platform/upstream/Vulkan-LoaderAndValidationLayers.git
2015-03-03 Tobin Ehlisglave: Fix from Peter to step by packet index
2015-03-03 Jeremy Hayesglave: Fix svg resize behavior.
2015-03-03 Ian ElliottWin: Cannot use the "dot" functionality yet on Windows.
2015-03-03 Mark Lobodzinskilayers: Made mem_tracker thread-safe
2015-03-03 Ian ElliottFix "xcb_nvidia.c" for use of the nulldrv.
2015-03-03 Ian ElliottTurn on ability to trace on Windows with NVIDIA driver.
2015-03-03 Piers DaniellAdd NOMINMAX and VC_EXTRALEAN to some windows files
2015-03-03 Piers DaniellImprove compatibility of XCB_nvidia and Source2
2015-03-03 Ian ElliottWin/xcb_nvidia: Remove compiler warnings with xcb_nvidia.
2015-03-03 Ian ElliottWin/glave: Remove new compiler warnings on Windows.
2015-03-03 Ian ElliottWin/glave: Compile/link the glvtrace_xgl64.dll library...
2015-03-03 Ian ElliottLinux: Must use "__linux__" instead of "PLATFORM_LINUX".
2015-03-03 Ian Elliottxcb_nvidia: Hack in ability to use registry instead...
2015-03-03 Chia-I Wudemos/cube: use a single layout
2015-03-03 Piers DaniellGet the trace player to work with Windows
2015-03-03 Ian Elliottxcb: Deal with case of getenv() returning NULL.
2015-03-03 Ian ElliottModify xcb_nvidia/nulldrv to also support nulldrv.
2015-03-03 Piers DaniellUpdate tri and cube with stage
2015-03-03 Jon AshburnRevert "misc: Add xglRecordMemoryRange entrypoint and...
2015-03-02 Tobin Ehlislayers: Update last global DS in DrawState when UpdateD...
2015-03-02 Tobin Ehlislayers: DrawState Cmd Buffer tracking improvements
2015-03-02 Jon Ashburnmisc: Add xglRecordMemoryRange entrypoint and use it...
2015-03-02 Peter Lohrmannglvdebug: Disable the timeline when replay is in progress.
2015-03-02 Peter Lohrmannglvdebug_xgl: Draw State Diagram and Command Buffer...
2015-03-02 Peter Lohrmannglvdebug: Add method for qcontroller to enable/disable...
2015-03-02 Peter Lohrmannglvdebug_xgl: Improve performance of appling settings...
2015-02-27 Peter Lohrmannglave: Set layer extension func pointers to NULL when...
2015-02-27 Courtney Goeltzenleu... layers: Issue endl at end of output
2015-02-27 Courtney Goeltzenleu... demos: Clean up renderpass and framebuffer
2015-02-27 Chia-I Wuintel: enable L3 cache
2015-02-27 Tobin Ehlislayers: In DrawState track last global pipe state and...
2015-02-27 Peter Lohrmannglvdebug: Minor clean up of the connection types betwee...
2015-02-27 Peter LohrmannMerge ReplayThread change with Detach Replay Window.
2015-02-27 Jeremy Hayesglave: Add "Detach" checkbox.
2015-02-27 Peter Lohrmannglvdebug: Move QReplayWorker into a separate thread.
2015-02-27 Mark Lobodzinskilayers: Fix null pointer reference in MemTracker
2015-02-27 Jeremy Hayesglave: Add command buffer diagram.
2015-02-27 Mark Lobodzinskilayers: Remove spurious assert.
2015-02-27 Mark Lobodzinskilayers: Fix MemTracker memory leak
2015-02-26 Tobin Ehlislayers: Correctly represent Descriptor-related arrays...
2015-02-26 Jon Ashburnglave: cleanup mem_info list as it shrinks during tracing
2015-02-26 Chia-I Wuintel: add intel_handle
2015-02-26 Chia-I Wuintel: add support for per-instance GPU enumeration
2015-02-26 Chia-I Wuintel: an XGL_INSTANCE is not an XGL_OBJECT
2015-02-26 Chia-I Wuintel: allow GPU re-enumeration
2015-02-26 Chia-I Wuintel: rename intel.c to instance.c
2015-02-26 Chia-I Wuintel: rename intel_gpa.c to gpa.c
2015-02-26 Chia-I Wuintel: move xglEnumerateLayers() to gpu.c
2015-02-26 Mark Lobodzinskilayer: Fixed options settings for generated layers...
2015-02-26 Chia-I Wuintel: fix waiting of present fences
2015-02-26 Mark Lobodzinskilayers: Fix Memtracker fence-related memory leak
2015-02-26 Ian ElliottWin: Fix compilation error on Windows (xgl_helper.py).
2015-02-26 Ian ElliottWin: layers (draw_state.c): Fix compilation error on...
2015-02-26 Courtney Goeltzenleu... layers: Track WsiCreatePresentableImage image object
2015-02-26 Courtney Goeltzenleu... layers: Do not track PHYSICAL_GPUS
2015-02-26 Courtney Goeltzenleu... layers: Do not track Queue objects
2015-02-26 Courtney Goeltzenleu... layers: flush logged output so it's visible immediately
2015-02-26 Courtney Goeltzenleu... demos: Clean up objects after cmd buf built
2015-02-26 Courtney Goeltzenleu... demos: Update to single layout
2015-02-26 Courtney Goeltzenleu... intel: use buffer type memory for linear formats
2015-02-26 Courtney Goeltzenleu... demos: Be sure to initialize pNext
2015-02-26 Courtney Goeltzenleu... demos: Bug fix: Unbind image object
2015-02-26 Courtney Goeltzenleu... demos: Be sure to request correct memory type
2015-02-26 Courtney Goeltzenleu... demos: Add use_staging option
2015-02-26 Courtney Goeltzenleu... cube: Use staging buffer for texture upload
2015-02-26 Courtney Goeltzenleu... demos: Integrate feedback from NVIDIA
2015-02-26 Courtney Goeltzenleu... demos: Refactor to simplify and optimize
2015-02-26 Courtney Goeltzenleu... intel: linear images require buffer type memory
2015-02-25 Jon Ashburnlayers: Check for NULL pointer with dynamic_display()
2015-02-25 Jon Ashburnglave: Fix locking of mem_info entries in UnmapMemory
2015-02-25 Tobin Ehlislayers: Fix DrawState buffer over-run when clearing...
2015-02-25 Tobin Ehlislayers: Drawstate color descriptor edges and correctly...
2015-02-25 Mark Lobodzinskilayers: Fix layer config file options
2015-02-25 Mark Lobodzinskilayers: Validation check for CPU_VISIBLE bit set on...
2015-02-25 Tobin Ehlislayers: Fix uninitialized variable in DrawState.
2015-02-25 Chia-I Wuupdate BUILD.md for imported libdrm
2015-02-25 Tobin Ehlisglave: For color array params, correctly size trace...
2015-02-25 Chia-I Wuintel: use unlimited VMA cache
2015-02-25 Chia-I Wuintel: use intel_bo_map_async() for xglMapMemory()
2015-02-25 Chia-I Wuintel: add intel_bo_map_async()
2015-02-25 Chia-I Wucmake: remove unused FindDRM.cmake
2015-02-25 Chia-I Wuintel: add and link with libintelkmd.a
2015-02-25 Chia-I Wuintel: import stripped-down libdrm-2.4.59-23-g1f73578
2015-02-25 Chia-I Wuintel: remove libdrm dependency from libintelcompiler.a
2015-02-24 Peter Lohrmannglvdebug_xgl: String replace of xgl to vk and XGL to...
2015-02-24 Cody Northropcompiler: Start using SIMD16 fragment shaders
2015-02-24 Chia-I Wudemos/cube: use a single layout
2015-02-24 Courtney Goeltzenleu... demos: Updated tri to use staging buffer for texture
2015-02-24 Courtney Goeltzenleu... cube: Fix leaking resources
2015-02-24 Tobin Ehlislayers: Add simple Cmd Buffer dot file dump to DrawState
2015-02-24 Tobin Ehlislayers: For ParamChecker, verify struct ptrs aren't...
2015-02-24 Mark Lobodzinskilayers: Remove destroyed/freed objects from both object...
2015-02-24 Jeremy Hayesglvdebug: Enable/disable draw state widget.
2015-02-24 Peter Lohrmannglvdebug: ReplayWorker now properly cleans up the ...
2015-02-24 Peter Lohrmannglvdebug: Resize text and items on Timeline.
2015-02-24 Peter Lohrmannglvdebug: Close currently open trace files before tryin...
2015-02-24 Peter Lohrmannglvdebug: ThreadIds are uint32_t, not int.
2015-02-24 Peter Lohrmannglvdebug: Timeline now resizes properly when the window...
2015-02-24 Peter Lohrmannglvdebug_xgl: Remove pipeline_dump files in more places.
2015-02-24 Jeremy Hayesglvdebug: Add option for separate replay window.
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