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platform/upstream/mesa.git
2016-01-07
Ilia Mirkin
nvc0: adjust indirect draw macros to handle multiple...
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2016-01-07
Ilia Mirkin
st/mesa: add support for new mesa indirect draw interface
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2016-01-07
Ilia Mirkin
gallium: add caps to expose support for multi indirect...
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2016-01-07
Ilia Mirkin
gallium: add sufficient draw interface to allow new...
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2016-01-07
Ilia Mirkin
vbo: create a new draw function interface for indirect...
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2016-01-07
Roland Scheidegger
llvmpipe: do 64bit plane calculations in the sse path
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2016-01-07
Roland Scheidegger
llvmpipe: don't store eo as 64bit int
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2016-01-07
Roland Scheidegger
llvmpipe: use aligned data for the assembly program...
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2016-01-07
Roland Scheidegger
draw: initialize prim header flags when clipping lines
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2016-01-07
Roland Scheidegger
draw: fix line stippling with unfilled prims
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2016-01-07
Timothy Arceri
glsl: replace null check with assert
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2016-01-07
Nicolai Hähnle
i965: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
i915: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
radeon: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
st/mesa: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
mesa/bufferobj: make _mesa_delete_buffer_object externa...
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2016-01-07
Oded Gabbay
llvmpipe: use sse2 conv code for altivec
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2016-01-07
Marek Olšák
radeonsi: adjust the parameters of si_shader_dump
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2016-01-07
Marek Olšák
radeonsi: move si_shader_dump call out of si_compile_llvm
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2016-01-07
Marek Olšák
radeonsi: inline si_shader_binary_read
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2016-01-07
Marek Olšák
radeonsi: move si_shader_dump call out of si_shader_bin...
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2016-01-07
Marek Olšák
radeonsi: separate shader dumping code to si_shader_dum...
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2016-01-07
Marek Olšák
radeonsi: add si_shader_destroy_binary
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_compile_llvm
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2016-01-07
Marek Olšák
radeonsi: move si_shader_binary_upload out of si_compil...
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2016-01-07
Marek Olšák
radeonsi: always keep shader code, rodata, and relocs...
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_shader_binary_read
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_shader_binary_read...
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2016-01-07
Marek Olšák
radeonsi: add struct si_shader_config
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2016-01-07
Marek Olšák
radeonsi: move NULL exporting into a separate function
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2016-01-07
Marek Olšák
radeonsi: move MRT color exporting into a separate...
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2016-01-07
Marek Olšák
radeonsi: use EXP_NULL for pixel shaders without outputs
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2016-01-07
Marek Olšák
radeonsi: only use LLVMBuildLoad once when updating...
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2016-01-07
Marek Olšák
radeonsi: export "undef" values for undefined PS outputs
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2016-01-07
Marek Olšák
radeonsi: move MRTZ export into a separate function
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2016-01-07
Marek Olšák
radeonsi: simplify setting the DONE bit for PS exports
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2016-01-07
Marek Olšák
radeonsi: set SPI color formats and CB_SHADER_MASK...
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2016-01-07
Marek Olšák
radeonsi: write all MRTs only if there is exactly one...
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2016-01-07
Marek Olšák
radeonsi: determine SPI_SHADER_Z_FORMAT outside of...
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2016-01-07
Marek Olšák
radeonsi: determine DB_SHADER_CONTROL outside of shader...
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2016-01-07
Marek Olšák
tgsi/scan: set which color components are read by a...
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2016-01-07
Marek Olšák
tgsi/scan: fix tgsi_shader_info::reads_z
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2016-01-07
Marek Olšák
tgsi/scan: set if a fragment shader writes sample mask
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2016-01-07
Kenneth Graunke
glsl: Disallow vectorization of vector_insert/extract.
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2016-01-07
Roland Scheidegger
softpipe: tell draw about the vertex layout we want
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2016-01-07
Roland Scheidegger
llvmpipe: use ints not unsigned for slots
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2016-01-07
Roland Scheidegger
draw: nuke the interp parameter from vertex_info
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2016-01-07
Roland Scheidegger
softpipe: don't abuse the draw vertex_info struct for...
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2016-01-07
Roland Scheidegger
softpipe: fix mapping of "special" vs outputs
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2016-01-07
Roland Scheidegger
llvmpipe: scratch some special handling of vp_index...
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2016-01-07
Roland Scheidegger
draw: rework handling of non-existing outputs in emit...
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2016-01-06
Sarah Sharp
mesa: Add KBL PCI IDs and platform information.
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2016-01-06
Sinclair Yeh
svga: Rename SVGA_HINT_FLAG_DRAW_EMITTED
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2016-01-06
Sinclair Yeh
svga: allow preemptive flushing on DMA, update, and...
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2016-01-06
Charmaine Lee
svga: skip vertex attribute instruction with zero usage...
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2016-01-06
Brian Paul
st/mesa: minor clean-ups in st_atom.c
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2016-01-06
Brian Paul
st/mesa: replace bitmap size checks with assertion
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2016-01-06
Brian Paul
st/mesa: check texture target in allocate_full_mipmap()
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2016-01-06
Brian Paul
st/mesa: move mipmap allocation check logic into a...
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2016-01-06
Brian Paul
main: s/GLuint/GLbitfield for state bitmasks
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2016-01-06
Brian Paul
vbo: s/GLuint/GLbitfield/ for state bitmasks
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2016-01-06
Brian Paul
st/mesa: use GLbitfield in st_state_flags, add comments
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2016-01-06
Brian Paul
s/GLuint/GLbitfield/ for st_invalidate_state() parameter
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2016-01-06
Brian Paul
st/mesa: be more careful about state validation in...
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2016-01-06
Brian Paul
st/mesa: move bitmap cache flushing out of state validation
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2016-01-06
Brian Paul
st/mesa: check state->mesa in early return check in...
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2016-01-06
Brian Paul
st/mesa: protect debug printf() with a conditional...
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2016-01-06
Brian Paul
st/mesa: fix comment indentation in st_flush_bitmap_cache()
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2016-01-06
Timothy Arceri
glsl: fix varying slot allocation for blocks and struct...
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2016-01-06
Timothy Arceri
glsl: don't try adding built-ins to explicit locations...
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2016-01-06
Timothy Arceri
glsl: fix overlapping of varying locations for arrays...
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2016-01-06
Timothy Arceri
glsl: create helper to remove outer vertex index array...
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2016-01-06
Timothy Arceri
glsl: remove unused varyings before packing them
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2016-01-06
Krzysztof Sobiecki
gallium/r600: Replace ALIGN_DIVUP with DIV_ROUND_UP
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2016-01-06
Eric Anholt
vc4: Fix driver build from last minute rebase fix.
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2016-01-06
Eric Anholt
vc4: Optimize out a comparison for bcsel based on an...
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2016-01-06
Eric Anholt
vc4: Add missing sRGB decode to texel fetches.
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2016-01-06
Eric Anholt
vc4: Add support for GL_ARB_texture_swizzle.
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2016-01-06
Eric Anholt
vc4: Use NIR texture lowering for texture swizzling.
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2016-01-06
Eric Anholt
vc4: Replace the SSA-style SEL operators with condition...
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2016-01-06
Eric Anholt
vc4: Don't try the SF coalescing unless it's on a def.
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2016-01-06
Edward O'Callaghan
gallium/drivers/svga: Use unsigned for loop index
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2016-01-06
Edward O'Callaghan
gallium/drivers/r600: Use unsigned for loop index
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2016-01-06
Edward O'Callaghan
gallium/drivers/ilo: Use unsigned for loop index
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2016-01-06
Edward O'Callaghan
gallium: Use unsigned for loop index
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2016-01-06
Edward O'Callaghan
gallium/drivers: Remove unnecessary semicolons
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2016-01-06
Edward O'Callaghan
gallium: Remove unnecessary semicolons
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2016-01-06
Oded Gabbay
llvmpipe: Optimize lp_rast_triangle_32_3_16 for POWER8
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2016-01-06
Oded Gabbay
llvmpipe: Optimize BUILD_MASK(_LINEAR) for POWER8
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2016-01-06
Oded Gabbay
llvmpipe: Optimize do_triangle_ccw for POWER8
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2016-01-06
Oded Gabbay
llvmpipe: add POWER8 portability file - u_pwr8.h
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2016-01-06
Oded Gabbay
configure.ac: Detect if running on POWER8 arch
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2016-01-06
Kenneth Graunke
nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
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2016-01-06
Kenneth Graunke
i965: Only turn on ARB_compute_shader if we can write...
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2016-01-06
Kenneth Graunke
i965: Use rcp in brw_lower_texture_gradients rather...
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2016-01-06
Timothy Arceri
mesa: fix GL_MAX_NAME_LENGTH query for tessellation...
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2016-01-05
Timothy Arceri
glsl: don't change the varying type in validation code
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2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2016-01-05
Anuj Phogat
i965/gen9: Modify the conditions to use blitter on...
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