platform/upstream/mesa.git
2021-02-24 Mike Blumenkrantzzink: store prim mode to context during draw
2021-02-24 Mike Blumenkrantznir/texcoord_replace: add a yinvert param
2021-02-24 Mike Blumenkrantzzink: no-op descriptor updating for draws without descr...
2021-02-24 Eric Anholtfreedreno: Drop custom driver lowering of GL's color...
2021-02-24 Eric Anholtfreedreno: Drop custom driver lowering of two-sided...
2021-02-24 Eric Anholtfreedreno: Remove uniform variables after finalizing...
2021-02-24 Eric Anholtmesa: Always make sure uniform storage doesn't get...
2021-02-24 Mauro Rossiandroid: mesa: Move the FXT1 compressor/decompressor...
2021-02-24 Jose Fonsecascons: Add u_format_pack.h include path.
2021-02-24 Mike Blumenkrantzzink: use 0 as default for spec constants
2021-02-24 Eric Anholtci/iris: Move the traces yml file to the driver-specifi...
2021-02-24 Eric Anholtci/piglit: Stop including the test counts at the end...
2021-02-24 Dave Airlielavapipe: fix descriptor set layout freeing.
2021-02-24 Kenneth Graunkeiris: Pin surface state buffers after possibly updating...
2021-02-24 Eric Anholtv3d: Replace driver lowering of GL_CLAMP with mesa...
2021-02-24 Rob Clarkv3d: Drop foreach_bit() macro
2021-02-24 Rob Clarketnaviv: Drop foreach_bit() macro
2021-02-24 Rob Clarkfreedreno: Drop foreach_bit() macro
2021-02-24 Rob Clarkfreedreno/ir3: Drop foreach_bit() macro
2021-02-24 Mike Blumenkrantzanv: for_each_bit -> foreach_bit
2021-02-24 Mike Blumenkrantzfreedreno/vulkan: for_each_bit -> foreach_bit
2021-02-24 Mike Blumenkrantzradv: for_each_bit -> foreach_bit
2021-02-24 Mike Blumenkrantzv3dv: remove for_each_bit() macro
2021-02-24 Mike Blumenkrantzutil/bitscan: add u_foreach_bit macros
2021-02-24 Mike Blumenkrantzzink: add more ci flakes
2021-02-24 Mike Blumenkrantzzink: support gl_LocalGroupSize
2021-02-24 Mike Blumenkrantzzink: add some spirv builder functions for spec constants
2021-02-24 Mike Blumenkrantzzink: force 128 fs input components on intel drivers
2021-02-24 Mike Blumenkrantzzink: set PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
2021-02-24 Rob Clarkxmlconfig: Add static driconfig support
2021-02-24 Rob Clarkxmlconfig: Reshuffle to keep attr processing
2021-02-24 Rob Clarkdriconf: Generate a static table when no xmlconfig
2021-02-24 Andrew McMahonutil: add mesa_glthread for Half Life 2 and Black Mesa.
2021-02-24 Michel Zouglapi: keep declspec(thread) msvc-specific
2021-02-24 Erik Faye-Lundzink: correct inaccurate comment
2021-02-24 Rhys Perrynir/dce: perform DCE for unlooped instructions in a...
2021-02-24 Rhys Perrynir: inline nir_foreach_{src,dest}
2021-02-24 Rhys Perrynir/dce: replace instruction worklist with ssa def...
2021-02-24 Juan A. Suarez... ci/vc4/v3d: Parallelize piglit jobs
2021-02-24 Juan A. Suarez... ci/piglit: allow parallel piglit jobs
2021-02-24 Iago Toral... broadcom/compiler: use nir_opt_sink
2021-02-24 Francisco Jerezanv/gen12: Implement programming of pixel pipe hashing...
2021-02-24 Francisco Jerezanv/gen11+: Calculate pixel hashing tables instead...
2021-02-24 Francisco Jereziris/gen12: Implement programming of pixel pipe hashing...
2021-02-24 Francisco Jereziris/gen11+: Calculate pixel hashing tables instead...
2021-02-24 Francisco Jerezintel/dev: Implement pixel pipe subslice counting for...
2021-02-24 Francisco Jerezintel/genxml: Define 3DSTATE_SUBSLICE_HASH_TABLE comman...
2021-02-24 Francisco Jerezintel/genxml: Fix pixel hashing 3DSTATE_3D_MODE field...
2021-02-24 Mike Blumenkrantzzink: ci updates
2021-02-24 Antonio Caggianozink: support stencil-export
2021-02-24 Antonio Caggianozink: check shader stencil output
2021-02-24 Erik Faye-Lundzink: add X32_S8X24 format
2021-02-24 Mike Blumenkrantzzink: improve descriptor set oom handling
2021-02-24 Mike Blumenkrantzzink: ci changes
2021-02-24 Mike Blumenkrantzzink: always do full-fb clears in renderpass begin...
2021-02-24 Mike Blumenkrantzzink: move all the clear stuff to zink_clear.h
2021-02-24 Mike Blumenkrantzzink: optimize the remaining read cases of applying...
2021-02-24 Mike Blumenkrantzzink: add yet another clear helper, this time for apply...
2021-02-24 Mike Blumenkrantzzink: discard pending clears during blit/copy if we...
2021-02-24 Mike Blumenkrantzzink: add helper for applying/discarding clears based...
2021-02-24 Mike Blumenkrantzzink: break out fb clear apply into helper function
2021-02-24 Mike Blumenkrantzzink: add another helper for checking whether one rect...
2021-02-24 Mike Blumenkrantzzink: add helper for converting pipe_box -> u_rect
2021-02-24 Mike Blumenkrantzzink: break out region overlap testing function into...
2021-02-24 Mike Blumenkrantzzink: also defer fb clears when conditional render...
2021-02-24 Mike Blumenkrantzzink: defer pipe_context::clear calls when not currentl...
2021-02-24 Mike Blumenkrantzzink: create framebuffer and renderpass objects just...
2021-02-24 Mike Blumenkrantzzink: ralloc the main context
2021-02-24 Rob Clarkfreedreno: Workaround for UNSYNC+DISCARD_RANGE
2021-02-24 Rob Clarkfreedreno: Add perf_debug logging for bo stalls
2021-02-24 Rob Clarkfreedreno: Handle InvalidateBufferData() case
2021-02-24 Dave Airlielavapipe: enable KHR_maintenace3
2021-02-24 Dave Airlielavapipe: enable KHR_maintenance2
2021-02-24 Dave Airlielavapipe: handle tessellation domain winding
2021-02-23 Ian Romanickintel/compiler: Relax some conditions in try_copy_propagate
2021-02-23 Ian Romanickintel: Silence unused parameter warnings in files that...
2021-02-23 Ian Romanickintel: Silence unused parameter warnings in files that...
2021-02-23 Ian Romanickintel/compiler: Silence unused parameter warnings in...
2021-02-23 Mike Blumenkrantzlavapipe: fix color-only renderpass clears
2021-02-23 Eric Anholtllvmpipe: Enable FXT1 texture decompression.
2021-02-23 Eric Anholtmesa: Move the FXT1 compressor/decompressor to util/
2021-02-23 Eric Anholtmesa: Get the FXT1 compressor/decompressor off of GL...
2021-02-23 Eric Anholtsoftpipe: Fix the const buffer overflow check.
2021-02-23 Mike Blumenkrantzzink: actually disable sample mask tests on ci
2021-02-23 Adam Jacksongallium/xlib: Partial fix for glXCopySubBufferMESA
2021-02-23 Mauro Rossiandroid: ac/rgp: fix building error
2021-02-23 Juan A. Suarez... ci/v3d: Update expected resuls for piglit
2021-02-23 Eric Anholtzink: Remove NULL checks after GET_PROC_ADDR_INSTANCE().
2021-02-23 Eric Anholtzink: Use mesa_loge() for should-never-be-reached initi...
2021-02-23 Eric Anholtci/zink: Add tests of gles2, gles3, and gl33 on lavapipe.
2021-02-23 Jesse Nataliedocs: Document USE_ELF_TLS can work on Windows too
2021-02-23 Jesse Natalieglapi: Support "ELF" TLS on Windows
2021-02-23 Bas Nieuwenhuizenradv: Disable displayable DCC for GFX8 properly.
2021-02-23 Mike Blumenkrantzzink: disable some builtin-gl-sample-mask sample shadin...
2021-02-23 Pierre-Eric... mesa: update vao _EnabledWithMapMode in copy_array_object
2021-02-23 Lionel Landwerlinanv: Fix wait_count missing increment
2021-02-23 Jan Beichac/rgp: define EM_AMDGPU if missing for compatibility
2021-02-23 Jan Beichac: prefer system EM_AMDGPU definition
2021-02-23 Christian Gmeineretnaviv: use nir_lower_uniforms_to_ubo(..)
2021-02-23 Christian Gmeineretnaviv: nir: add ubo lowering pass
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