platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: don't leak dumb BO handles allocated for swapchai...
2020-10-13 Alejandro Piñeirov3dv/meta_copy: fix TFU blitting when using 3D images
2020-10-13 Iago Toral... v3dv: honor VkPipelineDepthStencilStateCreateInfo:...
2020-10-13 Iago Toral... v3dv: fix sampling from stencil aspect of a combined...
2020-10-13 Alejandro Piñeirov3dv/formats: properly return unsupported for 1D compre...
2020-10-13 Iago Toral... v3dv: signal semaphore/fence if needed after acquiring...
2020-10-13 Iago Toral... v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for...
2020-10-13 Iago Toral... v3dv: fix size computed by vkGetImageSubresourceLayout...
2020-10-13 Iago Toral... v3dv: fix offset computed by vkGetImageSubresourceLayou...
2020-10-13 Iago Toral... v3dv: expose DRM modifiers based on supported features
2020-10-13 Iago Toral... v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DR...
2020-10-13 Alejandro Piñeirov3dv/meta_copy: handle mirroring z component bliting...
2020-10-13 Iago Toral... v3dv: fix color clear pipeline destruction for 32-bit...
2020-10-13 Iago Toral... v3dv: hook up robust buffer access
2020-10-13 Iago Toral... v3d/compiler: add a lowering pass for robust buffer...
2020-10-13 Iago Toral... broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE...
2020-10-13 Iago Toral... v3dv: handle QUNIFORM_GET_UBO_SIZE
2020-10-13 Iago Toral... v3d/compiler: implement nir_intrinsic_get_ubo_size
2020-10-13 Iago Toral... nir: add a nir_get_ubo_size intrinsic
2020-10-13 Iago Toral... v3dV: move meta init/finish to meta implementation...
2020-10-13 Iago Toral... v3dv: don't cache subpass color clear pipelines
2020-10-13 Iago Toral... v3dv: fix 3D image blits
2020-10-13 Iago Toral... v3dv: only require texel-size alignment for linear...
2020-10-13 Iago Toral... v3dv: lower interpolateAt functions in NIR and enable...
2020-10-13 Iago Toral... nir/lower_io: add an option to lower interpolateAt...
2020-10-13 Alejandro Piñeirov3dv/device: enable largePoints
2020-10-13 Alejandro Piñeirov3dv/device: fix point-related VkPhysicalDeviceLimits
2020-10-13 Alejandro Piñeirov3d/limits: add line width and point size limits
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: set instance id to 0 at start of tile
2020-10-13 Alejandro Piñeirov3dv/pipeline: set 16bit return_size for shadows always
2020-10-13 Alejandro Piñeirov3dv/pipeline: track if texture is shadow
2020-10-13 Alejandro Piñeirov3dv: Call nir_lower_io for push constants
2020-10-13 Alejandro Piñeirov3dv/pipeline: use derefs for ubo/ssbo
2020-10-13 Alejandro Piñeirov3dv/device: fix compute_heap_size for the simulator
2020-10-13 Alejandro Piñeirov3d/simulator: add v3d_simulator_get_mem_size
2020-10-13 Alejandro Piñeirobroadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs...
2020-10-13 Alejandro Piñeirov3dv/meta: fix hash table insertion
2020-10-13 Alejandro Piñeirov3dv/pipeline: fix combined_index_map insertions
2020-10-13 Alejandro Piñeirov3dv/debug: add v3dv_print_v3d_key
2020-10-13 Alejandro Piñeirov3dv/device: warn when the pipeline cache is disabled
2020-10-13 Alejandro Piñeirov3dv/device: add assert for texture-related limits
2020-10-13 Iago Toral... v3dv: handle multisample rasterization with empty frame...
2020-10-13 Iago Toral... v3dv: implement nir_texop_texture_samples
2020-10-13 Iago Toral... v3dv: enable sample rate shading if fragment shader...
2020-10-13 Iago Toral... broadcom/compiler: track if the fragment shader forces...
2020-10-13 Alejandro Piñeirov3dv/descriptor: remove v3dv_descriptor_map_get_image_view
2020-10-13 Alejandro Piñeirov3dv/uniforms: handle texture size for texel buffers
2020-10-13 Iago Toral... broadcom/compiler: implement nir_intrinsic_load_sample_pos
2020-10-13 Alejandro Piñeirov3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXE...
2020-10-13 Iago Toral... v3dv: handle multisample image clears
2020-10-13 Iago Toral... v3dv: handle multisample resolves for formats that...
2020-10-13 Iago Toral... v3dv: handle multisample resolve of integer formats
2020-10-13 Iago Toral... v3dv: fix blitting of signed integer formats
2020-10-13 Iago Toral... nir/glsl: add a glsl_ivec4_type() helper
2020-10-13 Iago Toral... v3dv: amend tile size tables with smallest tile sizes...
2020-10-13 Alejandro Piñeirov3dv/device: fix minTexelBufferOffsetAlingment
2020-10-13 Alejandro Piñeirov3dv: add v3dv_limits file
2020-10-13 Alejandro Piñeirov3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
2020-10-13 Iago Toral... broadcom/compiler: handle gl_SampleMask writes in fragm...
2020-10-13 Iago Toral... v3dv: handle multisampled image copies with the blit...
2020-10-13 Iago Toral... v3dv: add a blit fallback path for vkCmdResolveImage
2020-10-13 Iago Toral... v3dv: setup texture shader state correctly for multisam...
2020-10-13 Iago Toral... v3dv: handle multisampled image copies in the TLB path
2020-10-13 Iago Toral... v3dv: implement vkCmdResolveImage for whole images
2020-10-13 Iago Toral... v3dv: implement subpass multisample rendering and resolve
2020-10-13 Iago Toral... v3dv: process VkPipelineMultisampleStateCreateInfo...
2020-10-13 Iago Toral... v3dv: consider MSAA when computing frame tiling
2020-10-13 Alejandro Piñeirov3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error...
2020-10-13 Alejandro Piñeirov3dv/pipeline: pre-generate more that one shader variant
2020-10-13 Alejandro Piñeirov3dv/pipeline: when looking for a variant, check first...
2020-10-13 Alejandro Piñeirov3dv/pipeline: remove custom variant cache
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: add default pipeline cache
2020-10-13 Alejandro Piñeirov3dv/pipeline: provide a shader_sha1 to private ShaderM...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: MergePipelineCaches implementation
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: support to serialize/deserialize...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache v3dv_shader_variants
2020-10-13 Alejandro Piñeirov3dv/pipeline: add basic ref counting support for variants
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache nir shaders
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: bare basic support for pipeline...
2020-10-13 Alejandro Piñeirov3dv/device: proper pipeline cache uuid
2020-10-13 Alejandro Piñeirov3dv/device: get proper device ID under simulator
2020-10-13 Alejandro Piñeirov3dv/device: add vendorID/deviceID get helpers
2020-10-13 Iago Toral... v3dv: fix dynamic state after meta operation
2020-10-13 Iago Toral... v3dv: enable fillModeNonSolid
2020-10-13 Iago Toral... v3dv: enable shaderClipDistance
2020-10-13 Iago Toral... v3dv: add a fast path for vkCmdClearAttachments
2020-10-13 Iago Toral... v3dv: only clear depth/stencil attachments if any aspec...
2020-10-13 Iago Toral... v3dv: emit new shader state if viewport is dirty
2020-10-13 Iago Toral... v3dv: only care about barriers between GPU jobs
2020-10-13 Iago Toral... v3dv: avoid prime blit path when presenting WSI images
2020-10-13 Iago Toral... v3dv: only use per-buffer clear bit for cases were...
2020-10-13 Iago Toral... v3dv: ignore stencil load operation if attachment forma...
2020-10-13 Iago Toral... v3dv: use a binning sync for CL jobs waiting on a semaphore
2020-10-13 Iago Toral... v3dv: improve pipeline barrier handling
2020-10-13 Iago Toral... v3dv: don't support sRGB buffer formats
2020-10-13 Iago Toral... v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
2020-10-13 Iago Toral... v3d/compiler: support swapping R/B channels in vertex...
2020-10-13 Iago Toral... v3dv: make sure we emit vertex attributes in location...
2020-10-13 n00b7v3dv/device: handle primary nodes for newer kernels
2020-10-13 Iago Toral... v3dv: fix color border clamping with specific formats
next