platform/upstream/mesa.git
2020-10-13 Alejandro Piñeirov3dv/pipeline: when looking for a variant, check first...
2020-10-13 Alejandro Piñeirov3dv/pipeline: remove custom variant cache
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: add default pipeline cache
2020-10-13 Alejandro Piñeirov3dv/pipeline: provide a shader_sha1 to private ShaderM...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: MergePipelineCaches implementation
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: support to serialize/deserialize...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache v3dv_shader_variants
2020-10-13 Alejandro Piñeirov3dv/pipeline: add basic ref counting support for variants
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache nir shaders
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: bare basic support for pipeline...
2020-10-13 Alejandro Piñeirov3dv/device: proper pipeline cache uuid
2020-10-13 Alejandro Piñeirov3dv/device: get proper device ID under simulator
2020-10-13 Alejandro Piñeirov3dv/device: add vendorID/deviceID get helpers
2020-10-13 Iago Toral... v3dv: fix dynamic state after meta operation
2020-10-13 Iago Toral... v3dv: enable fillModeNonSolid
2020-10-13 Iago Toral... v3dv: enable shaderClipDistance
2020-10-13 Iago Toral... v3dv: add a fast path for vkCmdClearAttachments
2020-10-13 Iago Toral... v3dv: only clear depth/stencil attachments if any aspec...
2020-10-13 Iago Toral... v3dv: emit new shader state if viewport is dirty
2020-10-13 Iago Toral... v3dv: only care about barriers between GPU jobs
2020-10-13 Iago Toral... v3dv: avoid prime blit path when presenting WSI images
2020-10-13 Iago Toral... v3dv: only use per-buffer clear bit for cases were...
2020-10-13 Iago Toral... v3dv: ignore stencil load operation if attachment forma...
2020-10-13 Iago Toral... v3dv: use a binning sync for CL jobs waiting on a semaphore
2020-10-13 Iago Toral... v3dv: improve pipeline barrier handling
2020-10-13 Iago Toral... v3dv: don't support sRGB buffer formats
2020-10-13 Iago Toral... v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
2020-10-13 Iago Toral... v3d/compiler: support swapping R/B channels in vertex...
2020-10-13 Iago Toral... v3dv: make sure we emit vertex attributes in location...
2020-10-13 n00b7v3dv/device: handle primary nodes for newer kernels
2020-10-13 Iago Toral... v3dv: fix color border clamping with specific formats
2020-10-13 Iago Toral... v3dv: fix regressions for cubemap array load/store
2020-10-13 Iago Toral... v3dv: use swizzle X001 with D/S formats
2020-10-13 Alejandro Piñeirov3dv/image: fix TEXTURE_SHADER_STATE depth for cube...
2020-10-13 Iago Toral... v3dv: handle unnormalized coordinates in samplers
2020-10-13 Iago Toral... v3dv: fix blit_shader() to honor the region's aspect...
2020-10-13 Iago Toral... v3dv: fix srcSubresource description for image to buffe...
2020-10-13 Iago Toral... v3dv: fix textureSize() for cube arrays
2020-10-13 Iago Toral... v3dv: fix vkCmdCopyBuffer unaligned TLB access
2020-10-13 Iago Toral... v3dv: handle draw after barrier
2020-10-13 Iago Toral... v3dv: improve handling of too large image sizes
2020-10-13 Iago Toral... v3dv: add workaround for GFXH-1602
2020-10-13 Iago Toral... v3dv: fix GFXH-930 workaround
2020-10-13 Alejandro Piñeirov3dv/device: expose support for image cube array
2020-10-13 Alejandro Piñeironir: include texture query lod as one of the ops that...
2020-10-13 Alejandro Piñeirov3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
2020-10-13 Alejandro Piñeirov3dv/pipeline: lower_image_deref
2020-10-13 Alejandro Piñeirov3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
2020-10-13 Iago Toral... v3dv: implement support for shader spilling
2020-10-13 Iago Toral... v3dv: lower frexp
2020-10-13 Iago Toral... v3dv: lower unpack_{u,s}norm_2x16
2020-10-13 Iago Toral... v3dv: don't reset descriptor state after a meta operation
2020-10-13 Iago Toral... v3dv: handle empty set layouts
2020-10-13 Alejandro Piñeirov3dv: initial support for input attachments
2020-10-13 Alejandro Piñeirov3dv/pipeline: set load_layer_id to zero
2020-10-13 Alejandro Piñeirov3dv/pipeline: iterate used textures using the combined...
2020-10-13 Alejandro Piñeirov3d/tex: avoid to ask back for a sampler state if not...
2020-10-13 Iago Toral... v3dv: pipeline initialization fixes for disabled raster...
2020-10-13 Iago Toral... v3dv: don't free BOs from imported memory objects
2020-10-13 Iago Toral... v3dv: assert that our framebuffers are single sampled
2020-10-13 Iago Toral... v3dv: return a proper error for too large buffer alloca...
2020-10-13 Iago Toral... v3dv: implement indirect compute dispatch
2020-10-13 Iago Toral... v3dv: always emit index buffer state for new jobs
2020-10-13 Iago Toral... v3dv: handle unsized arrays in SSBOs
2020-10-13 Iago Toral... v3dv: implement compute dispatch
2020-10-13 Iago Toral... v3dv: handle separate binding points for compute and...
2020-10-13 Iago Toral... v3dv: support compute pipelines
2020-10-13 Alejandro Piñeirov3dv/bo: add dump stats info
2020-10-13 Alejandro Piñeirov3dv/bo: add a maximum size for the bo_cache and a...
2020-10-13 Alejandro Piñeirov3dv/bo: adding a BO cache
2020-10-13 Iago Toral... v3dv: always map full BOs
2020-10-13 Iago Toral... v3dv: try to use TFU path when creating tiled images...
2020-10-13 Iago Toral... v3dv: add a CPU path for buffer to image copies
2020-10-13 Iago Toral... v3dv: add a TFU path for buffer to image copies
2020-10-13 Iago Toral... v3dv: try harder to skip emission of redundant state
2020-10-13 Iago Toral... v3dv: actually enable early Z
2020-10-13 Iago Toral... v3dv: fix release build warnings
2020-10-13 Iago Toral... v3dv: fix a few cases where we were ignoring suballocat...
2020-10-13 Iago Toral... v3dv: regen BO lists for CLs inside cloned jobs
2020-10-13 Alejandro Piñeirov3dv/meta-copy: add uintptr_t casting to avoid warning
2020-10-13 Iago Toral... v3dv: fix BCL start offset in presence of chained BOs
2020-10-13 Iago Toral... v3dv: warn users that this is not a conformant driver
2020-10-13 Iago Toral... v3dv: add stubs for missing API implementations
2020-10-13 Alejandro Piñeirov3dv/descriptor: use descriptor pool bo for image/samplers
2020-10-13 Alejandro Piñeirov3dv/descriptor: add general bo on descriptor pool
2020-10-13 Iago Toral... v3dv: don't leak attachment state
2020-10-13 Iago Toral... v3dv: support vkCmdClearAttachments in secondary comman...
2020-10-13 Iago Toral... v3dv: implement vkCmdWaitEvents for secondary command...
2020-10-13 Iago Toral... v3dv: add basic support for secondary command buffers
2020-10-13 Iago Toral... v3dv: fix bogus command buffer allocation scopes
2020-10-13 Iago Toral... v3dv: handle OOM properly during command buffer recordi...
2020-10-13 Iago Toral... v3dv: ensure BCL space is available before emitting...
2020-10-13 Iago Toral... v3dv: check that GPU device matches requirements
2020-10-13 Iago Toral... v3dv: assert command buffers are executable when submit...
2020-10-13 Iago Toral... v3dv: remove some unnecessary / unused functions
2020-10-13 Iago Toral... v3dv: drop the extra BO handling from the command buffer
2020-10-13 Iago Toral... v3dv: make TLB clearing paths return true/false
2020-10-13 Iago Toral... v3dv: fix vkResetCommandPool
2020-10-13 Iago Toral... v3dv: don't leak BOs from CLs when using BRANCH
2020-10-13 Alejandro Piñeirov3dv/pipeline: support for specialization constants
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