platform/upstream/mesa.git
2017-01-09 Samuel Iglesias... spirv: fix typo in spec_constant_decoration_cb()
2017-01-09 Dave Airlieradv: drop unused fields in physical device.
2017-01-09 Tapani Pällii965: call intel_prepare_render always when reading...
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_ubos()
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_images()
2017-01-09 Timothy Arcerist/mesa: stop passing gl_linked_shader to set_affected_...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_ssbos()
2017-01-09 Timothy Arcerinir: add another comparison simplification
2017-01-09 Kenneth Graunkenir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
2017-01-09 Kenneth Graunkenir: Convert ineg(b2i(a)) to a if it's a boolean.
2017-01-08 Kenneth Graunkei965: Move TES input VUE map calculation out a layer.
2017-01-08 Kenneth Graunkei965: Pass NULL for gl_program when compiling TES.
2017-01-08 Kenneth Graunkei965: Move TES spacing/domain/topology setup to brw_com...
2017-01-08 Kenneth Graunkei965: Access TES shader info via NIR.
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-08 Kenneth Graunkecompiler: Change shader_info->tes.vertex_order into...
2017-01-07 Jason Ekstrandanv/pipeline: Call NIR passes using NIR_PASS_V
2017-01-07 Jason Ekstrandanv/pipeline: Only call remove_dead_variables once
2017-01-07 Kenneth GraunkeRevert recent GLSL slot counting fiasco.
2017-01-07 Kenneth Graunkeglsl: Make is_fixed_function_array actually check for...
2017-01-07 Kai Wasserbächdrirc: Allow extension midshader for Divinity: Original...
2017-01-07 Timothy Arceriglsl: fix opt_minmax redundancy checks against baserange
2017-01-07 Jason Ekstrandi965/compiler: Use the new nir_opt_copy_prop_vars pass
2017-01-07 Jason Ekstrandnir: Add a local variable-based copy propagation pass
2017-01-07 Jason Ekstrandnir/builder: Add a helper for getting the most recently...
2017-01-07 Jason Ekstrandnir/builder: Add a load_deref_var helper
2017-01-07 Jason Ekstrandnir/dead_variables: Remove shader-local variables that...
2017-01-07 Jason Ekstrandnir/dead_variables: Removed shared variables when requested
2017-01-07 Jason Ekstrandanv/formats: Use the real format for B4G4R4A4_UNORM_PAC...
2017-01-07 Jason Ekstrandisl: Mark A4B4G4R4_UNORM as supported on gen8
2017-01-07 Pierre-Loup... radv: fix depth transitions with layerCount = VK_REMAIN...
2017-01-06 Kenneth Graunkei965: Rework gl_TessLevel*[] handling to use NIR compac...
2017-01-06 Kenneth Graunkei965: Inline store_output helper in quads workaround...
2017-01-06 Kenneth Graunkenir: Make glsl_to_nir compact scalar TessLevel arrays.
2017-01-06 Kenneth Graunkei965: Make unify_interfaces not spread VARYING_BIT_TESS...
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Kenneth Graunkeglsl: Mark whole variable used for ClipDistance and...
2017-01-06 Kenneth Graunkeglsl: Override the # of varying slots for ClipDistance...
2017-01-06 Kenneth Graunkeglsl: Create and use a new ir_variable::count_attribute...
2017-01-06 Marek Olšákgallium/radeon: use the internal clear_buffer callback...
2017-01-06 Roland Scheideggerllvmpipe: do transpose/untwiddle after conversion for...
2017-01-06 Roland Scheideggergallivm: generalize 4x4f->1x16ub special case conversion
2017-01-06 Roland Scheideggerllvmpipe: use alpha from already converted color if...
2017-01-06 Roland Scheideggerllvmpipe: use scalar load instead of vectors for small...
2017-01-06 Ian Romanicki965: Enable several GLES 3.1 extensions on HSW+
2017-01-06 Ian Romanicki965: Always set MaxViewports and related limits
2017-01-06 Marek Olšákwinsys/amdgpu: fix a race condition between fence updat...
2017-01-06 Marek Olšákradeonsi: add TC L2 prefetch for shaders and VBO descri...
2017-01-06 Marek Olšákradeonsi: add CP DMA flags for greater control over...
2017-01-06 Marek Olšákradeonsi: cleanly communicate which CP DMA packet is...
2017-01-06 Marek Olšákgallium/radeon: add new HUD query num-SDMA-IBs
2017-01-06 Marek Olšákgallium/radeon: rename the num-ctx-flushes query to...
2017-01-06 Marek Olšákradeonsi: add HUD queries for cache flush stats
2017-01-06 Marek Olšákradeonsi: don't count fast clears and prefetches into...
2017-01-06 Marek Olšákradeonsi: don't wait for compute shaders in texture_barrier
2017-01-06 Marek Olšákradeonsi: assume that a TES without POSITION precedes GS
2017-01-06 Marek Olšákradeonsi: unduplicate VS color export code
2017-01-06 Marek Olšákradeonsi: clean up more HAVE_LLVM #ifdefs
2017-01-06 Marek Olšákgallium/radeon: clean up HAVE_LLVM #ifdefs in r600_get_...
2017-01-06 Kenneth Graunkei965: Properly flush in hsw_pause_transform_feedback().
2017-01-06 Kenneth Graunkei965: Fix texturing in the vec4 TCS and GS backends.
2017-01-06 Tim Rowleyswr: [rasterizer core] rename OutputMerger functions
2017-01-06 Tim Rowleyswr: [rasterizer core] fix SIMD16 Transpose_16_16
2017-01-06 Tim Rowleyswr: [rasterizer core] fix SIMD16 output merger
2017-01-06 Tim Rowleyswr: [rasterizer core] fix SIMD16 PackTraits pack(...
2017-01-06 Tim Rowleyswr: [rasterizer core] fix SIMD16 transpose functions
2017-01-06 Tim Rowleyswr: [rasterizer core] whitespace adjustments
2017-01-06 Kenneth Graunkei965: Don't set EmitNoMainReturn.
2017-01-06 Eric Anholtvc4: Rewrite T image handling based on calling the...
2017-01-06 Eric Anholtvc4: Move the utile_width/height functions to header...
2017-01-06 Eric Anholtvc4: Make the load/store utile functions static.
2017-01-06 Eric Anholtvc4: Simplify the load/store utile functions.
2017-01-06 Eric Anholtvc4: Reuse a list function to simplify bufmgr code.
2017-01-06 Eric Anholtvc4: Flush the job early if we're referencing too many...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa: simplify sampler setting code
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to the precompile...
2017-01-06 Timothy Arcerimesa/glsl: remove hack to reset sampler units to zero
2017-01-06 Timothy Arcerii965: make use of new is_arb_asm flag
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerii965: pass gl_program directly to brw_compile_tes()
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to brw_nir_setup_g...
2017-01-06 Timothy Arcerii965: pass gl_program to brw_upload_ubo_surfaces()
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to brw_assign_comm...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-06 Timothy Arcerii965: get InfoLog and LinkStatus via the pointer in...
2017-01-06 Timothy Arcerii965: get shared_size from shader_info rather than...
2017-01-06 Timothy Arcerii965: stop depending on gl_shader_program for brw_compu...
2017-01-06 Timothy Arcerii965: pass gl_program to the brw_*_debug_recompile...
2017-01-05 Roland Scheideggergallivm: (trivial) fix typo bug with small AoS format...
2017-01-05 Roland Scheideggergallivm: implement aos unpack (to unorm8) for small...
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