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platform/upstream/mesa.git
2022-02-02
Emma Anholt
r300/r600: Add drm-shim support.
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2022-02-02
Emma Anholt
r300: Disable fp16 and int16 in swtcl vertex shaders.
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2022-02-01
Iván Briano
anv: Report the right conformance version
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2022-02-01
Iván Briano
anv: Handle resolveImageLayout on dynamic rendering
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2022-02-01
Mike Blumenkrantz
docs: update features/relnotes for zink sparse texture...
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2022-02-01
Mike Blumenkrantz
zink: ARB_sparse_texture_clamp
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2022-02-01
Samuel Pitoiset
radv/winsys: fix missing buffer_make_resident() for...
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2022-02-01
Caio Oliveira
compiler, intel: Add gl_shader_stage_is_mesh()
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2022-02-01
Danylo Piliaiev
ir3: opt_deref in opt loop to remove unnecessary tex...
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2022-02-01
Connor Abbott
ir3,tu: Enable subgroup shuffles and relative shuffles
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2022-02-01
Connor Abbott
ir3/cp: ir3: Prevent propagating shared regs out of...
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2022-02-01
Connor Abbott
ir3: Rewrite (jp) insertion
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2022-02-01
Connor Abbott
ir3: Fix copy-paste mistakes in ir3_block_remove_physic...
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2022-02-01
Connor Abbott
nir: Add support for lowering shuffle to a waterfall...
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2022-02-01
Connor Abbott
nir/lower_subgroups: Rename lower_shuffle to lower_rela...
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2022-02-01
Emma Anholt
turnip: Store the computed iova in the tu_image.
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2022-02-01
Emma Anholt
turnip: Store the computed iova in the tu_buffer.
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2022-02-01
Rhys Perry
aco: fix v_mac_legacy_f32
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2022-02-01
Qiang Yu
radeonsi: enable ARB_sparse_texture_clamp
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2022-02-01
Qiang Yu
glsl/nir: convert ir_texture->clamp to nir
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2022-02-01
Qiang Yu
glsl: add ARB_sparse_texture_clamp builtin functions
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2022-02-01
Qiang Yu
glsl: _textureCubeArrayShadow support clamp
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2022-02-01
Qiang Yu
glsl: _texture support clamp parameter
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2022-02-01
Qiang Yu
glsl: ir_texture add clamp field
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2022-02-01
Qiang Yu
glsl: add ARB_sparse_texture_clamp extension
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2022-02-01
Qiang Yu
mesa: add ARB_sparse_texture_clamp extension
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2022-02-01
Qiang Yu
gallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD
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2022-02-01
Lionel Landwerlin
util/utrace: make generated code a tiny bit nicer to...
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2022-02-01
Lionel Landwerlin
util/u_trace: make mako conditional code easier to...
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2022-02-01
Lionel Landwerlin
intel/tracepoint: simplify tracepoint descriptions
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2022-02-01
Simon Ser
vulkan/wsi/wayland: remove format switch from wl_shm_fo...
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2022-02-01
Simon Ser
vulkan/wsi/wayland: use DRM_FORMAT_INVALID
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2022-02-01
Simon Ser
vulkan/wsi/wayland: use enum wl_shm_format
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2022-02-01
Lionel Landwerlin
docs: update INTEL_DEBUG environment variable documentation
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2022-02-01
Iago Toral...
v3dv: don't submit noop job if there is nothing to...
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2022-02-01
Chia-I Wu
glthread: call _mesa_glthread_BindBuffer unconditionally
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2022-02-01
Mike Blumenkrantz
mesa: stop truncating MESA_GLSL=dump
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2022-02-01
Mike Blumenkrantz
aux/vbuf: add fastpath for skipping identical vbuf...
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2022-02-01
Mike Blumenkrantz
aux/vbuf: move mask-clearing for vbuf updates after...
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2022-02-01
Mike Blumenkrantz
aux/vbuf: use local var for modifying unaligned_vb_mask...
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2022-02-01
Paulo Zanoni
iris: implement inter-context busy-tracking
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2022-02-01
Paulo Zanoni
iris: save some iris_syncobj_reference() calls at updat...
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2022-01-31
Nanley Chery
iris: Return non-zero stride for clear color plane
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2022-01-31
Nanley Chery
iris: Pick the right BO in iris_resource_get_param
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2022-01-31
Nanley Chery
iris: Refactor a ternary in iris_resource_get_param
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2022-01-31
Melissa Wen
v3dv: move sems_info from event_wait job to wait_thread...
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2022-01-31
Jesse Natalie
d3d12: ARB_transform_feedback3
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2022-01-31
Jesse Natalie
d3d12: Handle indexed queries
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2022-01-31
Jesse Natalie
d3d12: Fix xfb varying matching for vars with location_frac
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2022-01-31
Jesse Natalie
d3d12: Unpack multi-stream varyings
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2022-01-31
Jesse Natalie
microsoft/compiler: Support multiple GS output streams
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2022-01-31
Jesse Natalie
microsoft/compiler: Correctly support I/O on variables...
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2022-01-31
Jesse Natalie
d3d12: ARB_transform_feedback2
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2022-01-31
Jesse Natalie
d3d12: Switch primitives-generated query to use XFB...
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2022-01-31
Jesse Natalie
d3d12: Rewrite subquery logic
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2022-01-31
Jesse Natalie
d3d12: Compute transform UBO0 is actually binding 1
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2022-01-31
Jesse Natalie
d3d12: Implement DrawAuto aka DrawTransformFeedback
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2022-01-31
Jesse Natalie
d3d12: Move "fake" SO buffer handling to compute transf...
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2022-01-31
Jesse Natalie
d3d12: Move compute transform state save/restore to...
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2022-01-31
Jesse Natalie
d3d12: Add a compute transform for draw auto
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2022-01-31
Jesse Natalie
d3d12: Add a couple compute transforms for "fake" SO...
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2022-01-31
Jesse Natalie
d3d12: Add a comment for what the existing compute...
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2022-01-31
Jesse Natalie
d3d12: SO buffer filled size is only 32-bit
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2022-01-31
Jesse Natalie
d3d12: Move indirect compute to real indirect dispatches
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2022-01-31
Jesse Natalie
d3d12: Support transform feedback pause/resume
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2022-01-31
Jesse Natalie
d3d12: Include SO buffer count as a PSO dirty bit
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2022-01-31
Jesse Natalie
d3d12: Add UAV barriers for UAVs that are being used...
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2022-01-31
Jesse Natalie
d3d12: Fix compute transform for multi-draw indirect...
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2022-01-31
Jesse Natalie
microsoft/compiler: Fix UAV resource ID counting for...
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2022-01-31
Mike Blumenkrantz
zink: use SpvScopeDevice over SpvScopeWorkgroup for...
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2022-01-31
Mike Blumenkrantz
zink: cast image atomic op params/results based on...
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2022-01-31
Mike Blumenkrantz
zink: add warning printf for drivers missing VK_EXT_sha...
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2022-01-31
Mike Blumenkrantz
zink: enable VK_EXT_shader_atomic_float
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2022-01-31
Mike Blumenkrantz
zink: handle swizzled offset/count values for shader...
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Define idep_libspirv_to_dxil
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Make sure the SampleMask is...
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Lower atomics to their dxil...
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Discard PSIZ accesses
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2022-01-31
Louis-Francis...
microsoft/spirv_to_dxil: Allow passing a vulkan ->...
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2022-01-31
Louis-Francis...
microsoft/spirv_to_dxil: Lower push constant loads...
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2022-01-31
Louis-Francis...
microsoft/spirv_to_dxil: lower input attachments
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2022-01-31
Louis-Francis...
microsoft/spirv_to_dxil: check for variables r/w access
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Support [un]conditional YZ...
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Allow dumping NIR
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2022-01-31
Boris Brezillon
microsoft/spirv_to_dxil: Remove dead variables after...
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2022-01-31
Jason Ekstrand
anv/image: Call into WSI to create swapchain images
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2022-01-31
Jason Ekstrand
anv/image: Add some asserts when binding swapchain...
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2022-01-31
Jason Ekstrand
vulkan/wsi: Add image create and bind helpers
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2022-01-31
Jason Ekstrand
wsi/common: Set VK_IMAGE_CREATE_ALIAS_BIT
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2022-01-31
Jason Ekstrand
vulkan/wsi/drm: Drop wsi_create_native/prime_image
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2022-01-31
Jason Ekstrand
vulkan/wsi/win32: Break create_win32_image in pieces
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2022-01-31
Jason Ekstrand
vulkan/wsi/win32: Delete unnecessary copy+paste from DRM
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2022-01-31
Jason Ekstrand
vulkan/wsi/display: Split image creation
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2022-01-31
Jason Ekstrand
vulkan/wsi/wayland: Split image creation
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2022-01-31
Jason Ekstrand
vulkan/wsi/x11: Split image creation
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2022-01-31
Jason Ekstrand
vulkan/wsi/drm: Break create_prime_image in pieces
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2022-01-31
Jason Ekstrand
vulkan/wsi: Add a helper for the configure/create/bind...
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2022-01-31
Jason Ekstrand
vulkan/wsi/drm: Break create_native_image in pieces
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2022-01-31
Jason Ekstrand
vulkan/wsi: Set MUTABLE_FORMAT_BIT in the prime path
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2022-01-31
Caleb Callaway
vulkan/overlay: revise and reformat README
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