platform/upstream/mesa.git
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start jobs with CmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: add the concept of a job
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyImageToBuffer
2020-10-13 Iago Toral... v3dv: rename and make compute_tile_size_for_framebuffer...
2020-10-13 Iago Toral... v3dv: split framebuffer internal bpp calculations from...
2020-10-13 Alejandro Piñeirov3dv: add v3dv_write_uniforms
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: cache viewport translate/scale
2020-10-13 Alejandro Piñeirov3dv: clif format dumping support
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: add shader source bos to cmd_buffer
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start to emit draw packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit shader_state packets
2020-10-13 Iago Toral... v3dv: flush at the end of each subpass
2020-10-13 Iago Toral... v3dv: emit tile loads
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Viewport packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Scissor packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: init command buffer dynamic state...
2020-10-13 Alejandro Piñeirov3dv/pipeline: start to track dynamic state
2020-10-13 Alejandro Piñeirov3dv: CmdSetViewport and CmdSetScissor implementation
2020-10-13 Alejandro Piñeirov3dv: initial stub for CmdBindPipeline
2020-10-13 Alejandro Piñeirov3dv: initial CreateGraphicsPipeline/DestroyPipeline...
2020-10-13 Alejandro Piñeirov3dv/format: add v3dv_get_format_swizzle
2020-10-13 Alejandro Piñeirov3d/compiler: num_tex_used on v3d_key
2020-10-13 Iago Toral... v3dv: setup color clear values at subpass setup time
2020-10-13 Iago Toral... v3dv: be more conservative resetting command buffer...
2020-10-13 Iago Toral... v3dv: implement vkQueueSubmit
2020-10-13 Iago Toral... v3dv: clear set of BOs in the command buffer on reset
2020-10-13 Iago Toral... v3dv: keep track of the numbre of BOs in a command...
2020-10-13 Iago Toral... v3dv: create the command buffer BO set before we init CLs
2020-10-13 Iago Toral... v3dv: implement vkEndCommandBuffer
2020-10-13 Iago Toral... v3dv: emit the render command list
2020-10-13 Iago Toral... v3dv: emit scissor to render area and precompute hw...
2020-10-13 Iago Toral... v3dv: precompute more tiling info at framebuffer creati...
2020-10-13 Iago Toral... v3dv: plug leak when destroying device
2020-10-13 Iago Toral... v3dv: make v3dv_layer_offset public
2020-10-13 Iago Toral... v3dv: implement vkDestroyImage and vkDestroyImageView
2020-10-13 Iago Toral... v3dv: revert the decision that the command buffer takes...
2020-10-13 Iago Toral... v3dv: add the tile state and alloc BOs to the command...
2020-10-13 Iago Toral... v3dv: store base mip level in the image view
2020-10-13 Iago Toral... v3dv: add a few more API stubs
2020-10-13 Iago Toral... v3dv: make the command buffer own the command list BOs
2020-10-13 Iago Toral... v3dv: implement vkCmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: compute tile size for framebuffer
2020-10-13 Iago Toral... v3dv: make v3dv_bo_alloc allocate memory for the bo...
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceImageFormatProperties
2020-10-13 Iago Toral... v3dv: start handling command buffer status
2020-10-13 Iago Toral... v3dv: implement vkBeginCommandBuffer
2020-10-13 Iago Toral... v3dv: add a concept of a command list
2020-10-13 Iago Toral... v3dv: create a v3dv_bo struct and reference it from...
2020-10-13 Iago Toral... v3dv: implement vk{Allocate,Free}CommandBuffers
2020-10-13 Iago Toral... v3dv: implement vkCreateCommandPool
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Framebuffer
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}RenderPass
2020-10-13 Iago Toral... v3dv: implement vkCreateRenderPass
2020-10-13 Iago Toral... v3dv: implement vkBindBufferMemory
2020-10-13 Iago Toral... v3dv: implement vkGetBufferMemoryRequirements
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Buffer
2020-10-13 Iago Toral... v3dv: implement vkCreateImageView
2020-10-13 Iago Toral... v3dv: implement vkBindImageMemory
2020-10-13 Iago Toral... v3dv: implement vkUnmapMemory
2020-10-13 Iago Toral... v3dv: implement vkMapMemory
2020-10-13 Iago Toral... v3dv: implement vkFreeMemory
2020-10-13 Iago Toral... v3dv: implement vkAllocateMemory
2020-10-13 Iago Toral... v3dv: initialize mememory heaps in the physical device
2020-10-13 Iago Toral... v3dv: implement vkGetImageMemoryRequirements
2020-10-13 Alejandro Piñeirov3dv: Create/DestroyShaderModule implementation
2020-10-13 Alejandro Piñeirov3dv: stubs for graphics pipeline methods
2020-10-13 Alejandro Piñeirov3dv/debug: add v3dv_debug
2020-10-13 Alejandro Piñeirov3dv/debug: plug v3d_debug
2020-10-13 Iago Toral... v3dv: implement vkCreateImage
2020-10-13 Iago Toral... v3dv: add stub for vkDeviceWaitIdle
2020-10-13 Iago Toral... v3dv: implement vkEnumerate{Instance,Device}LayerProperties
2020-10-13 Iago Toral... v3dv: add some basic support for format properties
2020-10-13 Iago Toral... v3dv: add stubs for the format table and vkGetPhysicalD...
2020-10-13 Iago Toral... v3dv: add dummy implementations for the packet definiti...
2020-10-13 Iago Toral... v3dv: implement vkGetDeviceQueue
2020-10-13 Iago Toral... v3dv: implement vkCreateDevice
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
2020-10-13 Iago Toral... v3dv: amend vkEnumerateInstanceExtensionProperties...
2020-10-13 Iago Toral... v3dv: implement vkEnumerateDeviceExtensionProperties
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceFeatures
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceMemoryProperties
2020-10-13 Iago Toral... v3dv: add a comment to clarify how we should implement...
2020-10-13 Iago Toral... v3dv: retrieve device name from device info
2020-10-13 Alejandro Piñeirov3dv: add support to use v3d simulator
2020-10-13 Iago Toral... v3dv: Implement vkGetPhysicalDeviceProperties
2020-10-13 Iago Toral... v3dv: pretend to initialize a physical device
2020-10-13 Alejandro Piñeirov3dv: memory management stubs
2020-10-13 Iago Toral... v3dv: implement vkEnumeratePhysicalDevices
2020-10-13 Iago Toral... v3dv: implement vkDestroyInstance
2020-10-13 Iago Toral... v3dv: implement vkCreateInstance
2020-10-13 Iago Toral... v3dv: add support for valgrind macros
2020-10-13 Alejandro Piñeirov3dv: add support for VK_EXT_debug_report
2020-10-13 Alejandro Piñeirogitlab-ci: add broadcom vulkan driver
2020-10-13 Alejandro Piñeirov3dv: add v3d vulkan driver skeleton
2020-10-13 Vinson Leeglsl: Initialize ir_to_mesa_visitor members in constructor.
2020-10-13 Vinson Leesvga: Remove unused printf argument.
2020-10-13 Vinson Leeutil/xmlconfig: Initialize xmlconfig member options...
2020-10-13 Erik Faye-Lundzink: do not report SSBOs as halfway supported
2020-10-13 Rhys Perryscons: fix SPIR-V -> NIR build
2020-10-13 Rhys Perryaco: fix get_ssbo_size with a vgpr resource
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