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profile/ivi/mesa.git
2012-01-12
Brian Paul
configs: fix, simplify RADEON_LIBS, RADEON_CFLAGS
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2012-01-12
Brian Paul
mesa: remove _mesa_ffs(), implement ffs() for non-GNU...
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2012-01-12
Thomas Hellstrom
configure: Add the svga gallium driver to the default...
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2012-01-12
Thomas Hellstrom
st/xa: Bump version to 1.0.0 according to the README
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2012-01-12
José Fonseca
svga: Fix user clip planes.
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2012-01-12
Dave Airlie
softpipe: bump max texture array layers to 256.
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2012-01-12
Thomas Hellstrom
gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET...
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2012-01-12
Brian Paul
vbo: fix breakage from previous commit
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2012-01-12
Brian Paul
vbo: fix void * arithmetic compilation error on MSVC
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2012-01-12
Marek Olšák
docs/GL3: consolidate FBO extensions into one ARB
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2012-01-12
Marek Olšák
docs/GL3: document r300 extension support
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2012-01-12
Marek Olšák
docs/GL3: document what's missing for GL3
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2012-01-12
Yuanhan Liu
vbo: introduce vbo_get_minmax_indices function
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2012-01-12
Brian Paul
mesa: remove const qualifier from fProg to silence...
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2012-01-12
Brian Paul
mesa: include uniforms.h to silence warning, remove...
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2012-01-11
Jakob Bornecrantz
mesa: Include glx tests Makefile.in in tarball
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2012-01-11
Anuj Phogat
Enable is_front_buffer_rendering variable in case of...
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2012-01-11
Jakob Bornecrantz
mesa: Remove unused opengl version macro
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2012-01-11
Jakob Bornecrantz
rbug: Silence warning
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2012-01-11
Ian Romanick
i965: Don't use _mesa_ir_link_shader to do our dirty...
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2012-01-11
Ian Romanick
i965: Don't calculate masks of used FS inputs
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2012-01-11
Ian Romanick
linker: Calculate used samplers and shadow samplers...
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2012-01-11
Ian Romanick
linker: Calculate the sampler to texture target mapping...
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2012-01-11
Ian Romanick
glsl: Add glsl_type::sampler_index
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2012-01-11
Ian Romanick
mesa: Validate sampler settings using uniform storage
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2012-01-11
Ian Romanick
mesa: Track fixed-function fragment shader as a shader
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2012-01-11
Ian Romanick
mesa: Use static buffer for uniform name
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2012-01-11
Ian Romanick
mesa: Use uniform interfaces in fixed-function fragment...
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2012-01-11
Matt Turner
Clean up GL3 status
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2012-01-11
Matt Turner
configure.ac: use AC_PROG_SED
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2012-01-11
Matt Turner
configure.ac: don't set HAVE_GTEST twice
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2012-01-11
Kenneth Graunke
i965: Don't reallocate push constant URB space on new...
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2012-01-11
Kenneth Graunke
glx/dri: Initialize api even if num_attribs == 0.
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2012-01-11
Brian Paul
svga: don't reference count svga_sampler_view's texture
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2012-01-11
Eric Anholt
i965: Fix compiler warning from uninitialized "success...
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2012-01-11
Eric Anholt
i965/gen7: Fix segfault in transform feedback to DYNAMI...
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2012-01-11
Eric Anholt
i965/vs: Try to emit more components of constant vector...
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2012-01-11
Brian Paul
mesa: add _mesa_HashNumEntries() function
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2012-01-11
José Fonseca
st/wgl: Return NULL for NULL HDCs in wglGetExtensionsSt...
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2012-01-11
Dave Airlie
llvmpipe: disable native integers
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2012-01-11
Brian Paul
xlib: stop calling XShmQueryVersion()
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2012-01-11
Brian Paul
st/glx/xlib: call register_with_display() in glXChooseF...
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2012-01-11
Brian Paul
xlib: call register_with_display() in Fake_glXChooseFBC...
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2012-01-11
Christoph Bumiller
nv50/ir: handle TGSI_OPCODE_ISSG
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2012-01-11
Christoph Bumiller
nv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
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2012-01-11
Christoph Bumiller
nv50,nvc0: zero out program struct on program_destroy
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2012-01-11
Kristian Høgsberg
wayland-drm: Drop the non-premul formats, use format...
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2012-01-11
José Fonseca
draw: Store the new pre_clip_pos member as well.
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2012-01-11
Kristian Høgsberg
egl_dri2: Put the _eglError call in the case switch...
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2012-01-11
Dave Airlie
st/mesa: rename translate_texture_target, and make...
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2012-01-11
Dave Airlie
softpipe: route correct coordinates for shadow cube...
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2012-01-11
Dave Airlie
glsl_to_tgsi: add support for shadow cube map sampling.
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2012-01-11
Dave Airlie
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
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2012-01-11
José Fonseca
llvmpipe: Update for TGSI_INTERPOLATE_COLOR.
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2012-01-11
Robert Bragg
egl_dri2/wayland: handle creating xrgb8888 images
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2012-01-11
Paul Berry
glx: Suppress unused variable warning for cmdlen
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2012-01-11
Paul Berry
mesa: Move transform feedback error check to reduce...
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2012-01-11
Paul Berry
mesa: Fix transform feedback of unsubscripted gl_ClipDi...
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2012-01-11
Paul Berry
mesa: Fix computation of transform feedback num_components.
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2012-01-11
Dave Airlie
st_extensions: fixup GLSL 1.30 related enables (v3)
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2012-01-11
Dave Airlie
st_glsl_to_tgsi: use ISSG and fixup IABS
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2012-01-11
Dave Airlie
tgsi: add ISSG support
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2012-01-11
Dave Airlie
softpipe: enable clamping control
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2012-01-11
Dave Airlie
softpipe: fix texel fetch swizzles
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2012-01-11
Stéphane Marchesin
i915g: Fix bugs in the shader optimizer.
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2012-01-11
Dave Airlie
softpipe: fix llvm build
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2012-01-11
Dave Airlie
draw: clipdistance support (v2)
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2012-01-11
Dave Airlie
tgsi_scan: add support to count number of output clip...
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2012-01-11
Dave Airlie
draw/softpipe: add clip vertex support. (v2)
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2012-01-11
Dave Airlie
tgsi/softpipe: add VertexID support.
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2012-01-11
Dave Airlie
softpipe: allow softpipe to set shader params depending...
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2012-01-11
Dave Airlie
mesa/clear: fix crashes with illegal clear tests.
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2012-01-11
Dave Airlie
mesa: fix cubemap depth completeness test
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2012-01-11
Eric Anholt
glsl: Add error checking for applying interpolation...
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2012-01-11
Eric Anholt
i965: Claim to support 4 multisamples on gen6+.
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2012-01-11
Eric Anholt
i965: Increase the number of array texture levels to...
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2012-01-11
Eric Anholt
glsl: Fix copy_propagation_elements bug in handling...
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2012-01-11
Eric Anholt
i965: Fix compiler warnings from hiz changes.
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2012-01-11
Chad Versace
i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFER
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2012-01-10
Chad Versace
i965/gen7: Enable HiZ
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2012-01-10
Chad Versace
i965: Replace references to stencil region size with...
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2012-01-10
Chad Versace
i965: Fix misnamed GEN7_WM_DEPTH_RESOLVE
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2012-01-10
Christoph Bumiller
nv50: fix clip state validation
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2012-01-10
Brian Paul
draw: remove unused 'so' variable in draw_pt_so_emit()
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2012-01-10
Brian Paul
mesa: fix > vs. >> typo in EXPAND_3_8() macro
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2012-01-10
Brian Paul
st/mesa: remove unnecessary memset()/zero call
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2012-01-10
Brian Paul
util: use memset() to initialize surface, sampler_view...
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2012-01-10
Brian Paul
mesa: use STATIC_ASSERT in a few more places
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2012-01-10
José Fonseca
scons: Fix libGL.so build.
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2012-01-10
Brian Paul
mesa: move _mesa_clear_accum_buffer() inside FEATURE_ac...
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2012-01-10
Brian Paul
mesa: add missing color buffer datatype check for glBli...
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2012-01-10
Jakob Bornecrantz
svga: Drop execbuf throttling
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2012-01-10
Jakob Bornecrantz
svga: Add somewhat sensible fallback and silence warning
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2012-01-10
Jakob Bornecrantz
svga: Silence warning
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2012-01-10
Jakob Bornecrantz
svga: Silence warning
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2012-01-10
Jakob Bornecrantz
svga: Silence warning
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2012-01-10
Jakob Bornecrantz
svga: Ignores
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2012-01-10
Jakob Bornecrantz
mesa: Silence warning
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2012-01-10
Jakob Bornecrantz
mesa: Silence warning
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2012-01-10
Jakob Bornecrantz
draw: Silence warning
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