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platform/upstream/mesa.git
2022-01-24
Dave Airlie
mesa/st: move render/finish_render texture in to mesa.
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2022-01-24
Dave Airlie
mesa/st: merge framebuffer objects from st to mesa
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2022-01-24
Dave Airlie
mesa/st: move some renderbuffer code into mesa
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2022-01-24
Dave Airlie
mesa/st: merge st_renderbuffer into gl_renderbuffer.
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2022-01-24
Jesse Natalie
mesa/st: Lower user clip planes for tess eval too
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2022-01-24
Alyssa Rosenzweig
pan/decode: Fix missing newlines in error messages
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2022-01-24
Alyssa Rosenzweig
pan/bi: Pull BLEND precolouring out of per-dest loop
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2022-01-24
Alyssa Rosenzweig
panfrost: Only cull polygons
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2022-01-24
Alyssa Rosenzweig
panfrost: Use u_reduced_prim for primitive checks
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2022-01-24
Rob Clark
freedreno/a5xx: Fix clip_mask
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2022-01-24
Rob Clark
freedreno/a6xx: Fix clip_mask
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2022-01-24
Rob Clark
freedreno: Add FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE
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2022-01-24
Rob Clark
freedreno: Pass shader cache key instead of shader key
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2022-01-24
Rob Clark
mesa/st: Lowered ucp should still mark rast state dirty
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2022-01-24
Alyssa Rosenzweig
agx: Lower UBO loads to use per-element indexing
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2022-01-24
Rohan Garg
docs: Update features and new_features for anv
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2022-01-24
Iago Toral...
v3dv: implement VK_KHR_driver_properties
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2022-01-24
Bas Nieuwenhuizen
radv: Remove VK_EXT_display_control support in favor...
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2022-01-24
Bas Nieuwenhuizen
anv: Remove VK_EXT_display_control support in favor...
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2022-01-24
Bas Nieuwenhuizen
vulkan/wsi/display: Add common implementation of VK_EXT...
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2022-01-24
Rohan Garg
anv: Enable VK_VALVE_mutable_descriptor_type
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2022-01-24
Jianxun Zhang
anv: refactor queue chain
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2022-01-24
Iago Toral...
broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTI...
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2022-01-24
Samuel Pitoiset
radv: stop checking if pipelines are NULL during draws...
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2022-01-24
Kenneth Graunke
iris: Directly access BOs rather than using iris_resour...
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2022-01-24
Iago Toral...
docs/features: flag VK_KHR_create_renderpass2 as implem...
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2022-01-24
Samuel Pitoiset
radv: do not restore NULL compute pipelines after meta...
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2022-01-24
Samuel Pitoiset
radv/winsys: set GTT_WC flag for CS IBs on GFX6
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2022-01-24
Samuel Pitoiset
radv: fix copying VRS rates if the ds attachment uses...
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2022-01-24
Samuel Pitoiset
radv: fix copying VRS rates to HTILE if the depth/stenc...
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2022-01-24
Samuel Pitoiset
radv: disable attachmentFragmentShadingRate for RADV_DE...
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2022-01-24
Sagar Ghuge
intel/genxml: Add Un-Typed Data-Port Cache Flush field...
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2022-01-24
Sagar Ghuge
intel/genxml: Add L1 Cache Control bit field
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2022-01-24
Thomas H.P...
ci: clean up debian-android no-error list
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2022-01-24
Bas Nieuwenhuizen
util/fossilize_db: Fix double free in error handling.
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2022-01-21
Francisco Jerez
iris/xehp: Implement workaround for 3D texturing+anisot...
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2022-01-21
Jesse Natalie
docs: Update d3d12 features
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2022-01-21
Jesse Natalie
d3d12: Set sample-rate shading and GLSL 400 caps
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2022-01-21
Jesse Natalie
d3d12: When mapping a non-directly-mappable resource...
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2022-01-21
Jesse Natalie
d3d12: Support dynamic UBO/SSBO indexing
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2022-01-21
Jesse Natalie
d3d12: Run point sprite lowering pass on multi-stream...
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2022-01-21
Jesse Natalie
d3d12: Apply GS point sprite lowering to fixed-function...
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2022-01-21
Jesse Natalie
d3d12: Report number of GS streams
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2022-01-21
Jesse Natalie
d3d12: Temp resources for same-resource copies can...
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2022-01-21
Jesse Natalie
d3d12: Relax multisampling direct copy requirements
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2022-01-21
Jesse Natalie
d3d12: Modify shaders when MSAA is disabled
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2022-01-21
Jesse Natalie
d3d12: Report sample positions
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2022-01-21
Jesse Natalie
d3d12: Lower load_sample_pos to load_sample_pos_at_id
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2022-01-21
Jesse Natalie
d3d12: Sample mask output needs to be uint-typed
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2022-01-21
Jesse Natalie
microsoft/compiler: Lower helper invocations
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle msb/lsb/bfrev
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2022-01-21
Jesse Natalie
microsoft/compiler: Use ibfe/ubfe for bitfield extract...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle bitfield_insert
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2022-01-21
Jesse Natalie
microsoft/compiler: Emit samplers as array types
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle load_invocation_id for GS...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle tex texture/sampler offset...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle input coverage
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle textureGatherCmp
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle 'pull model' explicit interp...
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2022-01-21
Jesse Natalie
microsoft/compiler: Always have at least one GS active...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle load_sample_pos_at_id
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle variables declared per-sample
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2022-01-21
Jesse Natalie
ci/windows: Use 2 container stages
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2022-01-21
Ian Romanick
mesa: OpenGL ES 1.1 is not optional
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_point_parameters is...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_func_separate...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_color is not...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_ARB_depth_texture is not...
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2022-01-21
Jordan Crouse
turnip: Update the msm_kgsl.h header with the sanitized...
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2022-01-21
Connor Abbott
tu/blit: Don't set CLAMPENABLE in sampler for 3d path
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2022-01-21
Connor Abbott
freedreno/a6xx: Name texture descriptor bit
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2022-01-21
Nanley Chery
intel/isl: Allow creating MCS in Tile4 memory
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2022-01-21
Nanley Chery
intel/gen125.xml: Increase Auxiliary Surface Pitch
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2022-01-21
Nanley Chery
Revert "intel/isl: Don't reconfigure aux surfaces for...
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2022-01-21
Nanley Chery
intel/isl: Strengthen MCS SINT format restriction
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2022-01-21
Nanley Chery
intel/isl: Don't check pitch in isl_surf_get_mcs_surf
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2022-01-21
Samuel Pitoiset
radv: optimize CPU overhead of si_cp_dma_prefetch(...
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2022-01-21
Adam Jackson
wsi/x11: Avoid a class of deadlocks in the WSI queue...
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2022-01-21
Bas Nieuwenhuizen
Revert "nir/algebraic: distribute fmul(fadd(a, b),...
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2022-01-21
Charles Baker
Revert "zink: handle vertex buffer offset overflows"
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2022-01-21
Rhys Perry
radv: use 8x4 workgroups for wave32 RT
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2022-01-21
Rhys Perry
radv: use wave32 for raytracing
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2022-01-21
Rhys Perry
radv: fix raytracing with wave32
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2022-01-21
Charles Baker
zink: Set vertex binding stride without dynamic state...
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2022-01-21
Charles Baker
zink: Avoid redundant cast to uint on PackHalf2x16...
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2022-01-21
Charles Baker
zink: Output PackHalf2x16 to uint not float
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2022-01-21
Rhys Perry
ac/nir: use shorter builder names
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2022-01-21
Rhys Perry
ac/nir: avoid providing an align_mul to intrinsic builders
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2022-01-21
Rhys Perry
ac/nir: avoid providing a write_mask to intrinsic builders
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2022-01-21
Rhys Perry
radv: avoid providing an align_offset to intrinsic...
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2022-01-21
Rhys Perry
radv: avoid providing an align_mul to intrinsic builders
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2022-01-21
Rhys Perry
radv: avoid providing a write_mask to intrinsic builders
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2022-01-21
Rhys Perry
nir/builder: assume scalar alignment if not provided
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2022-01-21
Rhys Perry
nir/builder: set write mask if not provided
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2022-01-21
Alejandro Piñeiro
v3dv: check correct format when load/storing on a depth...
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2022-01-21
Alejandro Piñeiro
v3dv: remove unused v3dv_descriptor_map_get_texture_format
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2022-01-21
Melissa Wen
v3dv: signal fence when all submitted jobs complete...
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2022-01-21
Melissa Wen
v3dv: process signal semaphores in the very last job
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