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platform/upstream/mesa.git
2023-08-24
Jordan Justen
intel/dev: Add more RPL PCI IDs
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2023-08-24
Jordan Justen
intel/dev: Use RPL-U name on RPL-U devices
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2023-08-24
Samuel Pitoiset
radv: stop declaring unused SGPR arguments for PS epilogs
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2023-08-24
Samuel Pitoiset
radv: fix the per-patch data offset when TES isn't...
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2023-08-24
Tapani Pälli
mesa: fix some TexParameter and SamplerParameter cases
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2023-08-24
Yonggang Luo
compiler/glsl: Move glsl_print_type from glsl_types...
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2023-08-24
Yonggang Luo
compiler: use 4 instead ATOMIC_COUNTER_SIZE in glsl_typ...
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2023-08-24
Yonggang Luo
d3d12: replace use of MAX_VERTEX_STREAMS with PIPE_MAX_...
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2023-08-24
Yonggang Luo
intel/brw: use 4 instead of MAX_VERTEX_STREAMS to avoid...
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2023-08-24
Yonggang Luo
sfn: Use 4 instead of ATOMIC_COUNTER_SIZE
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2023-08-23
Rob Clark
tu: Workaround bionic _SC_LEVEL1_DCACHE_LINESIZE
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2023-08-23
Kenneth Graunke
intel/fs: Dump IR for pre-RA scheduler modes in DEBUG_O...
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2023-08-23
Kenneth Graunke
intel/fs: Pick the lowest register pressure schedule...
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2023-08-23
Kenneth Graunke
intel/fs: Make helpers for saving/restoring instruction...
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2023-08-23
Kenneth Graunke
intel/fs: Index scheduler mode string table by mode...
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2023-08-23
Kenneth Graunke
intel/compiler: Move SCHEDULE_NONE handling into schedu...
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2023-08-23
Kenneth Graunke
intel/fs: Account for payload GRFs when calculating...
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2023-08-23
Rob Clark
docs: Followup to !24636
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2023-08-23
David Rosca
Revert "radeonsi/vcn: add an exception of field case...
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2023-08-23
Georg Lehmann
aco: combine a | ~b to bfi(b, a, -1)
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2023-08-23
Piotr Kocia
nir: Remove dead nir_const_value variables
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2023-08-23
David Heidelberg
panfrost/ci: revert Disable T720
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2023-08-23
Mike Blumenkrantz
zink: copy some cs shader properties to the program...
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2023-08-23
Konstantin...
lavapipe: Lock around CSO destroys
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2023-08-23
Charmaine Lee
svga: fix stride used in vertex declaration
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2023-08-23
Alyssa Rosenzweig
asahi: Fix shader stage dirtying
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2023-08-23
Alyssa Rosenzweig
asahi: Dirty the shader stage when the shader changes
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2023-08-23
Alyssa Rosenzweig
asahi: Dirty track VBOs + blend const separately
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2023-08-23
Alyssa Rosenzweig
asahi: Use proper dirty tracking for VBOs
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2023-08-23
Alyssa Rosenzweig
asahi: Use finer dirty tracking for blend constant
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2023-08-23
Alyssa Rosenzweig
asahi: Decouple sysval lowering from uniform assignment
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2023-08-23
Alyssa Rosenzweig
asahi: Put unuploaded uniforms on the batch
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2023-08-23
Alyssa Rosenzweig
asahi: Extract sampler upload
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2023-08-23
Alyssa Rosenzweig
asahi: Add real per-stage dirty flags
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2023-08-23
Alyssa Rosenzweig
asahi: Upload a single draw_uniforms per draw
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2023-08-23
Alyssa Rosenzweig
asahi: Extract agx_upload_textures
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2023-08-23
Alyssa Rosenzweig
asahi: Collapse grid_info
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2023-08-23
Alyssa Rosenzweig
asahi: Split out per-stage sysvals
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2023-08-23
Alyssa Rosenzweig
asahi: Add sysval tables for each shader stage
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2023-08-23
Alyssa Rosenzweig
asahi: Move UBO lowering into GL driver
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2023-08-23
Alyssa Rosenzweig
nir,asahi: Remove texture_base_agx
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2023-08-23
Alyssa Rosenzweig
agx: Add helper returning if a descriptor crawl is...
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2023-08-23
Alyssa Rosenzweig
agx: Do some texture lowering early
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2023-08-23
Alyssa Rosenzweig
asahi: Add missing LOD source for agx_meta's txfs
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2023-08-23
Alyssa Rosenzweig
agx: Do not fence write-only images
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2023-08-23
Alyssa Rosenzweig
agx/fence_images: Use intrinsics_pass
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2023-08-23
Alyssa Rosenzweig
asahi: Add get_query_address helper
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2023-08-23
Alyssa Rosenzweig
asahi: Add non-occlusion query tracking
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2023-08-23
Alyssa Rosenzweig
asahi: Sync when beginning a query
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2023-08-23
Alyssa Rosenzweig
asahi: Only touch batch->occlusion_queries for occlusion
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2023-08-23
Alyssa Rosenzweig
asahi: Refactor agx_get_query_result
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2023-08-23
Alyssa Rosenzweig
asahi: Simplify occlusion query batch tracking
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2023-08-23
Alyssa Rosenzweig
asahi: Generalize query logic
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2023-08-23
Alyssa Rosenzweig
agx: Use 16-bit reg for pixel_coord
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2023-08-23
Alyssa Rosenzweig
asahi: Preserve atomic ops when rewriting image to...
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2023-08-23
Alyssa Rosenzweig
agx: Clear image_array after lowering
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2023-08-23
Alyssa Rosenzweig
agx: Clear sample count after lowering MSAA
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2023-08-23
Alyssa Rosenzweig
asahi: Pass layer stride in pixels, not elements
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2023-08-23
Alyssa Rosenzweig
asahi: Use local_size from compiler directly
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2023-08-23
Alyssa Rosenzweig
asahi: Report local_size from compiler
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2023-08-23
Alyssa Rosenzweig
asahi/decode: Turn assert into error
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2023-08-23
Alyssa Rosenzweig
asahi: Advertise OpenGL ES 3.1!
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2023-08-23
Alyssa Rosenzweig
agx: Implement imul_high
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2023-08-23
Alyssa Rosenzweig
agx: Convert 8-bit comparisons
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2023-08-23
Alyssa Rosenzweig
agx: Handle b2i8
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2023-08-23
Alyssa Rosenzweig
agx: Allow loop headers without later preds
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2023-08-23
Alyssa Rosenzweig
agx/lower_vbo: Handle nonzero component
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2023-08-23
Mary
agx: Ensure to lower 1D image load/store to 2D
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2023-08-23
Alyssa Rosenzweig
agx: Don't blow up when lowering textures twice
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2023-08-23
Alyssa Rosenzweig
asahi: Keep drawoverhead from OOMing itself
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2023-08-23
Alyssa Rosenzweig
agx: Assert vertex_id, instance_id are VS-only
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2023-08-23
Alyssa Rosenzweig
asahi: Copy CSO stride
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2023-08-23
Alyssa Rosenzweig
agx: Use more barriers
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2023-08-23
Alyssa Rosenzweig
agx: Fix extraneous bits with b2b32
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2023-08-23
Alyssa Rosenzweig
nir: Add load_sysval_agx intrinsic
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2023-08-23
Chris Spencer
anv: Advertise Vulkan 1.3 on Android 13
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2023-08-23
Alyssa Rosenzweig
panfrost/ci: Disable T720
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2023-08-23
Sviatoslav...
anv: Do fast clear color initialization more delicately
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2023-08-23
Sviatoslav...
intel/isl: Don't over-allocate CLEAR_COLOR size to...
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2023-08-23
Georg Lehmann
aco: fix u2f16 with 32bit input
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2023-08-23
Rhys Perry
aco: add adjust_bpermute_dst helper
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2023-08-23
Rhys Perry
aco: clarify bpermute pseudo opcode names
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2023-08-23
Rhys Perry
aco: fix p_bpermute_gfx6's exec save/restore with wave32
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2023-08-23
Rhys Perry
aco: fix p_bpermute_gfx6 with input at non-zero byte
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2023-08-23
Chris Spencer
anv/android: Add support for AHARDWAREBUFFER_FORMAT_YV12
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2023-08-23
Chris Spencer
anv/android: Fix importing hardware buffers with planar...
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2023-08-23
Samuel Pitoiset
aco: rework printing shader stages
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2023-08-23
Feng Jiang
CODEOWNERS: Add @flynnjiang for VirGL video
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2023-08-23
Samuel Pitoiset
radv: advertise NV_device_generated_commands_compute
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2023-08-23
Samuel Pitoiset
radv: allow DGC on the compute queue
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2023-08-23
Samuel Pitoiset
radv: implement NV_device_generated_commands_compute
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2023-08-23
Samuel Pitoiset
radv: prepare radv_prepare_dgc() for DGC compute
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2023-08-23
Samuel Pitoiset
radv: prepare radv_get_sequence_size() for DGC compute
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2023-08-23
Samuel Pitoiset
radv: track the pipeline bind point for indirect comman...
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2023-08-23
Mike Blumenkrantz
zink: sanitize optimal keys
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2023-08-23
Mike Blumenkrantz
zink: use the "set" optimal key for prog last_variant_h...
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2023-08-23
Mike Blumenkrantz
zink: don't start multiple cache jobs for the same...
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2023-08-23
David Rosca
frontends/va: Add BT.709 as supported postproc color...
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2023-08-23
David Rosca
gallium/auxiliary/vl: Don't set csc matrix in video_buf...
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2023-08-23
David Rosca
frontends/va: Set csc matrix in postproc
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