platform/upstream/mesa.git
2022-02-02 Alyssa Rosenzweigpan/va: Vectorize 8->16-bit conversions
2022-02-02 Alyssa Rosenzweigpan/va: Fix lane select for [US]_TO_[USF]32
2022-02-02 Alyssa Rosenzweigpan/va: Fix MKVEC.v2i16 lane select
2022-02-02 Alyssa Rosenzweigpan/va: Test LD_TILE assembly
2022-02-02 Alyssa Rosenzweigpan/va: Add missing fields to LD_TILE
2022-02-02 Alyssa Rosenzweigpan/va: Add missing <clamp/> to V2F32_TO_V2F16
2022-02-02 Alyssa Rosenzweigpan/va: Add .absolute bit to BRANCHZI
2022-02-02 Lionel Landwerlinanv: Update VK_KHR_fragment_shading_rate for newer HW
2022-02-02 Lionel Landwerlinanv/pass: rely on precomputed dynamic rendering pass...
2022-02-02 Lionel Landwerlinanv: force primitive shading rate write in last geometr...
2022-02-02 Lionel Landwerlinintel/compiler: add primitive rate output support
2022-02-02 Lionel Landwerlinintel/compiler: add a new pass to lower shading rate...
2022-02-02 Lionel Landwerlinnir/builder: add ishl_imm helper
2022-02-02 Lionel Landwerlinisl: disable CPB surface compression
2022-02-02 Lionel Landwerlinisl: add support for coarse pixel control surfaces
2022-02-02 Lionel Landwerlinintel/dev: details CPS feature support
2022-02-02 Lionel Landwerlingenxml: add new 3DSTATE_PS_EXTRA bit
2022-02-02 Lionel Landwerlingenxml: gen12.5 changes for CPS
2022-02-02 Lionel Landwerlincompiler: add VARYING bit for primitive shading rate
2022-02-02 Filip Gawinr300: replace recursive calls with loops
2022-02-02 Nanley Cheryintel/isl: Add more PRM text for HiZ/STC requirement
2022-02-02 Nanley Cheryintel/isl: Fix depth buffer TiledSurface programming
2022-02-02 Nanley Cheryintel/isl: Simplify Z-buffer tiling config during emit
2022-02-02 Shmerldocs/features: Add VK_KHR_acceleration_structure, VK_KH...
2022-02-02 Chia-I Wuvenus: update venus-protocol to 1.3.204
2022-02-02 Emma Anholtr300/r600: Add drm-shim support.
2022-02-02 Emma Anholtr300: Disable fp16 and int16 in swtcl vertex shaders.
2022-02-01 Iván Brianoanv: Report the right conformance version
2022-02-01 Iván Brianoanv: Handle resolveImageLayout on dynamic rendering
2022-02-01 Mike Blumenkrantzdocs: update features/relnotes for zink sparse texture...
2022-02-01 Mike Blumenkrantzzink: ARB_sparse_texture_clamp
2022-02-01 Samuel Pitoisetradv/winsys: fix missing buffer_make_resident() for...
2022-02-01 Caio Oliveiracompiler, intel: Add gl_shader_stage_is_mesh()
2022-02-01 Danylo Piliaievir3: opt_deref in opt loop to remove unnecessary tex...
2022-02-01 Connor Abbottir3,tu: Enable subgroup shuffles and relative shuffles
2022-02-01 Connor Abbottir3/cp: ir3: Prevent propagating shared regs out of...
2022-02-01 Connor Abbottir3: Rewrite (jp) insertion
2022-02-01 Connor Abbottir3: Fix copy-paste mistakes in ir3_block_remove_physic...
2022-02-01 Connor Abbottnir: Add support for lowering shuffle to a waterfall...
2022-02-01 Connor Abbottnir/lower_subgroups: Rename lower_shuffle to lower_rela...
2022-02-01 Emma Anholtturnip: Store the computed iova in the tu_image.
2022-02-01 Emma Anholtturnip: Store the computed iova in the tu_buffer.
2022-02-01 Rhys Perryaco: fix v_mac_legacy_f32
2022-02-01 Qiang Yuradeonsi: enable ARB_sparse_texture_clamp
2022-02-01 Qiang Yuglsl/nir: convert ir_texture->clamp to nir
2022-02-01 Qiang Yuglsl: add ARB_sparse_texture_clamp builtin functions
2022-02-01 Qiang Yuglsl: _textureCubeArrayShadow support clamp
2022-02-01 Qiang Yuglsl: _texture support clamp parameter
2022-02-01 Qiang Yuglsl: ir_texture add clamp field
2022-02-01 Qiang Yuglsl: add ARB_sparse_texture_clamp extension
2022-02-01 Qiang Yumesa: add ARB_sparse_texture_clamp extension
2022-02-01 Qiang Yugallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD
2022-02-01 Lionel Landwerlinutil/utrace: make generated code a tiny bit nicer to...
2022-02-01 Lionel Landwerlinutil/u_trace: make mako conditional code easier to...
2022-02-01 Lionel Landwerlinintel/tracepoint: simplify tracepoint descriptions
2022-02-01 Simon Servulkan/wsi/wayland: remove format switch from wl_shm_fo...
2022-02-01 Simon Servulkan/wsi/wayland: use DRM_FORMAT_INVALID
2022-02-01 Simon Servulkan/wsi/wayland: use enum wl_shm_format
2022-02-01 Lionel Landwerlindocs: update INTEL_DEBUG environment variable documentation
2022-02-01 Iago Toral... v3dv: don't submit noop job if there is nothing to...
2022-02-01 Chia-I Wuglthread: call _mesa_glthread_BindBuffer unconditionally
2022-02-01 Mike Blumenkrantzmesa: stop truncating MESA_GLSL=dump
2022-02-01 Mike Blumenkrantzaux/vbuf: add fastpath for skipping identical vbuf...
2022-02-01 Mike Blumenkrantzaux/vbuf: move mask-clearing for vbuf updates after...
2022-02-01 Mike Blumenkrantzaux/vbuf: use local var for modifying unaligned_vb_mask...
2022-02-01 Paulo Zanoniiris: implement inter-context busy-tracking
2022-02-01 Paulo Zanoniiris: save some iris_syncobj_reference() calls at updat...
2022-01-31 Nanley Cheryiris: Return non-zero stride for clear color plane
2022-01-31 Nanley Cheryiris: Pick the right BO in iris_resource_get_param
2022-01-31 Nanley Cheryiris: Refactor a ternary in iris_resource_get_param
2022-01-31 Melissa Wenv3dv: move sems_info from event_wait job to wait_thread...
2022-01-31 Jesse Natalied3d12: ARB_transform_feedback3
2022-01-31 Jesse Natalied3d12: Handle indexed queries
2022-01-31 Jesse Natalied3d12: Fix xfb varying matching for vars with location_frac
2022-01-31 Jesse Natalied3d12: Unpack multi-stream varyings
2022-01-31 Jesse Nataliemicrosoft/compiler: Support multiple GS output streams
2022-01-31 Jesse Nataliemicrosoft/compiler: Correctly support I/O on variables...
2022-01-31 Jesse Natalied3d12: ARB_transform_feedback2
2022-01-31 Jesse Natalied3d12: Switch primitives-generated query to use XFB...
2022-01-31 Jesse Natalied3d12: Rewrite subquery logic
2022-01-31 Jesse Natalied3d12: Compute transform UBO0 is actually binding 1
2022-01-31 Jesse Natalied3d12: Implement DrawAuto aka DrawTransformFeedback
2022-01-31 Jesse Natalied3d12: Move "fake" SO buffer handling to compute transf...
2022-01-31 Jesse Natalied3d12: Move compute transform state save/restore to...
2022-01-31 Jesse Natalied3d12: Add a compute transform for draw auto
2022-01-31 Jesse Natalied3d12: Add a couple compute transforms for "fake" SO...
2022-01-31 Jesse Natalied3d12: Add a comment for what the existing compute...
2022-01-31 Jesse Natalied3d12: SO buffer filled size is only 32-bit
2022-01-31 Jesse Natalied3d12: Move indirect compute to real indirect dispatches
2022-01-31 Jesse Natalied3d12: Support transform feedback pause/resume
2022-01-31 Jesse Natalied3d12: Include SO buffer count as a PSO dirty bit
2022-01-31 Jesse Natalied3d12: Add UAV barriers for UAVs that are being used...
2022-01-31 Jesse Natalied3d12: Fix compute transform for multi-draw indirect...
2022-01-31 Jesse Nataliemicrosoft/compiler: Fix UAV resource ID counting for...
2022-01-31 Mike Blumenkrantzzink: use SpvScopeDevice over SpvScopeWorkgroup for...
2022-01-31 Mike Blumenkrantzzink: cast image atomic op params/results based on...
2022-01-31 Mike Blumenkrantzzink: add warning printf for drivers missing VK_EXT_sha...
2022-01-31 Mike Blumenkrantzzink: enable VK_EXT_shader_atomic_float
2022-01-31 Mike Blumenkrantzzink: handle swizzled offset/count values for shader...
2022-01-31 Boris Brezillonmicrosoft/spirv_to_dxil: Define idep_libspirv_to_dxil
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