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platform/upstream/mesa.git
2020-10-14
Dylan Baker
docs: add SHA256 sums for 20.2.1
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2020-10-14
Dylan Baker
docs: add release notes for 20.2.1
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2020-10-14
Samuel Pitoiset
radv: fix optimizing needed states if some are marked...
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2020-10-14
Eric Anholt
docs: Document how to replicate a CI build locally.
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2020-10-14
Eric Anholt
ci/android: Switch to using the Android NDK.
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2020-10-14
Eric Anholt
symbols-check: Add __cxa_guard_* to the list of approve...
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2020-10-14
Eric Anholt
glsl/tests: Make the tests skip on Android binary execu...
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2020-10-14
Eric Anholt
meson: Drop adding -Wl,--gc-sections to project c/cpp...
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2020-10-14
Tony Wasserka
aco/isel: Remove now unused VS-related code from create...
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2020-10-14
Tony Wasserka
aco/isel: Remove some dead code
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2020-10-14
Tony Wasserka
aco/isel: Always export position data from VS/NGG
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2020-10-14
Daniel Schürmann
aco: use VOP2 for v_cvt_pkrtz_f16_f32 if possible
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2020-10-14
Daniel Schürmann
aco: use VOP2 version of v_cvt_pkrtz_f16_f32 on GFX_6_7_10
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2020-10-14
Daniel Schürmann
radv,aco: lower_pack_half_2x16
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2020-10-14
Daniel Schürmann
aco: use v_cvt_pkrtz_f16_f32 for pack_half_2x16
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2020-10-14
Daniel Schürmann
aco: add validation rules for p_split_vector
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2020-10-14
Daniel Schürmann
aco: use p_split_vector for nir_op_unpack_half_*
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2020-10-14
Daniel Schürmann
nir/opt_algebraic: optimize unpack_half_2x16_split_x...
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2020-10-14
Daniel Schürmann
aco: use p_create_vector for nir_op_pack_half_2x16
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2020-10-14
Daniel Schürmann
aco: expand create_vector more carefully w.r.t. subdwor...
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2020-10-14
Daniel Schürmann
aco: propagate SGPRs into VOP1 instructions early.
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2020-10-14
Mike Blumenkrantz
zink: unify code for emitting named uint-based variable...
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2020-10-14
Samuel Pitoiset
aco: adjust an assertion about the wavesize in emit_gfx...
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2020-10-14
Samuel Pitoiset
aco: compute the CS workgroup size from the shader...
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2020-10-14
Samuel Pitoiset
radv: move compiler statistics to ACO
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2020-10-14
Samuel Pitoiset
aco: remove unused radv_shader.h includes
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2020-10-14
Samuel Pitoiset
aco: remove useless occurences of radv_nir_compiler_options
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2020-10-14
Samuel Pitoiset
aco: remove stub lower_wqm() prototype
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2020-10-14
Mike Blumenkrantz
zink: export PIPE_CAP_MAX*_VARYINGS values
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2020-10-14
Erik Faye-Lund
zink: add feature-documentation
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2020-10-14
Mike Blumenkrantz
zink: redo slot mapping again for the last time really...
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2020-10-14
Mike Blumenkrantz
zink: don't leak sampler view textures
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2020-10-14
Mike Blumenkrantz
zink: explicitly flag fb attachments as being written...
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2020-10-14
Mike Blumenkrantz
zink: add more explicit fencing for transfer maps
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2020-10-14
Mike Blumenkrantz
zink: optimize transfer_map for resources with pending...
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2020-10-14
Mike Blumenkrantz
zink: add a mechanism to track current resource usage...
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2020-10-14
Samuel Pitoiset
radv: fix ignoring the vertex attribute stride if set...
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2020-10-14
James Park
ac,amd/llvm,radv: Initialize structs with {0}
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2020-10-14
Samuel Pitoiset
radv/aco: disable NGG GS support because it randomly...
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2020-10-14
Rhys Perry
nir/opt_uniform_atomics: remove useless returns
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2020-10-13
James Park
radv: Only close local_fd when valid
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2020-10-13
James Park
util: Hide timespec_passed on Windows
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2020-10-13
James Park
radv: Increased const usage
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2020-10-13
James Park
amd/addrlib: Fix warning list for msvc
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2020-10-13
Jason Ekstrand
intel/fs: Rework scratch handling on Gen9+
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2020-10-13
Jason Ekstrand
intel/fs/ra: Use a set to track added spill/fill instru...
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2020-10-13
Jason Ekstrand
intel/fs/ra: Sanity-check our IP counts
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2020-10-13
Jason Ekstrand
intel/fs/ra: Store the last non-spill VGRF node
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2020-10-13
Jason Ekstrand
intel/fs/ra: Refactor handling of Gen7 scratch reads
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2020-10-13
Jason Ekstrand
intel/fs/ra: Increment spill_offset as part of the...
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2020-10-13
Jason Ekstrand
intel/fs: Add a SCRATCH_HEADER opcode
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2020-10-13
Jason Ekstrand
intel/fs: Copy the PTSS from g0 for scratch reads/writes
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2020-10-13
Jason Ekstrand
intel/batch_decoder: Don't clame vec4 vs/gs/tcs shaders...
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2020-10-13
Alejandro Piñeiro
v3dv/device: Support loader interface version 3.
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2020-10-13
Iago Toral...
v3dv: fix buffer copies to compressed images on the...
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2020-10-13
Iago Toral...
v3dv: drop a couple of obsolete comments
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2020-10-13
Iago Toral...
v3dv: limit blit framebuffer dimensions to max coordinates
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2020-10-13
Iago Toral...
v3dv: generate proper UUIDs for device and driver
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2020-10-13
Iago Toral...
v3dv: fix blit path for copies from 3D compressed images
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2020-10-13
Iago Toral...
v3dv: fixes for barriers in secondary command buffers
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2020-10-13
Iago Toral...
v3dv: implement workaround for GFXH-1918
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2020-10-13
Iago Toral...
v3dv: implement workaround for GFXH-1461
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2020-10-13
Iago Toral...
v3dv: flag tmu_dirty_rcl in primaries when linking...
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2020-10-13
Iago Toral...
v3dv: only advertise one memory type
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2020-10-13
Iago Toral...
v3dv: always program a reasonable internal depth type...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: extend pipeline cache envvar
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: set a max size for the pipeline...
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2020-10-13
Iago Toral...
v3d/compiler: allow to batch spills
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2020-10-13
Iago Toral...
v3dv: free noop job if needed when finishing the queue
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2020-10-13
Iago Toral...
v3dv: clean-up after obtaining an XCB connection
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2020-10-13
Iago Toral...
v3dv: don't leak dumb BO handles allocated for swapchai...
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2020-10-13
Alejandro Piñeiro
v3dv/meta_copy: fix TFU blitting when using 3D images
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2020-10-13
Iago Toral...
v3dv: honor VkPipelineDepthStencilStateCreateInfo:...
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2020-10-13
Iago Toral...
v3dv: fix sampling from stencil aspect of a combined...
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2020-10-13
Alejandro Piñeiro
v3dv/formats: properly return unsupported for 1D compre...
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2020-10-13
Iago Toral...
v3dv: signal semaphore/fence if needed after acquiring...
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2020-10-13
Iago Toral...
v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for...
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2020-10-13
Iago Toral...
v3dv: fix size computed by vkGetImageSubresourceLayout...
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2020-10-13
Iago Toral...
v3dv: fix offset computed by vkGetImageSubresourceLayou...
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2020-10-13
Iago Toral...
v3dv: expose DRM modifiers based on supported features
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2020-10-13
Iago Toral...
v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DR...
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2020-10-13
Alejandro Piñeiro
v3dv/meta_copy: handle mirroring z component bliting...
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2020-10-13
Iago Toral...
v3dv: fix color clear pipeline destruction for 32-bit...
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2020-10-13
Iago Toral...
v3dv: hook up robust buffer access
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2020-10-13
Iago Toral...
v3d/compiler: add a lowering pass for robust buffer...
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2020-10-13
Iago Toral...
broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE...
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2020-10-13
Iago Toral...
v3dv: handle QUNIFORM_GET_UBO_SIZE
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_intrinsic_get_ubo_size
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2020-10-13
Iago Toral...
nir: add a nir_get_ubo_size intrinsic
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2020-10-13
Iago Toral...
v3dV: move meta init/finish to meta implementation...
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2020-10-13
Iago Toral...
v3dv: don't cache subpass color clear pipelines
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2020-10-13
Iago Toral...
v3dv: fix 3D image blits
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2020-10-13
Iago Toral...
v3dv: only require texel-size alignment for linear...
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2020-10-13
Iago Toral...
v3dv: lower interpolateAt functions in NIR and enable...
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2020-10-13
Iago Toral...
nir/lower_io: add an option to lower interpolateAt...
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2020-10-13
Alejandro Piñeiro
v3dv/device: enable largePoints
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix point-related VkPhysicalDeviceLimits
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2020-10-13
Alejandro Piñeiro
v3d/limits: add line width and point size limits
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: set instance id to 0 at start of tile
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: set 16bit return_size for shadows always
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