platform/upstream/mesa.git
2022-09-22 Iván Brianoanv: Set meshShaderQueries for mesh shader ext features
2022-09-22 Vinson Leed3d12: Initialize d3d12_video_encoder_references_manage...
2022-09-22 Yonggang Luoradv/r600/clover: Getting libelf to be optional
2022-09-22 Yonggang Luoutil: Remove the macro DEBUG_GET_ONCE_FILE_OPTION
2022-09-22 Yonggang Luoutil: getting get_tracefile in u_trace.c to be thread...
2022-09-22 Yonggang Luoutil: Add util_call_once for optimize call to util_call...
2022-09-22 Mike Blumenkrantzzink: add stencil border color clamping
2022-09-22 Mike Blumenkrantzzink: add srgb border color clamping
2022-09-22 Mike Blumenkrantzzink: add border color clamping when customBorderColorW...
2022-09-22 Mike Blumenkrantzzink: move color channel clamping to zink_format.c
2022-09-22 Mike Blumenkrantzzink: clamp z/s formats to aspected format for border...
2022-09-22 Jason Ekstrandiris: Handle resource offsets in buffer copies
2022-09-22 Jason Ekstrandiris: Fix more BO alignments
2022-09-22 Jason Ekstrandiris: Use a larger alignment for buffer allocations
2022-09-22 Alyssa Rosenzweigagx: Account for mask when writing registers
2022-09-22 Alyssa Rosenzweigagx: Pass mask into ld/st_tile instructions
2022-09-22 Alyssa Rosenzweigagx: Ensure that the optimizer sees legitimate SSA
2022-09-22 Alyssa Rosenzweigagx: Test fsat+f2f16 together
2022-09-22 Alyssa Rosenzweigagx: Validate immediates
2022-09-22 Alyssa Rosenzweigagx: Use 16-bit immediates
2022-09-22 Alyssa Rosenzweigagx: Emit fewer combines for intrinsics
2022-09-22 Alyssa Rosenzweigagx: Fix bfi_mask packing
2022-09-22 José Roberto... intel/dev: Adjust prefetch_size values for MTL engines
2022-09-22 Simon Zenimesa/st: check egl image and texture target match befor...
2022-09-22 Simon Zenimesa: simplify st_egl_image binding process for texture...
2022-09-22 Simon Zenigallium: track if st_egl_image was created by a dmabuf
2022-09-22 Simon Zenimesa: fix EXT_EGL_image_storage target validation
2022-09-22 Mike Blumenkrantzzink: don't always set VK_DYNAMIC_STATE_VERTEX_INPUT_BI...
2022-09-22 Mike Blumenkrantzzink: don't call CmdBindVertexBuffers2EXT with no attri...
2022-09-21 Sil Vilerinod3d12: Make get_feedback return correctly on error...
2022-09-21 Sil Vilerinod3d12: Extract into common variable for metadata slot...
2022-09-21 Sil Vilerinod3d12: Enhance get_feedback not enough buffers message
2022-09-21 Sil Vilerinod3d12: Fix redundant/inconsistent initializations for...
2022-09-21 Sil Vilerinod3d12: Add output buffer to inflight resourceset
2022-09-21 Sil Vilerinod3d12: Make d3d12 encode operations async and do not...
2022-09-21 Sil Vilerinod3d12: Have d3d12_video_encoder keep separate reference...
2022-09-21 Sil Vilerinod3d12: d3d12_video_encoder add reset() to prevent leaks...
2022-09-21 Sil Vilerinod3d12: Encoder to use independent command allocators...
2022-09-21 Sil Vilerinod3d12: Move encode configuration and capabilities into...
2022-09-21 Sil Vilerinod3d12: Change d3d12_video_encoder to not automatically...
2022-09-21 Sil Vilerinod3d12: Keep track of feedbacks from previous encode...
2022-09-21 Sil Vilerinod3d12: Export some util functions from d3d12_fence...
2022-09-21 Sil Vilerinod3d12: Change type of m_FenceValue to uint64_t in d3d12...
2022-09-21 Sil Vilerinod3d12: Add support for PIPE_VIDEO_CAP_ENC_SUPPORTS_ASYN...
2022-09-21 Sil Vilerinod3d12: Report PIPE_VIDEO_CAP_REQUIRES_FLUSH_ON_END_FRAME
2022-09-21 Sil Vilerinod3d12: Add initialization values for d3d12_video_encoder
2022-09-21 Sil Vilerinod3d12: Video process - Remove unnecessary batches flush
2022-09-21 Sil Vilerinod3d12: Update HEVC Encode GOP on I frames too
2022-09-21 Sil Vilerinofrontends/va: Implement vaSyncBuffer
2022-09-21 Georg Lehmannaco: Unswizzle v_pk_fma_f16 literals to produce more...
2022-09-21 Jonathan Grayiris: check i915 features after hw gen
2022-09-21 Brian Paulgallivm: fix nir AOS swizzling issues
2022-09-21 Brian Paulgallivm: asst. clean-ups in lp_bld_sample_soa.c
2022-09-21 Brian Paulllvmpipe: asst. formatting, clean-ups in lp_state_fs.c
2022-09-21 Brian Paulgallivm: change texture/sampler_index params to unsigned
2022-09-21 Brian Paulgallivm: move lp_build_nir_aos_context declaration...
2022-09-21 Brian Paulutil: allow GALLIUM_LOG_FILE=stdout
2022-09-21 Brian Paulllvmpipe: always pass non-zero writemask to assign_reg()
2022-09-21 Brian Paulllvmpipe: further bump LP_MAX_TGSI_SHADER_IMAGES to 64
2022-09-21 Brian Paullavapipe: s/u_foreach_bit/u_foreach_bit64/ in handle_pi...
2022-09-21 Chia-I Wuturnip: advertise VkExternalFenceProperties correctly
2022-09-21 Mike Blumenkrantzegl/glx: add fallback for zink loading
2022-09-21 Emma Anholtci/zink+turnip: Add a manual full run of the dEQP CTS.
2022-09-21 Samuel Pitoisetradv: make sure to initialize wd_switch_on_eop before...
2022-09-21 Emma Anholtturnip: Use the simplified stencil write flags for...
2022-09-21 Emma Anholtturnip: Fix the "written stencil is unmodified" check.
2022-09-21 Timur Kristófaco/optimizer_postRA: Clarify terminology.
2022-09-21 Timur Kristófaco/optimizer_postRA: Fix logical control flow handling.
2022-09-21 Timur Kristófaco/optimizer_postRA: Don't assume all operand register...
2022-09-21 Timur Kristófaco/optimizer_postRA: Mark a register overwritten when...
2022-09-21 Timur Kristófaco/tests: Add post-RA SCC no-compare tests cases with...
2022-09-21 Timur Kristófaco/tests: Add post-RA DPP test cases with control...
2022-09-21 Timur Kristófaco/tests: Add post-RA optimizer testcase for partially...
2022-09-21 Karmjit Mahilpvr: Add EMIT_MASK in pvr_emit_ppp_state().
2022-09-21 Karmjit Mahilpvr: Add assert for texturestate being 0 in when emitti...
2022-09-21 Matt Costerpvr: Add pvr_csb_unpack().
2022-09-21 Karmjit Mahilpvr: Complete pvr_emit_ppp_state().
2022-09-21 Karmjit Mahilpvr: Make control stream word writing stricter.
2022-09-21 Karmjit Mahilpvr: Add csb helpers macros to write into raw buffer.
2022-09-21 Karmjit Mahilpvr: Remove struct pvr_emit_state and emit header directly.
2022-09-21 Rajnesh Kanwalpvr: Implement vkResetEvent API.
2022-09-21 Rajnesh Kanwalpvr: Implement vkSetEvent API.
2022-09-21 Timur Kristófac/nir/ngg: Don't initialize same-invocation mesh shade...
2022-09-21 Timur Kristófac/nir/ngg: Don't use LDS for same-invocation indices...
2022-09-21 Timur Kristófradv: Remove dead shader temps after linking.
2022-09-21 Timur Kristófradv: Change max preferred task workgroup invocations...
2022-09-21 Daniel Schürmannaco/optimizer: disallow can_eliminate_and_exec() with...
2022-09-21 Marek Olšákradeonsi: enable glthread by default
2022-09-21 Marek Olšákglthread: execute glSignalSemaphoreEXT synchronously
2022-09-21 Marek Olšákradeonsi: don't flush asynchronously for fence_server_s...
2022-09-21 Marek Olšákradeonsi/ci: add glx@glx-swap-event_async to CI failure...
2022-09-21 Marek Olšákdriconf: disable glthread for DeusEx:MD and F1 2015...
2022-09-21 Marek Olšákradeonsi: simplify radeonsi_zerovram implementation
2022-09-21 Pierre-Eric... egl/wayland: fix glthread crashes
2022-09-21 Marek Olšákfrontend/dri: sync glthread when calling from the app...
2022-09-21 Marek Olšákfrontend/dri: make the backgroundCallable extension...
2022-09-21 Marek Olšákglthread: work around GL_INVALID_OPERATION with OpenGL...
2022-09-21 Marek Olšákglthread: fix glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE)
2022-09-21 Marek Olšákglthread: always sync for glShaderSource because invali...
2022-09-21 Marek Olšákglthread: generate errors for glGet functions between...
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