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platform/upstream/mesa.git
2011-12-08
Paul Berry
i965: Only convert if/else to conditional adds prior...
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2011-12-08
Paul Berry
i965 gs: Remove unnecessary mapping of key->primitive.
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2011-12-08
Paul Berry
mesa: Track changes to transform feedback state.
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2011-12-08
Aaron Plattner
glx: Fix indirect fallback when a non-Mesa GLX extensio...
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2011-12-07
Anuj Phogat
glsl: Fix samplerCubeShadow support in shader compiler
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2011-12-07
Kenneth Graunke
i965: Set Ivybridge's is_array SURFACE_STATE bit.
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2011-12-07
Kenneth Graunke
i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null...
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2011-12-07
Eric Anholt
intel: Update comment about how depth/stencil miptrees...
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2011-12-07
Eric Anholt
intel: Rely on miptree mapping for all renderbuffer...
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2011-12-07
Eric Anholt
intel: Add support for LLC-cached reads of X-tiled...
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2011-12-07
Eric Anholt
intel: Handle MapRenderbuffer of fake packed depth...
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2011-12-07
Eric Anholt
intel: Track miptrees for fake packed depth/stencil...
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2011-12-07
Eric Anholt
intel: Make the fake packed depth/stencil mappings...
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2011-12-07
Eric Anholt
intel: Make intel_region_map return void *.
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2011-12-07
Eric Anholt
intel: Move separate-stencil s8 mapping logic to intel_...
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2011-12-07
Eric Anholt
intel: Move the gtt-particular texture mapping logic...
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2011-12-07
Eric Anholt
intel: Make mapping of texture slices track the region...
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2011-12-07
Eric Anholt
intel: Move the teximage mapping logic to a miptree...
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2011-12-07
Eric Anholt
intel: Only prefer separate stencil when we can do...
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2011-12-07
Thomas Hellstrom
st/dri: Use depth instead of bpp when communicating...
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2011-12-06
Kenneth Graunke
i965: Set SURFACE_STATE vertical alignment bit on Ivybr...
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2011-12-06
Patrice Mandin
nouveau/nvfx: Add more unsupported PIPE_CAP values
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2011-12-06
Dave Airlie
radeon: add original r100 to the always tiled depth...
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2011-12-06
Fabio Pedretti
vega: remove unused vars
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2011-12-06
Fabio Pedretti
osmesa: remove unused bpc variable
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2011-12-06
Dave Airlie
radeon/r200: add RV200 detiling + add an always tiled...
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2011-12-06
Dave Airlie
r200: add Z16 depth detiling.
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2011-12-06
Dave Airlie
r200: handle Z24 depth buffers correctly
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2011-12-06
Vadim Girlin
r600g: check shaders presence in r600_draw_vbo
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2011-12-06
Dave Airlie
r200: fix cb microtile setup
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2011-12-06
Dave Airlie
r200: enable tiling flags on blitter setup.
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2011-12-06
Anuj Phogat
swrast: Add depth cube map support.
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2011-12-06
Anuj Phogat
mesa: Allow glTexImage2D with a depth component cube...
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2011-12-06
Kenneth Graunke
i965: Fix incorrect comment about single program flow...
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2011-12-05
Jerome Glisse
r600g: fix error path and use util_slab_free
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2011-12-05
Jerome Glisse
gallium/radeon: fix indentation
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2011-12-05
Dave Airlie
radeon/r200: drop old span depth/stencil code.
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2011-12-05
Dave Airlie
radeon/r200: add draw/stencil buffer detiling
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2011-12-05
Dave Airlie
radeon: fix warnings
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2011-12-05
Dave Airlie
radeon: use mesa renderbuffer accessors for depth for...
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2011-12-05
Dave Airlie
radeon: add some tiling support for r100.
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2011-12-05
Dave Airlie
radeon: texture/renderbuffer overhaul.
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2011-12-05
Dave Airlie
radeon: set texture bits to always emit.
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2011-12-05
Dave Airlie
radeon: update flush according to glXMakeCurrent man...
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2011-12-05
Dave Airlie
radeon: drop border check
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2011-12-05
Dave Airlie
radeon: add a bit more debugging to the blit debug...
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2011-12-04
Eric Anholt
mesa: Reject glDrawPixels(integer format).
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2011-12-03
Brian Paul
util: add casts in fprintf() calls to silence warnings
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2011-12-03
Mathias Fröhlich
mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.
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2011-12-03
Chia-I Wu
egl_glx: fix eglDestroyContext
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2011-12-02
Stuart Abercrombie
i965: Fix emit of a MOV with bad destination channel...
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2011-12-02
Eric Anholt
mesa: Fix assertions for block size handling in glCompr...
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2011-12-02
Eric Anholt
mesa: Fix glCompressedTexSubImage (and non-Sub) for...
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2011-12-02
Eric Anholt
mesa: Fix glCompressedTexImage when dstRowStride !...
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2011-12-02
Marcin Slusarz
nv50/nvc0: fix crash when channel allocation fails
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2011-12-02
Brian Paul
mesa: add casts to fix unpack_SIGNED_GR1616()
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2011-12-02
Brian Paul
mesa: remove unreachable code in _mesa_unpack_color_spa...
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2011-12-02
Brian Paul
vbo: remove unreachable _mesa_error() call
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2011-12-02
Brian Paul
mesa: move _mesa_error() call in compressedteximage()
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2011-12-02
Brian Paul
mesa: fix potential mem leak in generate_mipmap_compres...
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2011-12-02
Brian Paul
glsl: return visit_stop in ir_validate::visit_enter...
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2011-12-02
Brian Paul
mesa: fix some minor texstore comments
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2011-12-02
Brian Paul
mesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88
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2011-12-02
Brian Paul
mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88
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2011-12-02
Brian Paul
mesa: fix unpacking of RG88_REV texels
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2011-12-02
Kenneth Graunke
i965: Make gen6_resolve_implied_move a no-op for MRF...
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2011-12-02
Mathias Fröhlich
mesa: Renumber the tnl attributes to match VERT_ATTRIB*.
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2011-12-02
Mathias Fröhlich
mesa: Extend BITSET64_*_RANGE to work on arbitrary...
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2011-12-02
Stéphane Marchesin
i915g: Implement GL_STREAM_* for textures by using...
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2011-12-02
Stéphane Marchesin
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
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2011-12-02
Chia-I Wu
docs: list GL_OES_compressed_ETC1_RGB8_texture in 7...
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2011-12-02
Chia-I Wu
st/mesa: add support for GL_OES_compressed_ETC1_RGB8_te...
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2011-12-02
Chia-I Wu
gallium: add PIPE_FORMAT_ETC1_RGB8
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2011-12-02
Chia-I Wu
mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
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2011-12-02
Chia-I Wu
mesa: add ETC1 decoding routines
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2011-12-02
Chia-I Wu
glapi: regenerate files for GL_OES_compressed_ETC1_RGB8...
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2011-12-02
Chia-I Wu
glapi: add GL_OES_compressed_ETC1_RGB8_texture for...
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2011-12-01
Mathias Fröhlich
swrast: Fix signed/unsigned problems with negative...
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2011-12-01
Vinson Lee
u_vbuf: Silence uninitialized variable warnings.
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2011-12-01
Alex Deucher
r600g: add some new pci ids
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2011-12-01
Brian Paul
mesa: fix unpack_ARGB1555_REV()
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2011-12-01
Brian Paul
mesa: fix indentation in attrib.c
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2011-11-30
Eric Anholt
i965/fs: Fix regression in fbo-alphatest-nocolor.
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2011-11-30
Eric Anholt
i965/fs: Make register file enum 0 be the undefined...
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2011-11-30
Eric Anholt
i965: Don't perform the precompile on fragment shaders...
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2011-11-30
Kai Wasserbäch
gallium/failover: Remove the deprecated module.
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2011-11-30
Brian Paul
st/mesa: fix indentation
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2011-11-30
Brian Paul
mesa: use _mesa_is_bufferobj() in update_array()
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2011-11-30
Brian Paul
mesa: use Elements() macro in program printing code
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2011-11-30
Brian Paul
mesa: fix signed/unsigned comparison warning
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2011-11-30
Brian Paul
mesa: fix MESA_FORMAT_RG88 format match test
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2011-11-30
Brian Paul
mesa: fix printf format warning in _mesa_fprint_program...
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2011-11-30
Brian Paul
tnl: s/INLINE/inline/
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2011-11-30
Brian Paul
mesa: regenerated dispatch.h (s/INLINE/inline/)
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2011-11-30
Brian Paul
glapi: s/INLINE/inline/ for dispatch.h file
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2011-11-30
Brian Paul
swrast: use STATIC_ASSERT to make sure texfetch table...
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2011-11-30
Brian Paul
mesa: add STATIC_ASSERT() macro for compile-time assertions
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2011-11-30
Brian Paul
mesa: access pixels as GLushort in unpack_SL8()
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2011-11-30
Eric Anholt
mesa: Make _mesa_is_stencil_format() consistent with...
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2011-11-30
Eric Anholt
mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth...
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