profile/ivi/mesa.git
2010-06-20 Vinson Leei965g: Fix setup of immediate types for gen4 disasm.
2010-06-20 Marek Olšákr300g: manually assign texture cache regions
2010-06-20 Marek Olšákr600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
2010-06-20 Marek Olšákr300g: cleanup buffer_{from, get}_handle
2010-06-20 Marek Olšákr300g: cleanup includes
2010-06-20 Marek Olšákr300g: texture alignment code cleanup + use special...
2010-06-19 Will DysonRevert "Fix image_matches_texture_obj() MaxLevel check"
2010-06-19 Marek Olšákr300g: fix random pixels appearing / incomplete rendering
2010-06-19 Marek Olšákr300g: output floats instead of halfs when passed throu...
2010-06-19 Marek Olšákr300g: fix clamp and mirror_clamp wrap modes when used...
2010-06-19 Marek Olšákr300g: more informative warning in END_CS
2010-06-19 Marek Olšákr300g: improve the ZTOP condition
2010-06-19 Marek Olšákr300g: fix up the CS size of the rasterizer state
2010-06-19 Eric Anholtintel: Finalize the miptree before mapping it for fallb...
2010-06-19 Eric Anholti965: Fix the name of aa_coverage_slope in the improved...
2010-06-18 Zack Rusingraw: add two examples using new register files
2010-06-18 Zack Rusingallium: add a temporary array register file
2010-06-18 Zack Rusingallium: add a new register file - immediate array
2010-06-18 José Fonsecallvmpipe: Fix pointer dereference after free.
2010-06-18 Roland Scheideggerllvmpipe: limit the number of fragment shader variants...
2010-06-18 Marek Olšákr300g: fix hardlocks in occlusion queries
2010-06-18 Marek Olšákr300g: debug option for fake occlusion queries
2010-06-17 Zack Rusindraw: implement triangle strips with adjacency in geome...
2010-06-17 Zack Rusindraw: implement triangle lists with adjacency support...
2010-06-17 Zack Rusindraw: fix a silly error
2010-06-17 Zack Rusindraw: implement line strip adjacency
2010-06-17 Zack Rusindraw: implement lines with adjacency in geometry shaders
2010-06-17 Zack Rusindraw: validate stream output buffers
2010-06-17 Zack Rusindraw: fix some unsigned issue
2010-06-17 Chia-I Wuegl: s/EGL_DISPLAY/EGL_PLATFORM/.
2010-06-17 Chia-I Wuegl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
2010-06-17 Chia-I Wust/egl: Build sw/fbdev winsys for fbdev backend.
2010-06-17 Marek Olšákr300g: more reasonable MSPOS defaults in error path
2010-06-17 Marek Olšákr300g: fix surface leaks
2010-06-17 Corbin Simpsongallium/docs: GLSL glossary entry.
2010-06-17 Corbin Simpsongallium/docs: Explain DFRACEXP/DLDEXP.
2010-06-17 Corbin Simpsongallium/docs: Remove unneeded "doubles", add double...
2010-06-17 Corbin Simpsongallium/docs: Label opcodes by capability bits.
2010-06-17 Corbin Simpsongallium/docs: R and RG texture swizzles.
2010-06-17 Corbin Simpsongallium/docs: Flesh out the distro information.
2010-06-17 Corbin Simpsongallium/docs: Fix RST error.
2010-06-17 Vinson Leer300g: Fix uninitialized variable warnings in error...
2010-06-17 Vinson Leeintel: Remove unnecessary headers.
2010-06-16 Zack Rusindraw: make sure we correctly iterate over output buffer...
2010-06-16 Zack Rusingraw: remove wrong test
2010-06-16 Zack Rusindraw: add stream output decomposition file
2010-06-16 Zack Rusindraw: rewrite stream output to handle all the dark...
2010-06-16 Zack Rusintranslate: don't crash on elts paths with instances
2010-06-16 Corbin Simpsonr300g: Fix up resolve.
2010-06-16 Corbin Simpsonr300g: Fix MSAA state size.
2010-06-16 Corbin Simpsonr300g: Don't multisample non-32-bpp render targets.
2010-06-16 Corbin Simpsonr300g: Finish resolve function.
2010-06-16 Corbin Simpsonr300g: Add resource resolve function.
2010-06-16 Corbin Simpsonr300g: Moar MSAA setup.
2010-06-16 Corbin Simpsonr300g: Fix indentation.
2010-06-16 Corbin Simpsonr300g: Old MSAA code from before gallium-msaa.
2010-06-16 Alan Hourihaneutil: add alloc check
2010-06-16 Alan Hourihanedraw: add alloc check
2010-06-16 Henri Verbeetr600: GL_COORD_REPLACE state is only relevant when...
2010-06-16 Marcr600: fix warnings
2010-06-16 Dan Nicholsonosmesa: always build standalone for internal symbols
2010-06-16 Alan Hourihanedraw: handle some out of memory conditions
2010-06-16 Zack Rusingraw: add a gs test for non-sequential inputs
2010-06-16 Vinson Leedraw: Remove unnecessary headers.
2010-06-15 Zack Rusings: make sure we end primitives when finishing executin...
2010-06-15 Zack Rusindraw/gs: make sure gs works with elts and doesn't overr...
2010-06-15 Kristian Høgsbergmesa: Allow querying the system FBO in GetFramebufferAt...
2010-06-15 Zack Rusingraw: test multiple cb's in geometry shaders
2010-06-15 Zack Rusingraw: fix setup for multiple constant buffers
2010-06-15 Zack Rusindraw: run the pipeline with the correct number of verts
2010-06-15 Zack Rusindraw: fix primitive indexing in the pipeline
2010-06-15 Zack Rusindraw: finish the new pipeline setup
2010-06-15 Zack Rusinsoftpipe/gs: fix a crash when a gs isn't present
2010-06-15 Keith Whitwelldraw wip
2010-06-15 Vinson Leei965: Remove unnecessary header.
2010-06-14 Marek Olšákr300g: initialize US_CODE_BANK on r4xx
2010-06-14 Eric Anholti965: Fix surface state dumping with INTEL_DEBUG=batch.
2010-06-14 Zhenyu Wangi965: correct the gen6 line stipple enable define.
2010-06-14 Eric Anholtintel: Remove long-dead comment about releasing texture...
2010-06-14 José Fonsecagallivm: Omit references to NoFramePointerElimNonLeaf
2010-06-14 José Fonsecautil: Use int type for format field width.
2010-06-14 José Fonsecagallivm: Override some of the default target options.
2010-06-14 José Fonsecagallivm: Use func_to_pointer().
2010-06-14 José Fonsecautil: Add a func_to_pointer util function too.
2010-06-14 Zack Rusingraw: small fixups for the gs examples
2010-06-14 Marek Olšákr300g: fix uploading RC state shader constants on r3xx
2010-06-14 Marek Olšákr300g: drop begin_cs/end_cs
2010-06-14 Marek Olšákr300g: rewrite occlusion queries
2010-06-14 Marek Olšákr300g: emit viewport state as a dword table
2010-06-14 Marek Olšákr300g: subclass pipe_surface
2010-06-14 Marek Olšákr300g: simplify reloc macros
2010-06-13 Marek Olšákr300g: count CS dwords on debug builds only
2010-06-13 Marek Olšákr300g: optimize emission of fragment shader constants
2010-06-13 Marek Olšákr300g: turn fragment shader into a CB
2010-06-13 Marek Olšákr300g: turn depth stencil state into a CB
2010-06-13 Marek Olšákr300g: turn clip state into a CB
2010-06-13 Marek Olšákr300g: turn blend color into a CB
2010-06-13 Marek Olšákr300g: turn blend state into a CB
2010-06-13 Marek Olšákr300g: add API for building command buffers
2010-06-13 Marek Olšákr300g: inline FLUSH_CS
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