platform/upstream/glslang.git
2013-02-11 John KessenichSimultaneously fix only known memory leak and take...
2013-02-08 John KessenichAdd gl_PointCoord.
2013-02-08 John KessenichMake the default version be 100.
2013-02-06 John KessenichSupport multiple default versions, to enable ES vs...
2013-02-06 John KessenichUpdate copyrights.
2013-02-06 John KessenichFix a preprocessor defect, where nested dead #if-#endif...
2013-02-06 John KessenichAdd some CPP tests.
2013-02-04 John KessenichImplement non-square matrices, and make a few type...
2013-01-31 John KessenichAdd ability to treat keywords as identifiers in version...
2013-01-29 John KessenichHave non-ES profiles always use EpqNone (no precision...
2013-01-28 John KessenichPut in basic propagation algorithm for precision qualif...
2013-01-28 John KessenichHard code to ES profile for #version 100.
2013-01-28 John KessenichAdd precision.frag test.
2013-01-24 John KessenichImplement the full scheme for ES precision qualifiers...
2013-01-24 John KessenichFix: version 100 does not accept the 'es' profile
2013-01-24 John KessenichNon functional: Simplify accesses to the parseContext...
2013-01-11 John KessenichUpdate copyrights to 2013 for files with real change...
2013-01-11 John KessenichUpdate copyrights to 2013 for files with real change...
2013-01-10 John KessenichProperly declare versions for precision qualifiers...
2013-01-10 John KessenichSupport in/out for stage inputs/outputs, tied to being...
2012-12-21 John KessenichFix "forward" -> "faceforward" typo, which had caused...
2012-12-19 John KessenichBug fix: Make the type of the result of a structure...
2012-12-13 John KessenichAdd a simple test list for regression testing. A much...
2012-12-13 John KessenichChange the core of glslang to be a static library rathe...
2012-12-13 John KessenichAdd a new shader-versioning infrastructure capable...
2012-12-12 John KessenichSupport suffixes for floats and doubles (none were...
2012-12-12 John Kessenich1) Improve error recovery from arrays sized with a...
2012-12-12 John KessenichAdd arrays of arrays grammar, and adapt existing 1D...
2012-12-12 John KessenichRemove the pack/unpack languages and bring grammar...
2012-12-12 John KessenichBring up to date with VS 10 express.
2012-12-12 John KessenichCreate a base GLSL front-end from the 3Dlabs glslang...