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platform/upstream/mesa.git
2017-05-08
Marek Olšák
st/mesa: decrease the size of st_vertex_program
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2017-05-08
Marek Olšák
st/mesa: remove struct st_tracked_state
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2017-05-08
Nicolai Hähnle
radeonsi: split per-patch from per-vertex indices
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2017-05-08
Nicolai Hähnle
radeonsi: clarify documentation of existing SI workaround
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2017-05-08
Nicolai Hähnle
radeonsi: fix gl_PrimitiveID in tessellation with insta...
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2017-05-08
Nicolai Hähnle
radeonsi: load patch_id for TES-as-ES when exporting...
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2017-05-08
Nicolai Hähnle
radeonsi: fix primitive ID in fragment shader when...
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2017-05-08
Nicolai Hähnle
radeonsi: mark fast-cleared textures as compressed...
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2017-05-08
Emil Velikov
egl: use designated initializers
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2017-05-08
Emil Velikov
egl: drop unneeded sentinel from level_strings[]
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2017-05-08
Emil Velikov
egl: remove suprous header eglcompiler.h
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2017-05-08
Emil Velikov
egl: remove unneeded else statement in _eglInitLogger
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2017-05-08
Emil Velikov
egl: remove no longer needed logger infra
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2017-05-08
Emil Velikov
egl: fold Android logger into main/
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2017-05-08
Emil Velikov
egl: remove unused _eglSetLogLevel()
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2017-05-08
Samuel Pitoiset
glsl: apply the image format for members of structures
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2017-05-08
Samuel Pitoiset
glsl: store the image format in glsl_struct_field
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2017-05-08
Samuel Pitoiset
st/glsl_to_tgsi: don't use rzalloc_array() when it...
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2017-05-08
Lionel Landwerlin
anv: check return value of anv_execbuf_add_bo
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2017-05-08
Lionel Landwerlin
anv: avoid null pointer dereference
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2017-05-08
Eric Engestrom
egl: avoid dereferencing a null display
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: if possible, do some every day use...
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2017-05-08
Andres Gomez
docs/releasing: further explain the build/check testing...
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2017-05-08
Andres Gomez
docs/releasing: check in master for forgotten nominatio...
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2017-05-08
Andres Gomez
docs/releasing: format/style homogenization
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2017-05-08
Andres Gomez
bin/get-fixes-pick-list.sh: don't warn if more than...
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2017-05-08
Rafael Antognolli
i965: Update gen6_depth_stencil_state to use genX macro.
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2017-05-08
Rafael Antognolli
i965: Move MOCS macros to brw_state.h.
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2017-05-08
Kenneth Graunke
i965: Don't try to unmap NULL program cache BO.
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2017-05-08
Kenneth Graunke
Revert "mesa: Require mipmap completeness for glCopyIma...
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2017-05-08
Grazvydas Ignotas
glsl: destroy function and subroutine hash tables
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2017-05-07
Dave Airlie
radv: fix regression in blit2d push constant change.
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2017-05-07
Dave Airlie
radv/meta: cleanup some unused code path
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2017-05-07
Dave Airlie
radv/meta: port blit to using push constants
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2017-05-07
Dave Airlie
radv/meta: move blit2d to using push constants
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2017-05-07
Dave Airlie
radv/meta: move clear color to using push constants
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2017-05-07
Dave Airlie
radv/meta: use novertex save path for resolve pass.
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2017-05-07
Dave Airlie
radv: set base/ranges for push constant loads.
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2017-05-07
Dave Airlie
radv: drop resolve hack workarounds
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2017-05-07
Dave Airlie
radv/meta: select resolve paths
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2017-05-07
Dave Airlie
radv/meta: add resolve pass using fragment/vertex shaders
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2017-05-07
Dave Airlie
radv: add subpass resolve compute path
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2017-05-07
Dave Airlie
radv/resolve: split resolve emission out for compute
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2017-05-07
Dave Airlie
radv/meta: split out core part of resolve shader
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2017-05-07
Dave Airlie
radv/meta: add srgb conversion to end of resolve shader.
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2017-05-07
Jose Fonseca
nir: Fix missing snprintf symbol on Windows.
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2017-05-07
Pierre Moreau
nv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*
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2017-05-07
Pierre Moreau
nv50/ir: Remove unused translation methods
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2017-05-07
Pierre Moreau
nv50/ir: Free target if we failed to create a program
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2017-05-07
Pierre Moreau
nv50/ir: Fail if encountering unknown shader type
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2017-05-07
Dave Airlie
radv: set PERF_MOD in sample state like radeonsi.
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2017-05-07
Dave Airlie
radv: apply the tess+GS hang workaround to Polaris12...
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2017-05-07
Timothy Arceri
mesa: small texture targetIndex tidy up
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2017-05-07
Timothy Arceri
mesa: fix broken indentation
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2017-05-07
Timothy Arceri
mesa: some C99 tidy ups
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2017-05-07
Timothy Arceri
mesa: add KHR_no_error support to copy buffer subdata...
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2017-05-07
Timothy Arceri
mesa: remove _mesa from static function
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2017-05-07
Timothy Arceri
st/mesa: stop calling _mesa_init_buffer_object_functions()
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2017-05-07
Timothy Arceri
mesa: make _mesa_buffer_storage() static
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2017-05-07
Timothy Arceri
mesa: make _mesa_copy_buffer_sub_data() static
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2017-05-07
Timothy Arceri
mesa: make _mesa_clear_buffer_sub_data() static
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2017-05-07
Timothy Arceri
mesa: add KHR_no_error support for flush mapped buffer...
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2017-05-07
Timothy Arceri
mesa: make _mesa_flush_mapped_buffer_range() static
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2017-05-07
Timothy Arceri
mesa: add KHR_no_error support for unmap buffer functions
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2017-05-07
Timothy Arceri
mesa: split unmap_buffer() in two
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2017-05-07
Timothy Arceri
mesa: make _mesa_unmap_buffer() static
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2017-05-07
Timothy Arceri
mesa: add KHR_no_error support for some map buffer...
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2017-05-07
Timothy Arceri
mesa: split out validation from map_buffer_range()
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2017-05-07
Timothy Arceri
mesa: make map_buffer_range() static
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2017-05-06
Kenneth Graunke
i965: Drop BRW_NEW_BLORP from 3DSTATE_VF atom.
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2017-05-06
Kenneth Graunke
i965: Port 3DSTATE_VF to genxml and simplify the implem...
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2017-05-06
Kenneth Graunke
mesa: Simplify _mesa_primitive_restart_index().
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2017-05-06
Marek Olšák
Revert "radeonsi: constify a bunch of the perfcounter...
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2017-05-06
Marek Olšák
Revert "radeonsi: fix build with GCC 4.8"
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2017-05-06
Rob Clark
freedreno/a3xx: fix hang w/ large render targets and...
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2017-05-06
Rob Clark
freedreno/ir3: add macro to declare variable length...
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2017-05-06
Nicolai Hähnle
glsl: skip tree grafting for sampler and image types
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2017-05-06
Samuel Pitoiset
glsl: teach lower_ubo_reference about samplers inside...
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2017-05-06
Samuel Pitoiset
glsl: link bindless layout qualifiers
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2017-05-06
Samuel Pitoiset
glsl: do not count bindless samplers/images when linkin...
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2017-05-06
Samuel Pitoiset
glsl: lower bindless sampler/image packed varyings
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2017-05-06
Samuel Pitoiset
glsl: implement ARB_bindless_texture conversions
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images to be used with...
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2017-05-06
Samuel Pitoiset
glsl: add is_valid_constructor() helper function
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2017-05-06
Samuel Pitoiset
glsl: add ARB_bindless_texture operations
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images to be initialized
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images to be l-values
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2017-05-06
Samuel Pitoiset
glsl: add _mesa_glsl_parse_state object to is_lvalue()
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2017-05-06
Samuel Pitoiset
glsl: relax bindless sampler arrays indexing
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2017-05-06
Samuel Pitoiset
glsl: reject bindless samplers/images frag inputs witho...
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images as vertex shader...
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images as varying variables
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2017-05-06
Samuel Pitoiset
glsl: allow input memory qualifiers for images
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2017-05-06
Samuel Pitoiset
glsl: allow image qualifiers inside structures
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2017-05-06
Samuel Pitoiset
glsl: allow bindless images to be declared inside struc...
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images inside interface...
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2017-05-06
Samuel Pitoiset
glsl: allow bindless samplers/images as function return
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