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platform/upstream/mesa.git
2022-09-26
Marek Olšák
glthread: use GLenum16 for enums, but clamp it to 0xfff...
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2022-09-26
Marek Olšák
mesa: rename GL dispatch initialization functions to...
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2022-09-26
Marek Olšák
mesa: remove deprecated comments
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2022-09-26
Marek Olšák
api_hw_select_init_h.py: simplify the code
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2022-09-26
Marek Olšák
glapi: rename 'vtxfmt' to 'beginend' to make it clear
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2022-09-26
Marek Olšák
mesa: initialize OutsideBeginEnd directly instead of...
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2022-09-26
Marek Olšák
mesa: remove unused function _mesa_get_dispatch
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2022-09-26
Marek Olšák
mesa: don't restore the dispatch at the end of glCallList
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2022-09-26
Marek Olšák
vbo: don't call _glapi_set_dispatch for GL_COMPILE_AND_...
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2022-09-26
Marek Olšák
mesa: reorder and pack gl_buffer_object
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2022-09-26
Marek Olšák
mesa: remove unused gl_buffer_object::Data and Written
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2022-09-26
Marek Olšák
mesa: restructure bind_buffer_object for better performance
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2022-09-26
Marek Olšák
mesa: inline _mesa_handle_bind_buffer_gen and correct...
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2022-09-26
Marek Olšák
mesa: inline _mesa_reference_buffer_object
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2022-09-26
Marek Olšák
mesa: trivial simplifications in _mesa_reference_buffer...
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2022-09-26
Marek Olšák
mesa: clean up st_indirect_draw_vbo interface and callers
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2022-09-26
Marek Olšák
mesa: remove unused code using _mesa_prim
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2022-09-26
Marek Olšák
mesa: remove _mesa_draw_gallium_fallback by adapting...
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2022-09-26
Marek Olšák
mesa: replace ALLOC_PRIMS with persistently-allocated...
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2022-09-26
Friedrich Vock
radv: Build acceleration structures using BVH IR
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2022-09-26
Friedrich Vock
radv: Create pipelines for conversion meta shaders
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2022-09-26
Friedrich Vock
radv: Add conversion shader for leaf nodes
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2022-09-26
Friedrich Vock
radv: Add conversion shader for internal nodes
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2022-09-26
Friedrich Vock
radv: Add BVH IR types
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2022-09-26
Friedrich Vock
radv: Split CmdBuildAccelerationStructuresKHR into...
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2022-09-26
Friedrich Vock
radv: Rename internal node shader to lbvh_internal
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2022-09-26
Mike Blumenkrantz
zink: only emit runtime array for ssbos if present
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2022-09-26
Mike Blumenkrantz
zink: remove color_write_missing driver workaround
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2022-09-26
Mike Blumenkrantz
zink: allow reordered clear_buffer calls
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2022-09-26
Mike Blumenkrantz
zink: avoid overflow when clamping bufferviews
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2022-09-26
Mike Blumenkrantz
zink: name bo variables using bitsize
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2022-09-26
Mike Blumenkrantz
zink: fix handling for ssbos that are just runtime...
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2022-09-26
Mike Blumenkrantz
zink: fix sparse queue creation
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2022-09-26
Mike Blumenkrantz
zink: always unset var->data.explicit_xfb_buffer
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2022-09-26
Mike Blumenkrantz
zink: free vertex_state_cache on shutdown
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2022-09-26
Mike Blumenkrantz
zink: fix some batch tracking leaks
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2022-09-26
Mike Blumenkrantz
zink: add asserts to verify optimal key state
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2022-09-26
Mike Blumenkrantz
zink: copy optimal key always
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2022-09-26
Kenneth Graunke
iris: Ignore aux for copy_region source if there's...
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2022-09-26
Mike Blumenkrantz
lavapipe: propagate shader access info across libraries
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2022-09-26
Mike Blumenkrantz
lavapipe: set writemask for compute shader buffers
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2022-09-26
Sil Vilerino
d3d12: Replace size_t with uint64_t in d3d12_video_enco...
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2022-09-26
Mike Blumenkrantz
zink: unspaghettify some program update code
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2022-09-26
Mike Blumenkrantz
zink: be even more granular with optimal_key program...
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2022-09-26
Mike Blumenkrantz
zink: simplify bit tracking in zink_gfx_program_update()
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2022-09-26
Mike Blumenkrantz
zink: split dirty_shader_stages for gfx and compute
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2022-09-26
Mike Blumenkrantz
zink: use optimal_keys to massively reduce size of...
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2022-09-26
Mike Blumenkrantz
zink: add 'optimal_keys' handling for shader keys
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2022-09-26
Mike Blumenkrantz
zink: add some padding to small shader keys for byte...
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2022-09-26
Mike Blumenkrantz
zink: ALWAYS_INLINE bind_gfx_stage
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2022-09-26
Mike Blumenkrantz
zink: move to AoS for gfx program shader modules
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2022-09-26
Mike Blumenkrantz
zink: copy the non-dirty shader stages when updating...
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2022-09-26
Mike Blumenkrantz
zink: handle inline uniforms during first-time shader...
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2022-09-26
Mike Blumenkrantz
zink: remove a bunch of casts from shader key inlines
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2022-09-26
Mike Blumenkrantz
zink: wrap zink_shader_key_base access for nonseamless...
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2022-09-26
Mike Blumenkrantz
zink: check on init whether decomposed attrs are needed
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2022-09-26
Mike Blumenkrantz
zink: add a bool flag for decomposed vertex elements
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2022-09-26
Erik Faye-Lund
ci/crocus: update ci results
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2022-09-26
Rhys Perry
aco: mostly implement FS input loads on GFX11
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2022-09-26
Rhys Perry
aco/tests: add GFX11 assembly tests
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2022-09-26
Rhys Perry
aco: omit read-only memory_sync_info when printing
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2022-09-26
Rhys Perry
aco: add VINTERP instruction format
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2022-09-26
Rhys Perry
aco: add LDSDIR instruction format
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2022-09-26
Rhys Perry
aco: limit GFX11 to 128 VGPRs for now
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2022-09-26
Rhys Perry
aco: update assembler for GFX11
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2022-09-26
Rhys Perry
aco/gfx11: don't use more than 1 NSA dword
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2022-09-26
Rhys Perry
aco: add GFX11 opcode numbers
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2022-09-26
Rhys Perry
aco: fix assembly of MUBUF-to-LDS loads
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2022-09-26
Rhys Perry
aco: add reg() helper to assembler
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2022-09-26
Rhys Perry
aco: rename Interp_instruction to VINTRP_instruction
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2022-09-26
Ruijing Dong
radeonsi/vcn: support async
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2022-09-26
Yonggang Luo
aco: Fixes compiling error about char8_t with c++20
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2022-09-26
Daniel Schürmann
radv/rt: inline radv_rt_pipeline_create_() helper into...
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2022-09-26
Daniel Schürmann
radv/rt: create separate radv_rt_pipeline struct
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2022-09-26
Matt Coster
pvr: Fix assignment to ISP back_a.sref
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2022-09-26
Mike Blumenkrantz
radv: use direct access to last_vgt_api_stage_locs...
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2022-09-26
Mike Blumenkrantz
radv: store pointer to sgprs for last vertex stage
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_split_per_...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_split_var_...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_samplers
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_inte...
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2022-09-26
Marcin Ślusarz
nir: use nir_metadata_none instead of its value
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_frexp
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_fb_read
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_draw...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_clip...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_clip...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_clam...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_64bi...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_bool...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_bool...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_bool...
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2022-09-26
Marcin Ślusarz
nir: use nir_shader_instructions_pass in nir_lower_alu
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2022-09-26
Marcin Ślusarz
glsl: use nir_shader_instructions_pass in gl_nir_lower_...
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2022-09-26
Marcin Ślusarz
glsl: use nir_shader_instructions_pass in gl_nir_lower_...
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2022-09-26
Marcin Ślusarz
glsl: use nir_shader_instructions_pass in gl_nir_lower_...
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2022-09-26
Marcin Ślusarz
crocus: remove invalid nir_metadata_preserve from crocu...
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2022-09-26
Marcin Ślusarz
iris: remove invalid nir_metadata_preserve from iris_fi...
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2022-09-26
Marcin Ślusarz
radv: use nir_shader_instructions_pass in radv_nir_lowe...
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2022-09-26
Mike Blumenkrantz
radv: ALWAYS_INLINE radv_is_streamout_enabled()
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