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platform/upstream/mesa.git
2022-01-21
Jesse Natalie
d3d12: Report number of GS streams
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2022-01-21
Jesse Natalie
d3d12: Temp resources for same-resource copies can...
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2022-01-21
Jesse Natalie
d3d12: Relax multisampling direct copy requirements
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2022-01-21
Jesse Natalie
d3d12: Modify shaders when MSAA is disabled
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2022-01-21
Jesse Natalie
d3d12: Report sample positions
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2022-01-21
Jesse Natalie
d3d12: Lower load_sample_pos to load_sample_pos_at_id
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2022-01-21
Jesse Natalie
d3d12: Sample mask output needs to be uint-typed
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2022-01-21
Jesse Natalie
microsoft/compiler: Lower helper invocations
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle msb/lsb/bfrev
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2022-01-21
Jesse Natalie
microsoft/compiler: Use ibfe/ubfe for bitfield extract...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle bitfield_insert
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2022-01-21
Jesse Natalie
microsoft/compiler: Emit samplers as array types
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle load_invocation_id for GS...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle tex texture/sampler offset...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle input coverage
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle textureGatherCmp
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle 'pull model' explicit interp...
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2022-01-21
Jesse Natalie
microsoft/compiler: Always have at least one GS active...
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle load_sample_pos_at_id
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2022-01-21
Jesse Natalie
microsoft/compiler: Handle variables declared per-sample
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2022-01-21
Jesse Natalie
ci/windows: Use 2 container stages
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2022-01-21
Ian Romanick
mesa: OpenGL ES 1.1 is not optional
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_point_parameters is...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_func_separate...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_EXT_blend_color is not...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar...
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2022-01-21
Ian Romanick
mesa: OpenGL 1.4 feature GL_ARB_depth_texture is not...
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2022-01-21
Jordan Crouse
turnip: Update the msm_kgsl.h header with the sanitized...
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2022-01-21
Connor Abbott
tu/blit: Don't set CLAMPENABLE in sampler for 3d path
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2022-01-21
Connor Abbott
freedreno/a6xx: Name texture descriptor bit
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2022-01-21
Nanley Chery
intel/isl: Allow creating MCS in Tile4 memory
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2022-01-21
Nanley Chery
intel/gen125.xml: Increase Auxiliary Surface Pitch
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2022-01-21
Nanley Chery
Revert "intel/isl: Don't reconfigure aux surfaces for...
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2022-01-21
Nanley Chery
intel/isl: Strengthen MCS SINT format restriction
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2022-01-21
Nanley Chery
intel/isl: Don't check pitch in isl_surf_get_mcs_surf
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2022-01-21
Samuel Pitoiset
radv: optimize CPU overhead of si_cp_dma_prefetch(...
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2022-01-21
Adam Jackson
wsi/x11: Avoid a class of deadlocks in the WSI queue...
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2022-01-21
Bas Nieuwenhuizen
Revert "nir/algebraic: distribute fmul(fadd(a, b),...
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2022-01-21
Charles Baker
Revert "zink: handle vertex buffer offset overflows"
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2022-01-21
Rhys Perry
radv: use 8x4 workgroups for wave32 RT
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2022-01-21
Rhys Perry
radv: use wave32 for raytracing
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2022-01-21
Rhys Perry
radv: fix raytracing with wave32
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2022-01-21
Charles Baker
zink: Set vertex binding stride without dynamic state...
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2022-01-21
Charles Baker
zink: Avoid redundant cast to uint on PackHalf2x16...
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2022-01-21
Charles Baker
zink: Output PackHalf2x16 to uint not float
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2022-01-21
Rhys Perry
ac/nir: use shorter builder names
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2022-01-21
Rhys Perry
ac/nir: avoid providing an align_mul to intrinsic builders
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2022-01-21
Rhys Perry
ac/nir: avoid providing a write_mask to intrinsic builders
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2022-01-21
Rhys Perry
radv: avoid providing an align_offset to intrinsic...
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2022-01-21
Rhys Perry
radv: avoid providing an align_mul to intrinsic builders
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2022-01-21
Rhys Perry
radv: avoid providing a write_mask to intrinsic builders
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2022-01-21
Rhys Perry
nir/builder: assume scalar alignment if not provided
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2022-01-21
Rhys Perry
nir/builder: set write mask if not provided
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2022-01-21
Alejandro Piñeiro
v3dv: check correct format when load/storing on a depth...
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2022-01-21
Alejandro Piñeiro
v3dv: remove unused v3dv_descriptor_map_get_texture_format
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2022-01-21
Melissa Wen
v3dv: signal fence when all submitted jobs complete...
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2022-01-21
Melissa Wen
v3dv: process signal semaphores in the very last job
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2022-01-21
Melissa Wen
v3dv: handle wait semaphores in the first job by queue
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2022-01-21
Melissa Wen
v3dv: track submitted jobs by GPU queue type
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2022-01-21
Melissa Wen
v3dv: enable GPU jobs to signal multiple semaphores
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2022-01-21
Melissa Wen
v3dv: enable multiple semaphores for csd job
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2022-01-21
Melissa Wen
v3dv: enable multiple semaphores for tfu job
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2022-01-21
Melissa Wen
v3dv: enable multiple semaphores on cl submission
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2022-01-21
Melissa Wen
v3dv: check multiple semaphores capability
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2022-01-21
Melissa Wen
drm-uapi/v3d: extend interface for multiple semaphores...
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2022-01-21
Melissa Wen
v3dv: store wait semaphores in event_wait_cpu_job_info
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2022-01-21
Melissa Wen
v3dv: wrap wait semaphores info in v3dv_submit_info_sem...
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2022-01-21
Melissa Wen
v3dv: drop unused variable on handle_set_event_cpu_job
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2022-01-21
Pierre-Eric...
mesa: use less temporaries in build_lighting
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2022-01-21
Samuel Pitoiset
radv: fix computing the number of color samples if...
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2022-01-21
Pierre-Eric...
driconf: enable vs_position_always_invariant for Dirt...
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2022-01-21
Pavel Ondračka
r300: properly initialize new_vs in r300_draw_init_vert...
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2022-01-21
Dave Airlie
mesa/st: move perf query test to st_context, drop files.
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2022-01-21
Dave Airlie
mesa/st: drop lots of perfquery wrappers
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2022-01-21
Dave Airlie
mesa/st: drop some bindless wrappers
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2022-01-21
Dave Airlie
mesa/st: move memory query into mesa.
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2022-01-21
Dave Airlie
mesa/st: move shader completion into mesa
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2022-01-21
Dave Airlie
mesa/st: inline st_max_shader_compiler_threads
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2022-01-21
Dave Airlie
mesa/ctx: store screen pointer in ctx as well
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2022-01-21
Dave Airlie
mesa/st: move evaluate depth values into mesa
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2022-01-21
Dave Airlie
mesa/st/vdpau: direct call the vdpau functions.
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2022-01-21
Dave Airlie
mesa/st: drop release all sampler views wrapper
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2022-01-21
Dave Airlie
mesa/st: move st_TexParameter into mesa
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2022-01-21
Dave Airlie
mesa/st: drop useless tex parameter calls.
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2022-01-21
Dave Airlie
mesa/dd: drop GetProgramBinaryDriverSHA1
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2022-01-21
Dave Airlie
mesa/st: move pin l3 cache to direct check/call.
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2022-01-21
Dave Airlie
mesa/st: drop emit string marker device table entry.
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2022-01-21
Dave Airlie
mesa/st: directly call the uuid get funcs.
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2022-01-21
Dave Airlie
mesa/st: drop last user of st_Enable.
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2022-01-21
Dave Airlie
mesa/st: migrate debug callback code into mesa
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2022-01-21
Dave Airlie
mesa/st: remove st_context from debug callback
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2022-01-21
Dave Airlie
mesa/st: move intel blackhole noop enable to frontend
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2022-01-21
Mike Blumenkrantz
zink: hook up planar image format creation
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2022-01-21
Mike Blumenkrantz
zink: link with vulkan utils
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2022-01-21
Ian Romanick
ntt: Extend ntt_compile::addr_declared and ntt_compile...
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2022-01-20
Rhys Perry
nir/algebraic: optimize expressions using fmulz/ffmaz
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2022-01-20
Rhys Perry
nir: add some missing nir_alu_type_get_base_type
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2022-01-20
Rhys Perry
nir/algebraic: optimize open-coded fmulz/ffmaz
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2022-01-20
Rhys Perry
nir/algebraic: add ignore_exact() wrapper
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