platform/upstream/mesa.git
2023-07-06 Erik Faye-Lundtgsi: uint -> uint32_t
2023-07-06 Erik Faye-Lundtgsi: use enum for interpolate-mode
2023-07-06 Erik Faye-Lundtgsi: use enum for shader-type
2023-07-06 Erik Faye-Lundtgsi: use enum for property-name
2023-07-06 Erik Faye-Lundtgsi: use enum for tgsi-file type
2023-07-06 Erik Faye-Lundtgsi: use stdint.h types
2023-07-06 Erik Faye-Lundtgsi: use enum instead of defines
2023-07-06 Erik Faye-Lundaux/util: uint -> unsigned
2023-07-06 Erik Faye-Lundaux/util: use stdint.h types
2023-07-06 Erik Faye-Lundaux/util: use unsigned instead of uint
2023-07-06 Erik Faye-Lundaux/util: use enum for primitive-type
2023-07-06 Erik Faye-Lundaux/util: match type of pipe_draw_start_count_bias...
2023-07-06 Erik Faye-Lundaux/util: use enum for render-condition
2023-07-06 Erik Faye-Lundaux/pp: use unsigned instead of uint
2023-07-06 Erik Faye-Lundgallivm: use unsigned instead of uint
2023-07-06 Erik Faye-Lundpipebuffer: use unsigned instead of uint
2023-07-06 Erik Faye-Lundaux/trace: use stdint.h types
2023-07-06 Erik Faye-Lundmath: drop MAT_[ST][XYZ] defines
2023-07-06 Erik Faye-Lundmath: remove unused defines
2023-07-06 Erik Faye-Lundmath: fix indentation in m_matrix.[ch]
2023-07-06 Zhang Ninglima: use u_pipe_screen_lookup_or_create in the rendero...
2023-07-06 QwertyChouskiedocs/features.txt(fix): mark VK_EXT_pipeline_robustness...
2023-07-06 Marek Olšákvbo: correctly restore _VaryingInputs for display list...
2023-07-06 Timothy Arcerist/glsl: merge st_glsl_to_ir.cpp with st_glsl_to_nir.cpp
2023-07-06 Timothy Arcerist/glsl: merge st_link_glsl_to_nir() into st_link_nir()
2023-07-06 Timothy Arcerist/glsl: merge link_shader() into st_link_nir()
2023-07-06 Timothy Arceriglsl: remove glsl ir optimisation loop from linker
2023-07-06 Timothy Arceriglsl: move store_fragdepth_layout() to nir linker
2023-07-06 Timothy Arceriglsl: drop link_invalidate_variable_locations()
2023-07-06 Timothy Arceriglsl: set last_vert_prog in the nir linker
2023-07-06 Timothy Arceriglsl: inline link_varyings()
2023-07-06 Timothy Arceriglsl: remove the always_active_io flag from GLSL IR
2023-07-06 Timothy Arceriglsl: move disable_varying_optimizations_for_sso()...
2023-07-06 Timothy Arcerinir/glsl: add nir_var_declared_implicitly enum
2023-07-06 Timothy Arceriglsl: drop the dce of global vars from GLSL IR linker
2023-07-06 Timothy Arceriglsl: remove unused system vars
2023-07-06 Timothy Arceriglsl: remove unused buffer objects with packed layout
2023-07-06 Timothy Arceriglsl: call assign_attribute_or_color_locations() in...
2023-07-06 Timothy Arceriglsl: port assign location code for VS inputs or FS...
2023-07-06 Timothy Arceriglsl: move lowering linker code out of st
2023-07-06 Timothy Arceriglsl: move some compiler code out of st
2023-07-06 Timothy Arcerimesa: add some new constants
2023-07-06 Timothy Arceriglsl: add some more c wrappers for string_to_uint_map
2023-07-05 Iago Toral... broadcom/compiler: don't leak v3d_compile when finding...
2023-07-05 Iago Toral... broadcom/compiler: free defin and defout arrays if...
2023-07-05 Danylo Piliaievtu: Add missing dbg reg stomping to tu_CmdBeginRendering
2023-07-05 Konstantin... llvmpipe,lavapipe: Relayout lp_descriptor
2023-07-05 Konstantin... llvmpipe: Allocate more dummy sample functions for...
2023-07-05 Konstantin... llvmpipe: Allow comparison sampling for float formats
2023-07-05 Konstantin... lavapipe: Set the descriptor count to what vkd3d-proton...
2023-07-05 Konstantin... gallivm: Fix atomic_global types
2023-07-05 Sviatoslav... glsl: Fix yylloc.source propagation in YYLLOC_DEFAULT
2023-07-05 Patrick Lerdaradeonsi: fix refcnt imbalance related to util_blitter_...
2023-07-05 Dave Airlieclc: llvm 17 requires opaque pointers.
2023-07-05 Pavel Ondračkar300: assert that every writer has a reader
2023-07-05 Pavel Ondračkar300: disable ntt regalloc for vertex shaders
2023-07-05 Pavel Ondračkar300: remove most of backend contant folding
2023-07-05 Pavel Ondračkar300: add some early safe bool lowering
2023-07-05 Pavel Ondračkar300: lower undefs to zero
2023-07-05 Yonggang Luoradeonsi: Use ALIGN_POT instead ALIGN_TO
2023-07-05 Friedrich Vockradv: Re-enable RT pipeline capture/replay handles
2023-07-05 Friedrich Vockradv/rt: Rework radv_GetRayTracingCaptureReplayShaderGr...
2023-07-05 Friedrich Vockradv/rt: Replay shader allocations according to capture...
2023-07-05 Friedrich Vockradv/rt: Associate capture/replay handles with stages
2023-07-05 Friedrich Vockradv/rt: Only compare the non-recursive capture/replay...
2023-07-05 Friedrich Vockradv: Add radv_rt_capture_replay_handle
2023-07-05 Friedrich Vockradv: Add support for creating capture/replay shaders
2023-07-05 Friedrich Vockradv: Split up implementation of radv_shader_create
2023-07-05 Friedrich Vockradv: Break up radv_shader_nir_to_asm
2023-07-05 Friedrich Vockradv: Add radv_shader_reupload
2023-07-05 Friedrich Vockradv: Add utilities to serialize and deserialize shader...
2023-07-05 Friedrich Vockradv: Add option to allocate shaders in replayable...
2023-07-05 Friedrich Vockradv: Move shader arena allocation to a separate function
2023-07-05 Friedrich Vockradv: Add radv_shader_free_list
2023-07-05 José Roberto... iris: Convert slab address to canonical
2023-07-05 Alyssa Rosenzweignir: Fix breaking in nir_foreach_phi(_safe)
2023-07-05 Michael Tretterkmsro: assert that scanout refcount is larger than 0
2023-07-05 Michael Tretterpanfrost: remove BO from cache before closing GEM
2023-07-05 Boris Brezillonwinsys/panfrost: Make sure we reset scanout on error...
2023-07-05 Boris Brezillonrenderonly: Make sure we reset scanout on error in...
2023-07-05 Boris Brezillonrenderonly: Fix potential NULL deref in the error path
2023-07-05 Robert Beckettwinsys/panfrost: Fix a scanout resource leak
2023-07-05 Mike Blumenkrantzaux/trace: fix bindless texture dumping
2023-07-05 Alyssa Rosenzweigasahi: Use txf_ms for MSAA background programs
2023-07-05 Alyssa Rosenzweigagx: Don't leak ssa_to_reg_out
2023-07-05 Alyssa Rosenzweigasahi: Take ownership of compute shader NIR
2023-07-05 Alyssa Rosenzweigasahi: Use ralloc harder
2023-07-05 Alyssa Rosenzweigasahi: Fix scissor_culls_everything check
2023-07-05 Alyssa Rosenzweigasahi: Assert we don't transition shared resources
2023-07-05 Asahi Linaasahi: Arrange VS varyings in the correct order
2023-07-05 Asahi Linaasahi: Add flat/linear shaded varyings mask to the...
2023-07-05 Asahi Linaasahi: Fix type confusion for fragment shader keys
2023-07-05 Asahi Linaasahi: Gather flat/linear shaded input info from uncomp...
2023-07-05 Asahi Linaasahi: Identify the separate varying count fields
2023-07-05 Alyssa Rosenzweigagx: Assert that barriers are not used in the preamble
2023-07-05 Alyssa Rosenzweigagx: Use nir_opt_shrink_vectors
2023-07-05 Alyssa Rosenzweigagx: Use nir_opt_shrink_stores
2023-07-05 Alyssa Rosenzweigasahi: Remove ; in perf_debug_ctx
2023-07-05 Alyssa Rosenzweigasahi: Identify PBE::sRGB flag
2023-07-05 Alyssa Rosenzweigasahi: Rename 'Render Target' to 'PBE'
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