platform/upstream/mesa.git
2022-01-24 Dave Airliemesa/st: move render/finish_render texture in to mesa.
2022-01-24 Dave Airliemesa/st: merge framebuffer objects from st to mesa
2022-01-24 Dave Airliemesa/st: move some renderbuffer code into mesa
2022-01-24 Dave Airliemesa/st: merge st_renderbuffer into gl_renderbuffer.
2022-01-24 Jesse Nataliemesa/st: Lower user clip planes for tess eval too
2022-01-24 Alyssa Rosenzweigpan/decode: Fix missing newlines in error messages
2022-01-24 Alyssa Rosenzweigpan/bi: Pull BLEND precolouring out of per-dest loop
2022-01-24 Alyssa Rosenzweigpanfrost: Only cull polygons
2022-01-24 Alyssa Rosenzweigpanfrost: Use u_reduced_prim for primitive checks
2022-01-24 Rob Clarkfreedreno/a5xx: Fix clip_mask
2022-01-24 Rob Clarkfreedreno/a6xx: Fix clip_mask
2022-01-24 Rob Clarkfreedreno: Add FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE
2022-01-24 Rob Clarkfreedreno: Pass shader cache key instead of shader key
2022-01-24 Rob Clarkmesa/st: Lowered ucp should still mark rast state dirty
2022-01-24 Alyssa Rosenzweigagx: Lower UBO loads to use per-element indexing
2022-01-24 Rohan Gargdocs: Update features and new_features for anv
2022-01-24 Iago Toral... v3dv: implement VK_KHR_driver_properties
2022-01-24 Bas Nieuwenhuizenradv: Remove VK_EXT_display_control support in favor...
2022-01-24 Bas Nieuwenhuizenanv: Remove VK_EXT_display_control support in favor...
2022-01-24 Bas Nieuwenhuizenvulkan/wsi/display: Add common implementation of VK_EXT...
2022-01-24 Rohan Garganv: Enable VK_VALVE_mutable_descriptor_type
2022-01-24 Jianxun Zhanganv: refactor queue chain
2022-01-24 Iago Toral... broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTI...
2022-01-24 Samuel Pitoisetradv: stop checking if pipelines are NULL during draws...
2022-01-24 Kenneth Graunkeiris: Directly access BOs rather than using iris_resour...
2022-01-24 Iago Toral... docs/features: flag VK_KHR_create_renderpass2 as implem...
2022-01-24 Samuel Pitoisetradv: do not restore NULL compute pipelines after meta...
2022-01-24 Samuel Pitoisetradv/winsys: set GTT_WC flag for CS IBs on GFX6
2022-01-24 Samuel Pitoisetradv: fix copying VRS rates if the ds attachment uses...
2022-01-24 Samuel Pitoisetradv: fix copying VRS rates to HTILE if the depth/stenc...
2022-01-24 Samuel Pitoisetradv: disable attachmentFragmentShadingRate for RADV_DE...
2022-01-24 Sagar Ghugeintel/genxml: Add Un-Typed Data-Port Cache Flush field...
2022-01-24 Sagar Ghugeintel/genxml: Add L1 Cache Control bit field
2022-01-24 Thomas H.P... ci: clean up debian-android no-error list
2022-01-24 Bas Nieuwenhuizenutil/fossilize_db: Fix double free in error handling.
2022-01-21 Francisco Jereziris/xehp: Implement workaround for 3D texturing+anisot...
2022-01-21 Jesse Nataliedocs: Update d3d12 features
2022-01-21 Jesse Natalied3d12: Set sample-rate shading and GLSL 400 caps
2022-01-21 Jesse Natalied3d12: When mapping a non-directly-mappable resource...
2022-01-21 Jesse Natalied3d12: Support dynamic UBO/SSBO indexing
2022-01-21 Jesse Natalied3d12: Run point sprite lowering pass on multi-stream...
2022-01-21 Jesse Natalied3d12: Apply GS point sprite lowering to fixed-function...
2022-01-21 Jesse Natalied3d12: Report number of GS streams
2022-01-21 Jesse Natalied3d12: Temp resources for same-resource copies can...
2022-01-21 Jesse Natalied3d12: Relax multisampling direct copy requirements
2022-01-21 Jesse Natalied3d12: Modify shaders when MSAA is disabled
2022-01-21 Jesse Natalied3d12: Report sample positions
2022-01-21 Jesse Natalied3d12: Lower load_sample_pos to load_sample_pos_at_id
2022-01-21 Jesse Natalied3d12: Sample mask output needs to be uint-typed
2022-01-21 Jesse Nataliemicrosoft/compiler: Lower helper invocations
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle msb/lsb/bfrev
2022-01-21 Jesse Nataliemicrosoft/compiler: Use ibfe/ubfe for bitfield extract...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle bitfield_insert
2022-01-21 Jesse Nataliemicrosoft/compiler: Emit samplers as array types
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_invocation_id for GS...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle tex texture/sampler offset...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle input coverage
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle textureGatherCmp
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle 'pull model' explicit interp...
2022-01-21 Jesse Nataliemicrosoft/compiler: Always have at least one GS active...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_sample_pos_at_id
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle variables declared per-sample
2022-01-21 Jesse Natalieci/windows: Use 2 container stages
2022-01-21 Ian Romanickmesa: OpenGL ES 1.1 is not optional
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_point_parameters is...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_func_separate...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_color is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_depth_texture is not...
2022-01-21 Jordan Crouseturnip: Update the msm_kgsl.h header with the sanitized...
2022-01-21 Connor Abbotttu/blit: Don't set CLAMPENABLE in sampler for 3d path
2022-01-21 Connor Abbottfreedreno/a6xx: Name texture descriptor bit
2022-01-21 Nanley Cheryintel/isl: Allow creating MCS in Tile4 memory
2022-01-21 Nanley Cheryintel/gen125.xml: Increase Auxiliary Surface Pitch
2022-01-21 Nanley CheryRevert "intel/isl: Don't reconfigure aux surfaces for...
2022-01-21 Nanley Cheryintel/isl: Strengthen MCS SINT format restriction
2022-01-21 Nanley Cheryintel/isl: Don't check pitch in isl_surf_get_mcs_surf
2022-01-21 Samuel Pitoisetradv: optimize CPU overhead of si_cp_dma_prefetch(...
2022-01-21 Adam Jacksonwsi/x11: Avoid a class of deadlocks in the WSI queue...
2022-01-21 Bas NieuwenhuizenRevert "nir/algebraic: distribute fmul(fadd(a, b),...
2022-01-21 Charles BakerRevert "zink: handle vertex buffer offset overflows"
2022-01-21 Rhys Perryradv: use 8x4 workgroups for wave32 RT
2022-01-21 Rhys Perryradv: use wave32 for raytracing
2022-01-21 Rhys Perryradv: fix raytracing with wave32
2022-01-21 Charles Bakerzink: Set vertex binding stride without dynamic state...
2022-01-21 Charles Bakerzink: Avoid redundant cast to uint on PackHalf2x16...
2022-01-21 Charles Bakerzink: Output PackHalf2x16 to uint not float
2022-01-21 Rhys Perryac/nir: use shorter builder names
2022-01-21 Rhys Perryac/nir: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryac/nir: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing an align_offset to intrinsic...
2022-01-21 Rhys Perryradv: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perrynir/builder: assume scalar alignment if not provided
2022-01-21 Rhys Perrynir/builder: set write mask if not provided
2022-01-21 Alejandro Piñeirov3dv: check correct format when load/storing on a depth...
2022-01-21 Alejandro Piñeirov3dv: remove unused v3dv_descriptor_map_get_texture_format
2022-01-21 Melissa Wenv3dv: signal fence when all submitted jobs complete...
2022-01-21 Melissa Wenv3dv: process signal semaphores in the very last job
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