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platform/upstream/mesa.git
2020-10-13
Alejandro Piñeiro
v3dv/formats: properly return unsupported for 1D compre...
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2020-10-13
Iago Toral...
v3dv: signal semaphore/fence if needed after acquiring...
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2020-10-13
Iago Toral...
v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for...
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2020-10-13
Iago Toral...
v3dv: fix size computed by vkGetImageSubresourceLayout...
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2020-10-13
Iago Toral...
v3dv: fix offset computed by vkGetImageSubresourceLayou...
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2020-10-13
Iago Toral...
v3dv: expose DRM modifiers based on supported features
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2020-10-13
Iago Toral...
v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DR...
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2020-10-13
Alejandro Piñeiro
v3dv/meta_copy: handle mirroring z component bliting...
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2020-10-13
Iago Toral...
v3dv: fix color clear pipeline destruction for 32-bit...
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2020-10-13
Iago Toral...
v3dv: hook up robust buffer access
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2020-10-13
Iago Toral...
v3d/compiler: add a lowering pass for robust buffer...
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2020-10-13
Iago Toral...
broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE...
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2020-10-13
Iago Toral...
v3dv: handle QUNIFORM_GET_UBO_SIZE
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_intrinsic_get_ubo_size
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2020-10-13
Iago Toral...
nir: add a nir_get_ubo_size intrinsic
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2020-10-13
Iago Toral...
v3dV: move meta init/finish to meta implementation...
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2020-10-13
Iago Toral...
v3dv: don't cache subpass color clear pipelines
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2020-10-13
Iago Toral...
v3dv: fix 3D image blits
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2020-10-13
Iago Toral...
v3dv: only require texel-size alignment for linear...
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2020-10-13
Iago Toral...
v3dv: lower interpolateAt functions in NIR and enable...
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2020-10-13
Iago Toral...
nir/lower_io: add an option to lower interpolateAt...
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2020-10-13
Alejandro Piñeiro
v3dv/device: enable largePoints
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix point-related VkPhysicalDeviceLimits
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2020-10-13
Alejandro Piñeiro
v3d/limits: add line width and point size limits
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: set instance id to 0 at start of tile
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: set 16bit return_size for shadows always
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: track if texture is shadow
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2020-10-13
Alejandro Piñeiro
v3dv: Call nir_lower_io for push constants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: use derefs for ubo/ssbo
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix compute_heap_size for the simulator
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2020-10-13
Alejandro Piñeiro
v3d/simulator: add v3d_simulator_get_mem_size
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2020-10-13
Alejandro Piñeiro
broadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs...
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2020-10-13
Alejandro Piñeiro
v3dv/meta: fix hash table insertion
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: fix combined_index_map insertions
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2020-10-13
Alejandro Piñeiro
v3dv/debug: add v3dv_print_v3d_key
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2020-10-13
Alejandro Piñeiro
v3dv/device: warn when the pipeline cache is disabled
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2020-10-13
Alejandro Piñeiro
v3dv/device: add assert for texture-related limits
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2020-10-13
Iago Toral...
v3dv: handle multisample rasterization with empty frame...
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2020-10-13
Iago Toral...
v3dv: implement nir_texop_texture_samples
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2020-10-13
Iago Toral...
v3dv: enable sample rate shading if fragment shader...
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2020-10-13
Iago Toral...
broadcom/compiler: track if the fragment shader forces...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: remove v3dv_descriptor_map_get_image_view
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: handle texture size for texel buffers
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2020-10-13
Iago Toral...
broadcom/compiler: implement nir_intrinsic_load_sample_pos
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2020-10-13
Alejandro Piñeiro
v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXE...
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2020-10-13
Iago Toral...
v3dv: handle multisample image clears
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2020-10-13
Iago Toral...
v3dv: handle multisample resolves for formats that...
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2020-10-13
Iago Toral...
v3dv: handle multisample resolve of integer formats
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2020-10-13
Iago Toral...
v3dv: fix blitting of signed integer formats
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2020-10-13
Iago Toral...
nir/glsl: add a glsl_ivec4_type() helper
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2020-10-13
Iago Toral...
v3dv: amend tile size tables with smallest tile sizes...
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix minTexelBufferOffsetAlingment
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2020-10-13
Alejandro Piñeiro
v3dv: add v3dv_limits file
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
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2020-10-13
Iago Toral...
broadcom/compiler: handle gl_SampleMask writes in fragm...
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2020-10-13
Iago Toral...
v3dv: handle multisampled image copies with the blit...
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2020-10-13
Iago Toral...
v3dv: add a blit fallback path for vkCmdResolveImage
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2020-10-13
Iago Toral...
v3dv: setup texture shader state correctly for multisam...
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2020-10-13
Iago Toral...
v3dv: handle multisampled image copies in the TLB path
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2020-10-13
Iago Toral...
v3dv: implement vkCmdResolveImage for whole images
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2020-10-13
Iago Toral...
v3dv: implement subpass multisample rendering and resolve
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2020-10-13
Iago Toral...
v3dv: process VkPipelineMultisampleStateCreateInfo...
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2020-10-13
Iago Toral...
v3dv: consider MSAA when computing frame tiling
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: pre-generate more that one shader variant
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: when looking for a variant, check first...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: remove custom variant cache
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: add default pipeline cache
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: provide a shader_sha1 to private ShaderM...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: MergePipelineCaches implementation
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: support to serialize/deserialize...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: cache v3dv_shader_variants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: add basic ref counting support for variants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: cache nir shaders
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: bare basic support for pipeline...
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2020-10-13
Alejandro Piñeiro
v3dv/device: proper pipeline cache uuid
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2020-10-13
Alejandro Piñeiro
v3dv/device: get proper device ID under simulator
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2020-10-13
Alejandro Piñeiro
v3dv/device: add vendorID/deviceID get helpers
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2020-10-13
Iago Toral...
v3dv: fix dynamic state after meta operation
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2020-10-13
Iago Toral...
v3dv: enable fillModeNonSolid
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2020-10-13
Iago Toral...
v3dv: enable shaderClipDistance
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2020-10-13
Iago Toral...
v3dv: add a fast path for vkCmdClearAttachments
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2020-10-13
Iago Toral...
v3dv: only clear depth/stencil attachments if any aspec...
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2020-10-13
Iago Toral...
v3dv: emit new shader state if viewport is dirty
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2020-10-13
Iago Toral...
v3dv: only care about barriers between GPU jobs
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2020-10-13
Iago Toral...
v3dv: avoid prime blit path when presenting WSI images
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2020-10-13
Iago Toral...
v3dv: only use per-buffer clear bit for cases were...
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2020-10-13
Iago Toral...
v3dv: ignore stencil load operation if attachment forma...
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2020-10-13
Iago Toral...
v3dv: use a binning sync for CL jobs waiting on a semaphore
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2020-10-13
Iago Toral...
v3dv: improve pipeline barrier handling
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2020-10-13
Iago Toral...
v3dv: don't support sRGB buffer formats
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2020-10-13
Iago Toral...
v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
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2020-10-13
Iago Toral...
v3d/compiler: support swapping R/B channels in vertex...
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2020-10-13
Iago Toral...
v3dv: make sure we emit vertex attributes in location...
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2020-10-13
n00b7
v3dv/device: handle primary nodes for newer kernels
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2020-10-13
Iago Toral...
v3dv: fix color border clamping with specific formats
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2020-10-13
Iago Toral...
v3dv: fix regressions for cubemap array load/store
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2020-10-13
Iago Toral...
v3dv: use swizzle X001 with D/S formats
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2020-10-13
Alejandro Piñeiro
v3dv/image: fix TEXTURE_SHADER_STATE depth for cube...
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2020-10-13
Iago Toral...
v3dv: handle unnormalized coordinates in samplers
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