platform/upstream/mesa.git
2016-06-07 Jakob Sinclairglsl: initialise pointer to NULL
2016-06-07 Dave Airliei965/gen8: fix cull distance emission for tessellation...
2016-06-07 Ilia Mirkinnvc0: add support for VOTE tgsi opcodes
2016-06-07 Ilia Mirkinst/mesa: expose GL_ARB_shader_group_vote when supported...
2016-06-07 Ilia Mirkingallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops...
2016-06-07 Ilia Mirkingallium: add VOTE_* opcodes to implement GL_ARB_shader_...
2016-06-07 Ilia Mirkinmesa: hook up core bits of GL_ARB_shader_group_vote
2016-06-06 Kenneth Graunkeglsl: Make opt_copy_propagation_elements actually propa...
2016-06-06 Kenneth Graunkeglsl: Make opt_copy_propagation actually propagate...
2016-06-06 Samuel Pitoisetnv50/ir: use round toward 0 when converting doubles...
2016-06-06 Marek Olšákgallium/radeon: don't re-set BO metadata after CMASK...
2016-06-06 Marek Olšákst/mesa: change SQRT lowering to fix the game Risen
2016-06-06 Marek Olšákradeonsi: add a performance tweak for 4 SE parts
2016-06-06 Marek Olšákradeonsi: simplify PRIMGROUP_SIZE computation for tesse...
2016-06-06 Marek Olšákr600g: use hw MSAA resolve for non-trivial resolves
2016-06-06 Marek Olšákradeonsi: use hw MSAA resolve for non-trivial resolves
2016-06-06 Dave Airliemesa/program_resource: return -1 for index if no location.
2016-06-06 Nicolai Hähnleradeonsi: set descriptor dirty mask on shader buffer...
2016-06-06 Nicolai Hähnlest/mesa: fix resource leak in try_pbo_readpixels
2016-06-06 Charmaine Leetgsi: fix mixed data type comparison in tgsi_point_sprite.c
2016-06-06 Charmaine Leesvga: print shader linkage info when tgsi debug bit...
2016-06-06 Ilia Mirkinst/mesa: check shader image format support before using...
2016-06-06 Lars Hamretgsi: use truncf in micro_trunc
2016-06-06 Samuel Iglesias... i965/gs/scalar: Fix load input for doubles
2016-06-06 Samuel Iglesias... i965/fs: fix offset when loading double vector input...
2016-06-06 Samuel Iglesias... i965/fs: fix FS_OPCODE_CINTERP for unpacked double...
2016-06-06 Dave Airlieglsl: geom shader max_vertices layout must match.
2016-06-06 Jason Ekstrandanv/pipeline: Add support for caching the push constant map
2016-06-06 Dave Airlieglsl: use enum glsl_interface_packing in more places...
2016-06-06 Dave Airliei965: don't use NumLayers for 3D textures.
2016-06-06 Dave Airlieglsl: for anonymous struct matching use without_array...
2016-06-06 Dave Airlieglsl/ast: don't crash when func_name is NULL
2016-06-06 Dave Airlieglsl: handle ast_aggregate in has_sequence_subexpressio...
2016-06-05 Kenneth Graunkemesa: Try to unbreak the MSVC build.
2016-06-05 Kenneth Graunkemesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_...
2016-06-05 Ilia Mirkinnv50,nvc0: fix BGR10_A2UI vertex format
2016-06-05 Samuel Pitoisetnvc0: do not clear surfaces bins in the validate function
2016-06-05 Samuel Pitoisetnvc0: re-validate images after launching a grid on...
2016-06-05 Marek Olšákradeonsi: fix images with level > 0
2016-06-05 Ilia Mirkinnvc0: reduce overhead from always marking images dirty
2016-06-05 Ilia Mirkinnvc0: reduce overhead from always marking buffers dirty
2016-06-05 Ilia Mirkinnvc0: fix memory barrier flag handling
2016-06-05 Ilia Mirkinnvc0: mark bound buffer range valid
2016-06-04 Dave Airlieanv/entrypoints: don't go using wayland/xcb unless...
2016-06-04 Marek Olšákgallium/radeon: don't use the DMA ring for pipelined...
2016-06-04 Marek Olšákr600g: don't flush caches when binding shader resources
2016-06-04 Marek Olšákr600g: only do necessary cache flushes in cp_dma_copy_b...
2016-06-04 Marek Olšákr600g: only do necessary cache flushes in cp_dma_clear_...
2016-06-04 Marek Olšákr600g: remove a CP DMA workaround that's not needed...
2016-06-04 Marek Olšákr600g: fix CP DMA hazard with index buffer fetches...
2016-06-04 Marek Olšákr600g: properly sync CP with CP DMA on R6xx
2016-06-04 Marek Olšákr600g: write WAIT_UNTIL in the correct place
2016-06-04 Marek Olšákgallium/radeon: rename allocator_so_filled_size ->...
2016-06-04 Marek Olšákgallium/u_suballoc: allow different alignment for each...
2016-06-04 Jason Ekstrandanv/blit: Use CLAMP_TO_EDGE for scaled blits
2016-06-04 Jason Ekstrandanv/copy: Account for the anv_surface.offset when creat...
2016-06-04 Jason Ekstrandnir/spirv: Make a decoration switch complete
2016-06-04 Jason Ekstrandnir/spirv: Make unhandled decorations and capabilities...
2016-06-04 Jason Ekstrandnir/spirv: Add a way to print non-fatal warnings
2016-06-04 Jason Ekstrandnir/spirv: Add string lookup tables for a couple of...
2016-06-04 Jason Ekstrandnir/spirv: Complete the list of capabilities
2016-06-04 Jason Ekstrandanv/pipeline: Add support for early depth stencil
2016-06-04 Jason Ekstrandmesa: Get rid of _mesa_active_fragment_shader_has_side_...
2016-06-04 Jason Ekstrandi965/ps_state: Use wm_prog_data.has_side_effects
2016-06-04 Jason Ekstrandi965/fs Add a wm_prog_data bit for has_side_effects
2016-06-04 Jason Ekstrandnir/info: Get rid of uses_interp_var_at_offset
2016-06-04 Jason Ekstrandanv/pipeline: Silently pass tests if depth or stencil...
2016-06-04 Jason Ekstrandanv/pipeline: Unify gen7/8 emit_ds_state
2016-06-04 Jason Ekstrandgenxml/gen6,7,75: s/BackFace/Backface
2016-06-04 Jason Ekstrandnir/spirv: Handle the WorkgroupSize builtin decoration
2016-06-04 Jason Ekstrandnir/spirv: Use breaks instead of returns in constant...
2016-06-04 Jason Ekstrandanv/pipeline: Refactor specialization constant handling...
2016-06-04 Jason Ekstrandnir/lower_indirect_derefs: Use the direct array deref...
2016-06-04 Jason Ekstrandanv/clear: Handle ClearImage on 3-D images
2016-06-04 Francisco JerezRevert "i965/fs: Allow scalar source regions on SNB...
2016-06-04 Francisco Jerezi965/vec4: Fix cmod propagation not to propagate non...
2016-06-03 Emil Velikovanv: add the X related and Wayland CFLAGS to VULKAN_ENT...
2016-06-03 Emil Velikovnir: automake: add nir_search_helpers.h to the sources...
2016-06-03 Rob Clarkfreedreno/ir3: do idiv lowering after main opt loop
2016-06-03 Rob Clarknir/algebraic: support for power-of-two optimizations
2016-06-03 Nicolai Hähnleradeonsi: mark buffer texture range valid for shader...
2016-06-03 Marek OlšákRevert "egl: Check if API is supported when using eglBi...
2016-06-03 Alejandro Piñeiromesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES...
2016-06-03 Dave Airliemesa/get: return correct value for layer provoking...
2016-06-02 Plamena Manolovaegl: Account for default values of texture target and...
2016-06-02 Samuel Pitoisetnvc0: mark buffer texture range valid for shader images
2016-06-02 Mauro Rossiisl: add support for Android libmesa_isl static library
2016-06-02 Mauro Rossiandroid: libmesa_glsl: add a dependency on libmesa_nir...
2016-06-02 Emil Velikovisl: automake: don't include isl_format_layout.c in...
2016-06-02 Emil Velikovautomake: bring back the .PHONY git_sha1.h.tmp rule
2016-06-02 Kenneth Graunkei965: Add _NEW_POINT to a couple of comments.
2016-06-02 Charmaine Leesvga: allow copy box in svga_transfer_dma_band()
2016-06-02 Rob Clarkfreedreno: fix bad bitshift warnings
2016-06-02 Rob Clarkfreedreno: assume builtin shaders do compile
2016-06-02 Francisco Jerezi965/fs: Reindent emit_zip().
2016-06-02 Francisco Jerezi965/fs: Skip SIMD lowering destination zipping if...
2016-06-02 Anuj Phogatblorp: Fix 16x multisample scaled blits
2016-06-02 Anuj Phogatmeta: Fix indentation in shader code
2016-06-02 Dave Airliemesa/copyimage: report INVALID_VALUE for missing cube...
2016-06-02 Dave Airliemesa/copyimage: fix num samples check to handle renderb...
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