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platform/upstream/mesa.git
2017-06-22
Chad Versace
egl/android: Declare EGLConfig attrib array inside...
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2017-06-22
Chad Versace
egl/dri2: Declare loop vars inside the loop
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2017-06-22
Chad Versace
egl/wayland: Declare loop vars inside the loop
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2017-06-22
Chad Versace
egl/surfaceless: Move loop vars inside the loop
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2017-06-22
Chad Versace
egl/x11: Declare loop vars inside the loop
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2017-06-22
Chad Versace
egl/drm: Move loop vars inside the loop
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2017-06-22
Chad Versace
egl/android: Declare loop vars inside their loops (v2)
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2017-06-22
Brian Paul
svga: minor whitespace fixes in svga_pipe_vertex.c
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2017-06-22
Brian Paul
svga: check return value from svga_set_shader( SVGA3D_S...
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2017-06-22
Charmaine Lee
svga: fix pre-mature flushing of the command buffer
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2017-06-22
George Kyriazis
swr: invalidate attachment on transition change
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2017-06-22
Juan A. Suarez...
Revert "getteximage: Return correct error value when...
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2017-06-22
Eric Engestrom
egl: properly count configs
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2017-06-22
Chad Versace
egl/android: Change order of EGLConfig generation (v2)
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2017-06-22
Ville Syrjälä
i915: Fix gl_Fragcoord interpolation
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2017-06-22
Eric Engestrom
egl: simplify dri_config conditionals
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2017-06-22
Marek Olšák
radeonsi/gfx9: enable DCC fast clear
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2017-06-22
Marek Olšák
radeonsi/gfx9: don't ever flush the TC metadata cache
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2017-06-22
Marek Olšák
radeonsi/gfx9: use TC L2 for fast color clear with...
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2017-06-22
Marek Olšák
radeonsi: fix DCC fast clear for luminance and alpha...
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2017-06-22
Marek Olšák
radeonsi: don't emit partial flushes at the end of...
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2017-06-22
Andres Gomez
anv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used...
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2017-06-22
Chandu Babu N
change va max_entrypoints
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2017-06-22
Chandu Babu N
st/va: Fix leak in VAAPI subpictures
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2017-06-22
Timothy Arceri
glsl: tidy up int declaration
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2017-06-22
Timothy Arceri
glsl: fix typo in comment
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2017-06-22
Samuel Pitoiset
mesa: fix using texture id 0 with glTextureSubImage*()
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2017-06-22
Samuel Pitoiset
mesa: fix using texture id 0 with gl*TextureParameter*()
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2017-06-22
Samuel Pitoiset
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
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2017-06-22
Samuel Pitoiset
mesa: fix using texture id 0 with glTextureStorage*()
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2017-06-22
Samuel Pitoiset
mesa: pass the 'caller' function to texturestorage...
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2017-06-22
Samuel Pitoiset
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for...
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2017-06-22
Samuel Pitoiset
mesa: remove unused _mesa_delete_nameless_texture()
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2017-06-22
Samuel Pitoiset
mesa: check for allocation failures in _mesa_new_textur...
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2017-06-22
Nicolai Hähnle
radeonsi: use the correct LLVMTargetMachineRef in si_bu...
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2017-06-21
Marek Olšák
radeonsi/gfx9: keep reusing the same buffer/address...
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2017-06-21
Marek Olšák
radeonsi/gfx9: enable the constant engine
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2017-06-21
Marek Olšák
radeonsi/gfx9: indirect buffers and all CP packets...
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2017-06-21
Marek Olšák
radeonsi: flush CB after MSAA only when transitioning...
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2017-06-21
Marek Olšák
radeonsi: unify CB_RESOLVE blitter invocation code
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2017-06-21
Marek Olšák
radeonsi: flush DB caches only when transitioning from...
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2017-06-21
Marek Olšák
radeonsi: add separate HUD counters for CB and DB cache...
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2017-06-21
Marek Olšák
st/mesa: don't set the border color if it's unused
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2017-06-21
Marek Olšák
st/mesa: don't set 16 scissors and 16 viewports if...
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2017-06-21
Marek Olšák
st/mesa: fix pipe_rasterizer_state::scissor with multip...
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2017-06-21
Marek Olšák
st/mesa: simplify st_update_viewport
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2017-06-21
Marek Olšák
st/mesa: remove redundant sample_mask checking
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2017-06-21
Marek Olšák
st/mesa: use precomputed st_fb_orientation
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2017-06-21
Marek Olšák
mesa: don't call _mesa_update_clip_plane in the GL...
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2017-06-21
Marek Olšák
st/mesa: set st_context::...num_samplers to 0 when...
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2017-06-21
Marek Olšák
st/mesa: unify fail paths for update_single_texture
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2017-06-21
Marek Olšák
st/mesa: don't call u_sampler_view_default_template...
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2017-06-21
Marek Olšák
st/mesa: always set sampler swizzle according to the...
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2017-06-21
Marek Olšák
st/mesa: samplers only need to track whether GLSL ...
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2017-06-21
Marek Olšák
st/mesa: simplify get_texture_format_swizzle
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2017-06-21
Marek Olšák
st/mesa: add an entirely separate codepath for setting...
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2017-06-21
Marek Olšák
st/mesa: don't return an error from update_single_texture
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2017-06-21
Marek Olšák
st/mesa: clean up trivial dereferences in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't check MaxTextureImageUnits in update_tex...
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2017-06-21
Marek Olšák
st/mesa: don't call st_shader_stage_to_ptarget in updat...
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2017-06-21
Marek Olšák
cso: inline a few frequently-used functions
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2017-06-21
Marek Olšák
cso: don't return errors from sampler functions
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2017-06-21
Marek Olšák
cso: don't track the number of sampler states bound
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2017-06-21
Marek Olšák
st/mesa: sink and simplify texBaseFormat getting for...
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2017-06-21
Marek Olšák
st/mesa: don't set sampler states for TBOs
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2017-06-21
Marek Olšák
st/mesa: optimize sampler state translation code
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2017-06-21
Marek Olšák
st/mesa: sink code needed for apply_texture_swizzle_to_...
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2017-06-21
Marek Olšák
st/mesa: simplify update_shader_samplers
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2017-06-21
Marek Olšák
st/mesa: when binding sampler states, don't check the...
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2017-06-21
Marek Olšák
st/mesa: don't unbind sampler states if none are used
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2017-06-21
Marek Olšák
st/mesa: unify update_gp/tcp/tep code
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2017-06-21
Marek Olšák
st/mesa: don't search through shader variants if there...
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2017-06-21
Marek Olšák
st/mesa: don't track shader variants in st_context
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2017-06-21
Marek Olšák
st/mesa: move blend color into its own state atom
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2017-06-21
Marek Olšák
st/mesa: check correctly if multisampling is enabled
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2017-06-21
Marek Olšák
st/mesa: don't invoke st_finalize_texture & st_convert_...
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2017-06-21
Marek Olšák
mesa: simplify _mesa_is_image_unit_valid for buffers
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
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2017-06-21
Kenneth Graunke
glsl: Track whether uniforms are active per stage
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
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2017-06-21
Marek Olšák
mesa: flush vertices before updating ctx->_Shader
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2017-06-21
Marek Olšák
mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_LINE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for Transform.RasterPos...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for primitive restart
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: flush vertices before changing viewports
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_COLOR for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: use DriverFlags.NewAlphaTest to communicate alpha...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_DEPTH for st/mesa
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2017-06-21
Marek Olšák
mesa: make _mesa_set_varying_vp_inputs a no-op in GL...
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2017-06-21
Marek Olšák
mesa: remove _NEW_BUFFER_OBJECT
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_SCISSOR for st/mesa
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2017-06-21
Marek Olšák
mesa: don't execute most of _mesa_update_state_locked...
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2017-06-21
Marek Olšák
mesa: simplify handling the return value of update_program
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2017-06-21
Marek Olšák
mesa: simplify a loop in _mesa_update_texture_state
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