_cmd_buffer_collect_queries()
2022-05-16 Samuel Pitoisetradv: do not declare the scratch offset on GFX11
2022-05-16 Erik Faye-Lunddzn: reset correct list
2022-05-16 David Heidelbergci: uprev piglit 2022-05-10
2022-05-16 Kyle Russelletnaviv: don't halve max_instructions for GC400
2022-05-16 Timothy Arceriglsl: remove now unused GLSL IR varying linker code
2022-05-16 Timothy Arceriglsl: enable the use of the nir based varying linker
2022-05-16 Timothy Arceriglsl: implement lower_xfb_varying() as a NIR pass
2022-05-16 Timothy Arceriglsl: implement opt_dead_builtin_varyings() as a NIR...
2022-05-16 Timothy Arceriglsl: add a NIR based varying linker
2022-05-16 Timothy Arceriglsl: implement lower_packed_varyings() as a NIR pass
2022-05-16 Timothy Arcerinir: skip lowering io to scalar for must_be_shader_input
2022-05-16 Timothy Arcerinir: abort io info gathering if location is not set...
2022-05-16 Timothy Arcerinir: add variable data fields required for NIR glsl...
2022-05-16 Timothy Arceriglsl: add new build program resource helpers
2022-05-16 Timothy Arceriglsl/mesa: move parse_program_resource_name() to common...
2022-05-16 Timothy Arcerinir/glsl: wrap component_slots_aligned()
2022-05-16 Timothy Arcerinir/glsl: wrapper field_index()
2022-05-16 Timothy Arcerinir/glsl: wrapper contains_{double,interger}()
2022-05-16 Timothy Arcerinir/glsl: add glsl_record_compare() wrapper
2022-05-15 Sidney Justdocs: updated zink features and release notes
2022-05-15 Sidney Justzink: enable pipe cap for win32 external memory and...
2022-05-15 Sidney Justzink: implement device LUID and node mask
2022-05-15 Sidney Justzink: implement win32 memory handle import
2022-05-15 Sidney Justzink: implement win32 fence import
2022-05-15 Sidney Justzink: codegen for Win32 external object extensions
2022-05-15 Mike Blumenkrantzzink: add win32 guards for device extensions with win32...
2022-05-15 Sidney Justmesa: pipe cap for EXT_memory_object_win32 and EXT_sema...
2022-05-15 Sidney Justmesa: implement import win32 memory and semaphore
2022-05-15 Sidney Justmesa: implement GL_DEVICE_LUID_EXT and GL_DEVICE_NODE_M...
2022-05-15 Mike Blumenkrantzaux/trace: screen::create_fence_win32
2022-05-15 Sidney Justgallium/trace: implement win32 device LUID and node...
2022-05-15 Mike Blumenkrantzgallium/noop: implement pipe_screen::create_fence_win32
2022-05-15 Sidney Justgallium/noop: implement win32 device LUID and node...
2022-05-15 Sidney Justmapi: added EXT_external_objects_win32 definitions
2022-05-15 Sidney Justgallium: support for implementing EXT_external_objects_...
2022-05-15 Mike Blumenkrantzzink: directly reuse surface ivci when rebinding
2022-05-15 Mike Blumenkrantzzink: fix 3d shader image miplevel calc for depth
2022-05-15 Mike Blumenkrantzzink: stop leaking shader image surfaces
2022-05-15 Mike Blumenkrantzzink: copy incoming shader image struct after doing...
2022-05-15 Mike Blumenkrantzzink: read shader image r/w usage from incoming data...
2022-05-15 Mike Blumenkrantzzink: simplify dumb update flagging in set_shader_images
2022-05-15 Mike Blumenkrantzzink: reuse local res pointer in set_shader_images
2022-05-15 Mike Blumenkrantzzink: remove refs from shader images
2022-05-14 Chia-I Wufreedreno/fdperf: support dumping counters
2022-05-14 Chia-I Wufreedreno/fdperf: make refresh rate configurable
2022-05-14 Chia-I Wuturnip: let modifier takes precedence over TU_DEBUG...
2022-05-14 Lionel Landwerlinanv: fix primitives generated queries values
2022-05-14 Charmaine Leesvga: add svga_compile_shader helper function
2022-05-14 Charmaine Leesvga: create svga_shader_info
2022-05-14 Charmaine Leesvga: add a helper function for common shader creation
2022-05-13 Rajnesh Kanwalpvr: Fix argument comments in render job submission.
2022-05-13 Rajnesh Kanwalpvr: Add vk_sync support and remove service winsys...
2022-05-13 Jason Ekstrandnir: Use nir_shader_instructions_pass in nir_lower_inpu...
2022-05-13 Jason Ekstrandnir: Put the builder first in lower_input_attachments...
2022-05-13 Jason Ekstrandmesa/st: Use lower_indirect_var_derefs in st_nir_lower_...
2022-05-13 Jason Ekstrandmesa/st: Check deref modes in lower_builtin_instr
2022-05-13 Jason Ekstrandmesa/st: Use nir_shader_instructions_pass for st_nir_lo...
2022-05-13 Jason Ekstrandnir: Add a var set version of lower_indirect_derefs
2022-05-13 Jason Ekstrandnir: Preserve metadata if remove_dead_derefs makes...
2022-05-13 Ken Johnsond3d12: Reduce cost of shader key comparisons
2022-05-13 Greg Depoire... zink: fix crash on dlclose when zink_internal_create_sc...
2022-05-13 Greg Depoire... util/queue: handle thread cration failure in util_queue...
2022-05-13 Greg Depoire... lavapipe: check for error when initializing lvp_queue
2022-05-13 Greg Depoire... zink: check for error when initializing util_queue
2022-05-13 Greg Depoire... util/queue: add missing space to comment in util_queue_...
2022-05-13 Marek Olšákamd: change chip_class naming to "enum amd_gfx_level...
2022-05-13 Samuel Pitoisetradv: advertise VK_EXT_image_2d_view_of_3d
2022-05-13 Samuel Pitoisetradv: implement VK_EXT_image_2d_view_of_3d
2022-05-13 Samuel Pitoisetradv,aco: add a workaround for binding 2D views of...
2022-05-13 Connor Abbotttu: Implement pipeline caching with shared Vulkan cache
2022-05-13 Connor Abbotttu: Include turnip debug flags in pipeline cache UUID
2022-05-13 Connor Abbotttu: Rewrite cache UUID based on radv
2022-05-13 Connor Abbotttu: Hash pipeline layout contents
2022-05-13 Connor Abbottir3: Add ir3_shader_create_variant()
2022-05-13 Connor Abbottir3: Support disabling the pipeline cache
2022-05-13 Connor Abbottir3: Add functions to serialize variants
2022-05-13 Connor Abbottir3: Remove ir3_shader_variant::shader
2022-05-13 Connor Abbotttu: Keep original blit shaders separately
2022-05-13 Connor Abbottir3: Add ir3_shader_variant::compiler
2022-05-13 Connor Abbottir3: Allocate disasm_info under variant
2022-05-13 Connor Abbottir3: Use ir3_shader_variant::type more often
2022-05-13 Connor Abbottir3, fd, tu: Copy misc. info from ir3_shader to ir3_sha...
2022-05-13 Connor Abbottir3, freedreno, tu: Make ir3_shader_variant store strea...
2022-05-13 Connor Abbotttu: Delete unused tu_clear_blit GS handling
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