platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: keep track of the numbre of BOs in a command...
2020-10-13 Iago Toral... v3dv: create the command buffer BO set before we init CLs
2020-10-13 Iago Toral... v3dv: implement vkEndCommandBuffer
2020-10-13 Iago Toral... v3dv: emit the render command list
2020-10-13 Iago Toral... v3dv: emit scissor to render area and precompute hw...
2020-10-13 Iago Toral... v3dv: precompute more tiling info at framebuffer creati...
2020-10-13 Iago Toral... v3dv: plug leak when destroying device
2020-10-13 Iago Toral... v3dv: make v3dv_layer_offset public
2020-10-13 Iago Toral... v3dv: implement vkDestroyImage and vkDestroyImageView
2020-10-13 Iago Toral... v3dv: revert the decision that the command buffer takes...
2020-10-13 Iago Toral... v3dv: add the tile state and alloc BOs to the command...
2020-10-13 Iago Toral... v3dv: store base mip level in the image view
2020-10-13 Iago Toral... v3dv: add a few more API stubs
2020-10-13 Iago Toral... v3dv: make the command buffer own the command list BOs
2020-10-13 Iago Toral... v3dv: implement vkCmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: compute tile size for framebuffer
2020-10-13 Iago Toral... v3dv: make v3dv_bo_alloc allocate memory for the bo...
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceImageFormatProperties
2020-10-13 Iago Toral... v3dv: start handling command buffer status
2020-10-13 Iago Toral... v3dv: implement vkBeginCommandBuffer
2020-10-13 Iago Toral... v3dv: add a concept of a command list
2020-10-13 Iago Toral... v3dv: create a v3dv_bo struct and reference it from...
2020-10-13 Iago Toral... v3dv: implement vk{Allocate,Free}CommandBuffers
2020-10-13 Iago Toral... v3dv: implement vkCreateCommandPool
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Framebuffer
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}RenderPass
2020-10-13 Iago Toral... v3dv: implement vkCreateRenderPass
2020-10-13 Iago Toral... v3dv: implement vkBindBufferMemory
2020-10-13 Iago Toral... v3dv: implement vkGetBufferMemoryRequirements
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Buffer
2020-10-13 Iago Toral... v3dv: implement vkCreateImageView
2020-10-13 Iago Toral... v3dv: implement vkBindImageMemory
2020-10-13 Iago Toral... v3dv: implement vkUnmapMemory
2020-10-13 Iago Toral... v3dv: implement vkMapMemory
2020-10-13 Iago Toral... v3dv: implement vkFreeMemory
2020-10-13 Iago Toral... v3dv: implement vkAllocateMemory
2020-10-13 Iago Toral... v3dv: initialize mememory heaps in the physical device
2020-10-13 Iago Toral... v3dv: implement vkGetImageMemoryRequirements
2020-10-13 Alejandro Piñeirov3dv: Create/DestroyShaderModule implementation
2020-10-13 Alejandro Piñeirov3dv: stubs for graphics pipeline methods
2020-10-13 Alejandro Piñeirov3dv/debug: add v3dv_debug
2020-10-13 Alejandro Piñeirov3dv/debug: plug v3d_debug
2020-10-13 Iago Toral... v3dv: implement vkCreateImage
2020-10-13 Iago Toral... v3dv: add stub for vkDeviceWaitIdle
2020-10-13 Iago Toral... v3dv: implement vkEnumerate{Instance,Device}LayerProperties
2020-10-13 Iago Toral... v3dv: add some basic support for format properties
2020-10-13 Iago Toral... v3dv: add stubs for the format table and vkGetPhysicalD...
2020-10-13 Iago Toral... v3dv: add dummy implementations for the packet definiti...
2020-10-13 Iago Toral... v3dv: implement vkGetDeviceQueue
2020-10-13 Iago Toral... v3dv: implement vkCreateDevice
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
2020-10-13 Iago Toral... v3dv: amend vkEnumerateInstanceExtensionProperties...
2020-10-13 Iago Toral... v3dv: implement vkEnumerateDeviceExtensionProperties
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceFeatures
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceMemoryProperties
2020-10-13 Iago Toral... v3dv: add a comment to clarify how we should implement...
2020-10-13 Iago Toral... v3dv: retrieve device name from device info
2020-10-13 Alejandro Piñeirov3dv: add support to use v3d simulator
2020-10-13 Iago Toral... v3dv: Implement vkGetPhysicalDeviceProperties
2020-10-13 Iago Toral... v3dv: pretend to initialize a physical device
2020-10-13 Alejandro Piñeirov3dv: memory management stubs
2020-10-13 Iago Toral... v3dv: implement vkEnumeratePhysicalDevices
2020-10-13 Iago Toral... v3dv: implement vkDestroyInstance
2020-10-13 Iago Toral... v3dv: implement vkCreateInstance
2020-10-13 Iago Toral... v3dv: add support for valgrind macros
2020-10-13 Alejandro Piñeirov3dv: add support for VK_EXT_debug_report
2020-10-13 Alejandro Piñeirogitlab-ci: add broadcom vulkan driver
2020-10-13 Alejandro Piñeirov3dv: add v3d vulkan driver skeleton
2020-10-13 Vinson Leeglsl: Initialize ir_to_mesa_visitor members in constructor.
2020-10-13 Vinson Leesvga: Remove unused printf argument.
2020-10-13 Vinson Leeutil/xmlconfig: Initialize xmlconfig member options...
2020-10-13 Erik Faye-Lundzink: do not report SSBOs as halfway supported
2020-10-13 Rhys Perryscons: fix SPIR-V -> NIR build
2020-10-13 Rhys Perryaco: fix get_ssbo_size with a vgpr resource
2020-10-13 Rhys Perrynir/opt_uniform_atomics: don't optimize atomics twice
2020-10-13 Rhys Perrynir/opt_uniform_atomics: optimize image atomics
2020-10-13 Rhys Perryaco: use nir_opt_uniform_atomics
2020-10-13 Rhys Perrynir: add pass to optimize uniform atomics
2020-10-13 Rhys Perrynir: allow divergence information to be updated when...
2020-10-13 Rhys Perrynir: move divergence analysis options to nir_shader_com...
2020-10-13 Rhys Perryaco: implement last_invocation
2020-10-13 Rhys Perrynir: add last_invocation intrinsic
2020-10-13 Rhys Perryradv/aco,nir/lower_subgroups: don't lower elect
2020-10-13 Rhys Perryaco: implement elect
2020-10-13 Rhys Perryaco: optimize more uniform reductions/scans
2020-10-13 Mike Blumenkrantznir: update ubo locations in nir_lower_uniforms_to_ubo
2020-10-13 Mike Blumenkrantzglsl: fix up location setting for variables pointing...
2020-10-13 Mike Blumenkrantzzink: ARB_uniform_buffer_object is now implemented...
2020-10-13 Erik Faye-Lundzink: support loading any UBO
2020-10-13 Erik Faye-Lundzink: support non-const offsets
2020-10-13 Erik Faye-Lundzink: use nir_lower_ubo_vec4 to simplify things a bit
2020-10-13 Samuel Pitoisetaco: implement missing nir_op_unpack_half_2x16_split_...
2020-10-12 Rhys Perryandroid: fix SPIR-V -> NIR build
2020-10-12 Eric Engestromdocs: fix 20.2.0 relnotes
2020-10-12 Eric Engestromdocs: fix release calendar
2020-10-12 Eric Engestromdocs: fix relnotes index
2020-10-12 Eric Engestromradv: add missing u_atomic.h include
2020-10-12 Bas Nieuwenhuizenradv: Fix mipmap extent adjustment on GFX9+.
2020-10-12 Mike Blumenkrantzzink: enable VK_EXT_shader_stencil_export
2020-10-12 Mike Blumenkrantzzink: add VK_EXT_pipeline_creation_cache_control
next