platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: don't swap RB channels when copying images to...
2020-10-13 Iago Toral... v3dv: rename drm device fields so they are more explict
2020-10-13 Iago Toral... v3dv: allocate winsys BOs properly
2020-10-13 Iago Toral... v3dv: implement device detection on actual hardware
2020-10-13 Alejandro Piñeirov3dv/pipeline: adding some nir-based linking
2020-10-13 Alejandro Piñeirov3d/cmd_buffer: emit flat_shade/noperspective/centroid...
2020-10-13 Alejandro Piñeirov3dv: stubs for Create/DestroyPipelineCache
2020-10-13 Iago Toral... v3dv: hook up WSI support
2020-10-13 Iago Toral... v3dv: implement DRM modifier setup for WSI
2020-10-13 Iago Toral... v3dv: implement vkGetImageSubresourceLayout
2020-10-13 Iago Toral... v3dv: fix copy image to buffer
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory_capabilities
2020-10-13 Alejandro Piñeirov3dv/format: add R32G32B32A32_SFLOAT format
2020-10-13 Iago Toral... v3dv: implement VK_KHR_get_physical_device_properties2
2020-10-13 Iago Toral... v3dv: include Vulkan version 1.1 as unsupported.
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceSparseImageFormatPro...
2020-10-13 Alejandro Piñeirov3dv: provide default values for input attributes
2020-10-13 Alejandro Piñeirov3dv: vertex input support
2020-10-13 Alejandro Piñeirov3dv/pipeline: lower fs/vs inputs/outputs
2020-10-13 Iago Toral... v3dv: support queue submissions with multiple command...
2020-10-13 Iago Toral... v3dv: implement fences
2020-10-13 Iago Toral... v3dv: implement semaphore waits and signals on queue...
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Semaphore
2020-10-13 Iago Toral... v3dv: implement vkDeviceWaitIdle
2020-10-13 Alejandro Piñeirov3dv: prepack VCM_CACHE_SIZE
2020-10-13 Alejandro Piñeirov3dv: partial prepack of the gl_shader_state_record
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit CFG_BITS
2020-10-13 Iago Toral... v3dv: handle VK_ATTACHMENT_UNUSED properly in more...
2020-10-13 Iago Toral... v3dv/cmd_buffer: rename render pass RCL emission helper...
2020-10-13 Iago Toral... v3dv: create a helper to start a new frame
2020-10-13 Iago Toral... v3dv: rewrite the attachment needs clearing condition
2020-10-13 Iago Toral... v3dv: fix tile buffer loading
2020-10-13 Iago Toral... v3dv: merge subpasses into the same job when possible
2020-10-13 Iago Toral... v3dv: only clear attachments on the first subpass that...
2020-10-13 Iago Toral... v3dv: rewrite attachment state tracking
2020-10-13 Iago Toral... v3dv: add a note on interactions between clearing and...
2020-10-13 Iago Toral... v3dv: fix clipping against render area
2020-10-13 Iago Toral... v3dv: do not automatically emit a binner flush when...
2020-10-13 Iago Toral... v3dv: implement vkCmdPipelineBarrier
2020-10-13 Iago Toral... v3dv: use the correct miplevel slice for the tile load...
2020-10-13 Iago Toral... v3dv: implement vkCmdNextSubpass
2020-10-13 Alejandro Piñeirov3d/compiler: update uses_vid/uses_iid check
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start jobs with CmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: add the concept of a job
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyImageToBuffer
2020-10-13 Iago Toral... v3dv: rename and make compute_tile_size_for_framebuffer...
2020-10-13 Iago Toral... v3dv: split framebuffer internal bpp calculations from...
2020-10-13 Alejandro Piñeirov3dv: add v3dv_write_uniforms
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: cache viewport translate/scale
2020-10-13 Alejandro Piñeirov3dv: clif format dumping support
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: add shader source bos to cmd_buffer
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start to emit draw packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit shader_state packets
2020-10-13 Iago Toral... v3dv: flush at the end of each subpass
2020-10-13 Iago Toral... v3dv: emit tile loads
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Viewport packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Scissor packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: init command buffer dynamic state...
2020-10-13 Alejandro Piñeirov3dv/pipeline: start to track dynamic state
2020-10-13 Alejandro Piñeirov3dv: CmdSetViewport and CmdSetScissor implementation
2020-10-13 Alejandro Piñeirov3dv: initial stub for CmdBindPipeline
2020-10-13 Alejandro Piñeirov3dv: initial CreateGraphicsPipeline/DestroyPipeline...
2020-10-13 Alejandro Piñeirov3dv/format: add v3dv_get_format_swizzle
2020-10-13 Alejandro Piñeirov3d/compiler: num_tex_used on v3d_key
2020-10-13 Iago Toral... v3dv: setup color clear values at subpass setup time
2020-10-13 Iago Toral... v3dv: be more conservative resetting command buffer...
2020-10-13 Iago Toral... v3dv: implement vkQueueSubmit
2020-10-13 Iago Toral... v3dv: clear set of BOs in the command buffer on reset
2020-10-13 Iago Toral... v3dv: keep track of the numbre of BOs in a command...
2020-10-13 Iago Toral... v3dv: create the command buffer BO set before we init CLs
2020-10-13 Iago Toral... v3dv: implement vkEndCommandBuffer
2020-10-13 Iago Toral... v3dv: emit the render command list
2020-10-13 Iago Toral... v3dv: emit scissor to render area and precompute hw...
2020-10-13 Iago Toral... v3dv: precompute more tiling info at framebuffer creati...
2020-10-13 Iago Toral... v3dv: plug leak when destroying device
2020-10-13 Iago Toral... v3dv: make v3dv_layer_offset public
2020-10-13 Iago Toral... v3dv: implement vkDestroyImage and vkDestroyImageView
2020-10-13 Iago Toral... v3dv: revert the decision that the command buffer takes...
2020-10-13 Iago Toral... v3dv: add the tile state and alloc BOs to the command...
2020-10-13 Iago Toral... v3dv: store base mip level in the image view
2020-10-13 Iago Toral... v3dv: add a few more API stubs
2020-10-13 Iago Toral... v3dv: make the command buffer own the command list BOs
2020-10-13 Iago Toral... v3dv: implement vkCmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: compute tile size for framebuffer
2020-10-13 Iago Toral... v3dv: make v3dv_bo_alloc allocate memory for the bo...
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceImageFormatProperties
2020-10-13 Iago Toral... v3dv: start handling command buffer status
2020-10-13 Iago Toral... v3dv: implement vkBeginCommandBuffer
2020-10-13 Iago Toral... v3dv: add a concept of a command list
2020-10-13 Iago Toral... v3dv: create a v3dv_bo struct and reference it from...
2020-10-13 Iago Toral... v3dv: implement vk{Allocate,Free}CommandBuffers
2020-10-13 Iago Toral... v3dv: implement vkCreateCommandPool
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Framebuffer
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}RenderPass
2020-10-13 Iago Toral... v3dv: implement vkCreateRenderPass
2020-10-13 Iago Toral... v3dv: implement vkBindBufferMemory
2020-10-13 Iago Toral... v3dv: implement vkGetBufferMemoryRequirements
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Buffer
2020-10-13 Iago Toral... v3dv: implement vkCreateImageView
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