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platform/upstream/mesa.git
2022-02-03
Alyssa Rosenzweig
panfrost: Fix alignments on Valhall
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2022-02-03
Alyssa Rosenzweig
panfrost: Remove blend shader return value on v9
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2022-02-03
Alejandro Piñeiro
v3d/drm-shim: remove drm-shim driver
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2022-02-03
Shirish S
radeonsi: allocate protected buffer only if required
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2022-02-03
Pierre-Eric...
radeonsi: limit loop unrolling for LLVM < 13
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2022-02-03
Samuel Pitoiset
radv: stop setting streamout state when a new pipeline...
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2022-02-03
Iago Toral...
broadcom/compiler: allow ldunifa with read-only SSBOs
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2022-02-03
Iago Toral...
broadcom/compiler: fix offset alignment for ldunifa...
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2022-02-02
Dylan Baker
docs: update calendar for 22.0.0-rc1
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2022-02-02
Dylan Baker
docs: reset new_features.txt
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2022-02-02
Mike Blumenkrantz
llvmpipe: ci updates
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2022-02-02
Mike Blumenkrantz
llvmpipe: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
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2022-02-02
Mike Blumenkrantz
zink: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
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2022-02-02
Dylan Baker
VERSION: bump version for 22.0 release
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2022-02-02
Bas Nieuwenhuizen
radv: Handle SDMA for padding.
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2022-02-02
Emma Anholt
intel: Add missing dep of gen_*_header.py on utils.py.
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2022-02-02
Emma Anholt
freedreno/isaspec: Add missing dep of encode.py/decode...
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2022-02-02
Caio Oliveira
anv: Add experimental support for VK_NV_mesh_shader
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2022-02-02
Caio Oliveira
intel/dev: Enable Mesh Shading for DG2
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2022-02-02
Marcin Ślusarz
anv: Put first few push constants directly into Task...
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2022-02-02
Marcin Ślusarz
anv: include ClipDistance array in mesh shader per...
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2022-02-02
Marcin Ślusarz
anv: tell the hardware about gl_[Clip|Cull]Distance...
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2022-02-02
Marcin Ślusarz
anv: Implement indirect dispatch for Mesh pipeline
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2022-02-02
Marcin Ślusarz
anv: Add support for UBOs, SSBOs and push constants...
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2022-02-02
Marcin Ślusarz
anv: Add support for non-zero firstTask in vkCmdDrawMes...
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2022-02-02
Marcin Ślusarz
anv: Enable conditional rendering in vkCmdDrawMeshTasksNV
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2022-02-02
Caio Oliveira
anv: Implement Mesh Shading pipeline
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2022-02-02
Caio Oliveira
anv: Add boilerplate for VK_NV_mesh_shader
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2022-02-02
Caio Oliveira
intel/common: Add helper for URB allocation in Mesh...
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2022-02-02
Caio Marcelo...
intel: Add INTEL_URB_DEREF_BLOCK_SIZE_MESH
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2022-02-02
Alyssa Rosenzweig
pan/va: Add ARM_shader_framebuffer_fetch asm test
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2022-02-02
Alyssa Rosenzweig
pan/va: Handle shift lanes in assembler
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2022-02-02
Alyssa Rosenzweig
pan/va: Add lots of swizzle assembler tests
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2022-02-02
Alyssa Rosenzweig
pan/va: Add 2-channel 8-bit swizzles for conversions
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2022-02-02
Alyssa Rosenzweig
pan/va: Vectorize 8->16-bit conversions
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2022-02-02
Alyssa Rosenzweig
pan/va: Fix lane select for [US]_TO_[USF]32
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2022-02-02
Alyssa Rosenzweig
pan/va: Fix MKVEC.v2i16 lane select
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2022-02-02
Alyssa Rosenzweig
pan/va: Test LD_TILE assembly
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2022-02-02
Alyssa Rosenzweig
pan/va: Add missing fields to LD_TILE
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2022-02-02
Alyssa Rosenzweig
pan/va: Add missing <clamp/> to V2F32_TO_V2F16
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2022-02-02
Alyssa Rosenzweig
pan/va: Add .absolute bit to BRANCHZI
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2022-02-02
Lionel Landwerlin
anv: Update VK_KHR_fragment_shading_rate for newer HW
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2022-02-02
Lionel Landwerlin
anv/pass: rely on precomputed dynamic rendering pass...
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2022-02-02
Lionel Landwerlin
anv: force primitive shading rate write in last geometr...
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2022-02-02
Lionel Landwerlin
intel/compiler: add primitive rate output support
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2022-02-02
Lionel Landwerlin
intel/compiler: add a new pass to lower shading rate...
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2022-02-02
Lionel Landwerlin
nir/builder: add ishl_imm helper
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2022-02-02
Lionel Landwerlin
isl: disable CPB surface compression
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2022-02-02
Lionel Landwerlin
isl: add support for coarse pixel control surfaces
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2022-02-02
Lionel Landwerlin
intel/dev: details CPS feature support
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2022-02-02
Lionel Landwerlin
genxml: add new 3DSTATE_PS_EXTRA bit
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2022-02-02
Lionel Landwerlin
genxml: gen12.5 changes for CPS
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2022-02-02
Lionel Landwerlin
compiler: add VARYING bit for primitive shading rate
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2022-02-02
Filip Gawin
r300: replace recursive calls with loops
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2022-02-02
Nanley Chery
intel/isl: Add more PRM text for HiZ/STC requirement
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2022-02-02
Nanley Chery
intel/isl: Fix depth buffer TiledSurface programming
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2022-02-02
Nanley Chery
intel/isl: Simplify Z-buffer tiling config during emit
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2022-02-02
Shmerl
docs/features: Add VK_KHR_acceleration_structure, VK_KH...
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2022-02-02
Chia-I Wu
venus: update venus-protocol to 1.3.204
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2022-02-02
Emma Anholt
r300/r600: Add drm-shim support.
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2022-02-02
Emma Anholt
r300: Disable fp16 and int16 in swtcl vertex shaders.
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2022-02-01
Iván Briano
anv: Report the right conformance version
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2022-02-01
Iván Briano
anv: Handle resolveImageLayout on dynamic rendering
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2022-02-01
Mike Blumenkrantz
docs: update features/relnotes for zink sparse texture...
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2022-02-01
Mike Blumenkrantz
zink: ARB_sparse_texture_clamp
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2022-02-01
Samuel Pitoiset
radv/winsys: fix missing buffer_make_resident() for...
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2022-02-01
Caio Oliveira
compiler, intel: Add gl_shader_stage_is_mesh()
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2022-02-01
Danylo Piliaiev
ir3: opt_deref in opt loop to remove unnecessary tex...
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2022-02-01
Connor Abbott
ir3,tu: Enable subgroup shuffles and relative shuffles
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2022-02-01
Connor Abbott
ir3/cp: ir3: Prevent propagating shared regs out of...
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2022-02-01
Connor Abbott
ir3: Rewrite (jp) insertion
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2022-02-01
Connor Abbott
ir3: Fix copy-paste mistakes in ir3_block_remove_physic...
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2022-02-01
Connor Abbott
nir: Add support for lowering shuffle to a waterfall...
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2022-02-01
Connor Abbott
nir/lower_subgroups: Rename lower_shuffle to lower_rela...
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2022-02-01
Emma Anholt
turnip: Store the computed iova in the tu_image.
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2022-02-01
Emma Anholt
turnip: Store the computed iova in the tu_buffer.
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2022-02-01
Rhys Perry
aco: fix v_mac_legacy_f32
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2022-02-01
Qiang Yu
radeonsi: enable ARB_sparse_texture_clamp
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2022-02-01
Qiang Yu
glsl/nir: convert ir_texture->clamp to nir
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2022-02-01
Qiang Yu
glsl: add ARB_sparse_texture_clamp builtin functions
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2022-02-01
Qiang Yu
glsl: _textureCubeArrayShadow support clamp
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2022-02-01
Qiang Yu
glsl: _texture support clamp parameter
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2022-02-01
Qiang Yu
glsl: ir_texture add clamp field
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2022-02-01
Qiang Yu
glsl: add ARB_sparse_texture_clamp extension
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2022-02-01
Qiang Yu
mesa: add ARB_sparse_texture_clamp extension
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2022-02-01
Qiang Yu
gallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD
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2022-02-01
Lionel Landwerlin
util/utrace: make generated code a tiny bit nicer to...
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2022-02-01
Lionel Landwerlin
util/u_trace: make mako conditional code easier to...
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2022-02-01
Lionel Landwerlin
intel/tracepoint: simplify tracepoint descriptions
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2022-02-01
Simon Ser
vulkan/wsi/wayland: remove format switch from wl_shm_fo...
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2022-02-01
Simon Ser
vulkan/wsi/wayland: use DRM_FORMAT_INVALID
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2022-02-01
Simon Ser
vulkan/wsi/wayland: use enum wl_shm_format
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2022-02-01
Lionel Landwerlin
docs: update INTEL_DEBUG environment variable documentation
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2022-02-01
Iago Toral...
v3dv: don't submit noop job if there is nothing to...
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2022-02-01
Chia-I Wu
glthread: call _mesa_glthread_BindBuffer unconditionally
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2022-02-01
Mike Blumenkrantz
mesa: stop truncating MESA_GLSL=dump
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2022-02-01
Mike Blumenkrantz
aux/vbuf: add fastpath for skipping identical vbuf...
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2022-02-01
Mike Blumenkrantz
aux/vbuf: move mask-clearing for vbuf updates after...
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2022-02-01
Mike Blumenkrantz
aux/vbuf: use local var for modifying unaligned_vb_mask...
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2022-02-01
Paulo Zanoni
iris: implement inter-context busy-tracking
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