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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: implement indirect compute dispatch
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2020-10-13
Iago Toral...
v3dv: always emit index buffer state for new jobs
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2020-10-13
Iago Toral...
v3dv: handle unsized arrays in SSBOs
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2020-10-13
Iago Toral...
v3dv: implement compute dispatch
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2020-10-13
Iago Toral...
v3dv: handle separate binding points for compute and...
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2020-10-13
Iago Toral...
v3dv: support compute pipelines
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add dump stats info
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add a maximum size for the bo_cache and a...
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2020-10-13
Alejandro Piñeiro
v3dv/bo: adding a BO cache
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2020-10-13
Iago Toral...
v3dv: always map full BOs
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2020-10-13
Iago Toral...
v3dv: try to use TFU path when creating tiled images...
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2020-10-13
Iago Toral...
v3dv: add a CPU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: add a TFU path for buffer to image copies
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2020-10-13
Iago Toral...
v3dv: try harder to skip emission of redundant state
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2020-10-13
Iago Toral...
v3dv: actually enable early Z
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2020-10-13
Iago Toral...
v3dv: fix release build warnings
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2020-10-13
Iago Toral...
v3dv: fix a few cases where we were ignoring suballocat...
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2020-10-13
Iago Toral...
v3dv: regen BO lists for CLs inside cloned jobs
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: add uintptr_t casting to avoid warning
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2020-10-13
Iago Toral...
v3dv: fix BCL start offset in presence of chained BOs
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2020-10-13
Iago Toral...
v3dv: warn users that this is not a conformant driver
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2020-10-13
Iago Toral...
v3dv: add stubs for missing API implementations
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: use descriptor pool bo for image/samplers
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: add general bo on descriptor pool
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2020-10-13
Iago Toral...
v3dv: don't leak attachment state
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2020-10-13
Iago Toral...
v3dv: support vkCmdClearAttachments in secondary comman...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdWaitEvents for secondary command...
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2020-10-13
Iago Toral...
v3dv: add basic support for secondary command buffers
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2020-10-13
Iago Toral...
v3dv: fix bogus command buffer allocation scopes
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2020-10-13
Iago Toral...
v3dv: handle OOM properly during command buffer recordi...
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2020-10-13
Iago Toral...
v3dv: ensure BCL space is available before emitting...
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2020-10-13
Iago Toral...
v3dv: check that GPU device matches requirements
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2020-10-13
Iago Toral...
v3dv: assert command buffers are executable when submit...
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2020-10-13
Iago Toral...
v3dv: remove some unnecessary / unused functions
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2020-10-13
Iago Toral...
v3dv: drop the extra BO handling from the command buffer
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2020-10-13
Iago Toral...
v3dv: make TLB clearing paths return true/false
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2020-10-13
Iago Toral...
v3dv: fix vkResetCommandPool
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2020-10-13
Iago Toral...
v3dv: don't leak BOs from CLs when using BRANCH
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: support for specialization constants
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: move variant checking to CmdDraw
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2020-10-13
Iago Toral...
v3dv: implement events
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2020-10-13
Iago Toral...
v3dv: make the driver more robust against OOM
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2020-10-13
Iago Toral...
v3dv: fix depth/stencil clears on hardware
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2020-10-13
Iago Toral...
v3dv: fix the command buffer private object framework...
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2020-10-13
Iago Toral...
v3dv: fix dynamic blend constants
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2020-10-13
Iago Toral...
v3dv: implement wide lines
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2020-10-13
Iago Toral...
v3dv: ignore dynamic updates of depth bounds state
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2020-10-13
Iago Toral...
v3dv: implement depth bias
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2020-10-13
Iago Toral...
v3dv: drop blit path for depth/stencil formats
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2020-10-13
Iago Toral...
v3dv: do not rewrite blit spec for combined depth/stenc...
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2020-10-13
Iago Toral...
v3dv: implement partial image to buffer copies
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2020-10-13
Iago Toral...
v3dv: only require 4-byte alignment for linear images
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2020-10-13
Iago Toral...
v3dv: fix image addressing calculations to account...
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2020-10-13
Alejandro Piñeiro
v3dv/meta-copy: ensure valid height/width with compress...
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2020-10-13
Iago Toral...
v3dv: always return true from a fallback path if it...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to depth/stencil...
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2020-10-13
Iago Toral...
v3dv: support blitting both depth and stencil aspects...
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2020-10-13
Iago Toral...
v3dv: implement partial buffer copies to color images
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2020-10-13
Iago Toral...
v3dv: handle copies from/to compressed formats
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2020-10-13
Iago Toral...
v3dv: limit software integer RT clamp to rgb10a2
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2020-10-13
Iago Toral...
v3d: fix Tile Rendering Mode Cfg (Color) packet description
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2020-10-13
Iago Toral...
v3dv: implement stencil aspect blits for combined depth...
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2020-10-13
Iago Toral...
v3dv: implement fallback for partial image copies
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2020-10-13
Alejandro Piñeiro
v3dv: properly return OOM error during pipeline creation
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2020-10-13
Alejandro Piñeiro
v3dv: handle texture/sampler shader state bo failure...
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2020-10-13
Iago Toral...
v3dv: use the private object framework in the meta...
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2020-10-13
Iago Toral...
v3dv: fix leaks during recording of meta blits
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2020-10-13
Iago Toral...
v3dv: add framework for private driver objects
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2020-10-13
Iago Toral...
v3dv: support blits with 1D and 3D images
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2020-10-13
Iago Toral...
v3dv: remove incorrect assert
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2020-10-13
Iago Toral...
v3dv: don't support 1D depth/stencil for transfer sourc...
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2020-10-13
Iago Toral...
v3dv: don't support blitting of combined depth/stencil...
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2020-10-13
Iago Toral...
v3dv: support depth blits
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2020-10-13
Iago Toral...
v3dv: handle miplevel correctly for blits
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2020-10-13
Iago Toral...
v3dv/blit: fix integer blits from larger to lower bit...
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2020-10-13
Iago Toral...
v3dv: don't leak state BO from samplers
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2020-10-13
Iago Toral...
v3dv: don't leak the texture shader state BO from image...
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2020-10-13
Iago Toral...
v3dv: don't leak the compiler from the physical device
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2020-10-13
Iago Toral...
v3dv: don't leak prog_data from shader variants
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2020-10-13
Iago Toral...
v3dv: don't leak default pipeline attributes BO
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2020-10-13
Iago Toral...
v3dv: don't leak host memory allocated for shader variants
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2020-10-13
Iago Toral...
v3dv: don't leak NIR code in pipelines
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2020-10-13
Iago Toral...
v3dv: move early-Z update to pre-draw
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2020-10-13
Iago Toral...
v3dv: require optimal tiling for features that reqiure...
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2020-10-13
Iago Toral...
v3dv: implement shader draw fallback for vkCmdBlitImage
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2020-10-13
Iago Toral...
v3dv: save and restore push constant state during meta...
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2020-10-13
Iago Toral...
v3dv: save and restore descriptor state during meta...
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2020-10-13
Iago Toral...
v3dv: meta operations can happen outside a render pass
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2020-10-13
Iago Toral...
v3dv: reset subpass index at render pass end
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2020-10-13
Iago Toral...
v3dv: implement TFU blits
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2020-10-13
Iago Toral...
v3dv: add a bunch of API stubs
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2020-10-13
Iago Toral...
v3dv: simplify handling of no-op jobs
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2020-10-13
Iago Toral...
v3dv: submit a no-op job if a command buffer doesn...
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2020-10-13
Iago Toral...
v3dv: implement occlusion queries
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2020-10-13
Iago Toral...
v3dv: reset all state to dirty when we start a new...
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2020-10-13
Alejandro Piñeiro
v3dv/format: expose correctly if a texture format is...
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2020-10-13
Iago Toral...
v3dv: fix subpass merge tests
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: fill up texture size-related uniforms
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: handle not having a sampler when combi...
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2020-10-13
Iago Toral...
v3dv: emit instanced draw calls when requested
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