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profile/ivi/mesa.git
2010-06-20
Vinson Lee
i965g: Fix setup of immediate types for gen4 disasm.
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2010-06-20
Marek Olšák
r300g: manually assign texture cache regions
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2010-06-20
Marek Olšák
r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
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2010-06-20
Marek Olšák
r300g: cleanup buffer_{from, get}_handle
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2010-06-20
Marek Olšák
r300g: cleanup includes
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2010-06-20
Marek Olšák
r300g: texture alignment code cleanup + use special...
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2010-06-19
Will Dyson
Revert "Fix image_matches_texture_obj() MaxLevel check"
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2010-06-19
Marek Olšák
r300g: fix random pixels appearing / incomplete rendering
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2010-06-19
Marek Olšák
r300g: output floats instead of halfs when passed throu...
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2010-06-19
Marek Olšák
r300g: fix clamp and mirror_clamp wrap modes when used...
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2010-06-19
Marek Olšák
r300g: more informative warning in END_CS
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2010-06-19
Marek Olšák
r300g: improve the ZTOP condition
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2010-06-19
Marek Olšák
r300g: fix up the CS size of the rasterizer state
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2010-06-19
Eric Anholt
intel: Finalize the miptree before mapping it for fallb...
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2010-06-19
Eric Anholt
i965: Fix the name of aa_coverage_slope in the improved...
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2010-06-18
Zack Rusin
graw: add two examples using new register files
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2010-06-18
Zack Rusin
gallium: add a temporary array register file
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2010-06-18
Zack Rusin
gallium: add a new register file - immediate array
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2010-06-18
José Fonseca
llvmpipe: Fix pointer dereference after free.
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2010-06-18
Roland Scheidegger
llvmpipe: limit the number of fragment shader variants...
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2010-06-18
Marek Olšák
r300g: fix hardlocks in occlusion queries
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2010-06-18
Marek Olšák
r300g: debug option for fake occlusion queries
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2010-06-17
Zack Rusin
draw: implement triangle strips with adjacency in geome...
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2010-06-17
Zack Rusin
draw: implement triangle lists with adjacency support...
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2010-06-17
Zack Rusin
draw: fix a silly error
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2010-06-17
Zack Rusin
draw: implement line strip adjacency
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2010-06-17
Zack Rusin
draw: implement lines with adjacency in geometry shaders
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2010-06-17
Zack Rusin
draw: validate stream output buffers
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2010-06-17
Zack Rusin
draw: fix some unsigned issue
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2010-06-17
Chia-I Wu
egl: s/EGL_DISPLAY/EGL_PLATFORM/.
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2010-06-17
Chia-I Wu
egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
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2010-06-17
Chia-I Wu
st/egl: Build sw/fbdev winsys for fbdev backend.
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2010-06-17
Marek Olšák
r300g: more reasonable MSPOS defaults in error path
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2010-06-17
Marek Olšák
r300g: fix surface leaks
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2010-06-17
Corbin Simpson
gallium/docs: GLSL glossary entry.
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2010-06-17
Corbin Simpson
gallium/docs: Explain DFRACEXP/DLDEXP.
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2010-06-17
Corbin Simpson
gallium/docs: Remove unneeded "doubles", add double...
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2010-06-17
Corbin Simpson
gallium/docs: Label opcodes by capability bits.
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2010-06-17
Corbin Simpson
gallium/docs: R and RG texture swizzles.
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2010-06-17
Corbin Simpson
gallium/docs: Flesh out the distro information.
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2010-06-17
Corbin Simpson
gallium/docs: Fix RST error.
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2010-06-17
Vinson Lee
r300g: Fix uninitialized variable warnings in error...
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2010-06-17
Vinson Lee
intel: Remove unnecessary headers.
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2010-06-16
Zack Rusin
draw: make sure we correctly iterate over output buffer...
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2010-06-16
Zack Rusin
graw: remove wrong test
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2010-06-16
Zack Rusin
draw: add stream output decomposition file
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2010-06-16
Zack Rusin
draw: rewrite stream output to handle all the dark...
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2010-06-16
Zack Rusin
translate: don't crash on elts paths with instances
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2010-06-16
Corbin Simpson
r300g: Fix up resolve.
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2010-06-16
Corbin Simpson
r300g: Fix MSAA state size.
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2010-06-16
Corbin Simpson
r300g: Don't multisample non-32-bpp render targets.
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2010-06-16
Corbin Simpson
r300g: Finish resolve function.
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2010-06-16
Corbin Simpson
r300g: Add resource resolve function.
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2010-06-16
Corbin Simpson
r300g: Moar MSAA setup.
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2010-06-16
Corbin Simpson
r300g: Fix indentation.
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2010-06-16
Corbin Simpson
r300g: Old MSAA code from before gallium-msaa.
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2010-06-16
Alan Hourihane
util: add alloc check
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2010-06-16
Alan Hourihane
draw: add alloc check
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2010-06-16
Henri Verbeet
r600: GL_COORD_REPLACE state is only relevant when...
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2010-06-16
Marc
r600: fix warnings
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2010-06-16
Dan Nicholson
osmesa: always build standalone for internal symbols
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2010-06-16
Alan Hourihane
draw: handle some out of memory conditions
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2010-06-16
Zack Rusin
graw: add a gs test for non-sequential inputs
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2010-06-16
Vinson Lee
draw: Remove unnecessary headers.
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2010-06-15
Zack Rusin
gs: make sure we end primitives when finishing executin...
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2010-06-15
Zack Rusin
draw/gs: make sure gs works with elts and doesn't overr...
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2010-06-15
Kristian Høgsberg
mesa: Allow querying the system FBO in GetFramebufferAt...
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2010-06-15
Zack Rusin
graw: test multiple cb's in geometry shaders
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2010-06-15
Zack Rusin
graw: fix setup for multiple constant buffers
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2010-06-15
Zack Rusin
draw: run the pipeline with the correct number of verts
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2010-06-15
Zack Rusin
draw: fix primitive indexing in the pipeline
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2010-06-15
Zack Rusin
draw: finish the new pipeline setup
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2010-06-15
Zack Rusin
softpipe/gs: fix a crash when a gs isn't present
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2010-06-15
Keith Whitwell
draw wip
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2010-06-15
Vinson Lee
i965: Remove unnecessary header.
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2010-06-14
Marek Olšák
r300g: initialize US_CODE_BANK on r4xx
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2010-06-14
Eric Anholt
i965: Fix surface state dumping with INTEL_DEBUG=batch.
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2010-06-14
Zhenyu Wang
i965: correct the gen6 line stipple enable define.
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2010-06-14
Eric Anholt
intel: Remove long-dead comment about releasing texture...
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2010-06-14
José Fonseca
gallivm: Omit references to NoFramePointerElimNonLeaf
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2010-06-14
José Fonseca
util: Use int type for format field width.
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2010-06-14
José Fonseca
gallivm: Override some of the default target options.
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2010-06-14
José Fonseca
gallivm: Use func_to_pointer().
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2010-06-14
José Fonseca
util: Add a func_to_pointer util function too.
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2010-06-14
Zack Rusin
graw: small fixups for the gs examples
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2010-06-14
Marek Olšák
r300g: fix uploading RC state shader constants on r3xx
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2010-06-14
Marek Olšák
r300g: drop begin_cs/end_cs
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2010-06-14
Marek Olšák
r300g: rewrite occlusion queries
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2010-06-14
Marek Olšák
r300g: emit viewport state as a dword table
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2010-06-14
Marek Olšák
r300g: subclass pipe_surface
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2010-06-14
Marek Olšák
r300g: simplify reloc macros
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2010-06-13
Marek Olšák
r300g: count CS dwords on debug builds only
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2010-06-13
Marek Olšák
r300g: optimize emission of fragment shader constants
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2010-06-13
Marek Olšák
r300g: turn fragment shader into a CB
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2010-06-13
Marek Olšák
r300g: turn depth stencil state into a CB
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2010-06-13
Marek Olšák
r300g: turn clip state into a CB
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2010-06-13
Marek Olšák
r300g: turn blend color into a CB
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2010-06-13
Marek Olšák
r300g: turn blend state into a CB
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2010-06-13
Marek Olšák
r300g: add API for building command buffers
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2010-06-13
Marek Olšák
r300g: inline FLUSH_CS
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