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platform/upstream/mesa.git
2015-07-22
Marek Olšák
gallium/radeon: expose LLVM functions implementing...
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2015-07-22
Marek Olšák
st/mesa: enable tessellation if the driver supports it
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2015-07-22
Marek Olšák
st/mesa: set default tessellation levels
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2015-07-22
Ilia Mirkin
st/mesa: add barrier support
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2015-07-22
Ilia Mirkin
st/mesa: disable copy propagation for tessellation...
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2015-07-22
Ilia Mirkin
st/mesa: set vertices_per_patch when drawing
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2015-07-22
Ilia Mirkin
st/mesa: add 2d indexing support to outputs
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2015-07-22
Marek Olšák
st/mesa: handle tessellation 2D varyings correctly
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2015-07-22
Ilia Mirkin
st/mesa: lower gl_TessLevel from float[] to vecn
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2015-07-22
Ilia Mirkin
st/mesa: query shader CAPs for tessellation
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2015-07-22
Ilia Mirkin
st/mesa: add texture updates for tessellation programs
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2015-07-22
Ilia Mirkin
st/mesa: handle constbufs/ubos for tessellation shaders
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2015-07-22
Marek Olšák
st/mesa: add conversion for tessellation shaders
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2015-07-22
Ilia Mirkin
st/mesa: add tessellation shader states
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2015-07-22
Marek Olšák
mesa: implement GL_IS_PER_PATCH
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Marek Olšák
glsl: fix locations of 2-dimensional varyings without...
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2015-07-22
Marek Olšák
glsl: don't demote tess control shader outputs
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2015-07-22
Marek Olšák
glsl: disable varying packing between tessellation...
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2015-07-22
Marek Olšák
glsl: allow indexing of gl_out with a non-const if...
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2015-07-22
Chris Forbes
glsl: allow redeclaration of TCS gl_out[]
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Ilia Mirkin
glsl: pass shader stage to lower_output_reads and handl...
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2015-07-22
Chris Forbes
glsl: properly size unsized arrays in tess stages
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2015-07-22
Chris Forbes
glsl: restrict indexing for writes to TCS outputs to...
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2015-07-22
Chris Forbes
glsl: add builtin constants for ARB_tessellation_shader
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2015-07-22
Chris Forbes
glsl: allow nonconst indexing of arrays where we can...
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2015-07-22
Chris Forbes
glsl: relax unsized input/output block arrays for TCS/TES
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2015-07-22
Marek Olšák
glsl: add the tessellation extension to the list for...
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2015-07-22
Marek Olšák
glsl: don't lower variable indexing on non-patch tessel...
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2015-07-22
Fabian Bieler
glsl: make stand-alone compiler work with tessellation...
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2015-07-22
Fabian Bieler
glsl: add "in" or "out" prefix to name when flattening...
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Fabian Bieler
glsl: make lower_clip_distance work with tessellation...
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Fabian Bieler
glsl: add the patch in/out qualifier (v2)
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2015-07-22
Fabian Bieler
glsl: add tessellation shader defines and built-in...
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2015-07-22
Fabian Bieler
glsl: add tessellation shader parsing support (v2)
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: handle tessellation shaders in use_shader_program
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2015-07-22
Marek Olšák
mesa: add program interface queries for tessellation...
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader stuff
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2015-07-22
Fabian Bieler
mesa: add tessellation shader getters (v3)
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Chris Forbes
mesa: require VS if TCS or TES is present in pipeline
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2015-07-22
Chris Forbes
mesa: allow tess stages in glUseProgramStages
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2015-07-22
Fabian Bieler
mesa: support tess stages in glGetProgramPipelineiv
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Chris Forbes
mesa: allow drawing of patch primitives
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2015-07-22
Marek Olšák
mesa: add _mesa_has_tessellation
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader support
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2015-07-22
Fabian Bieler
mesa: add tessellation shader init functions.
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2015-07-22
Chris Forbes
mesa: add tessellation shader state and limits
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2015-07-22
Fabian Bieler
mesa: add tessellation shader enums
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2015-07-22
Fabian Bieler
mesa: add tessellation shader structs
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2015-07-22
Fabian Bieler
mapi: add ARB_tessellation_shader
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2015-07-22
Marek Olšák
drirc: drop support for Heaven 3.0, fixes tessellation...
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2015-07-22
Marek Olšák
winsys/radeon: implement buffer_unmap
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2015-07-22
Marek Olšák
gallium/radeon: remove buffer_unmap calls that can...
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2015-07-22
Marek Olšák
radeonsi: remove switch statement in si_create_context
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2015-07-22
Marek Olšák
radeonsi: don't change pipe_resource in resource_copy_r...
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2015-07-22
Marek Olšák
radeonsi: upload shader rodata after updating scratch...
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2015-07-22
Marek Olšák
radeonsi: remove redundant parameter in si_shader_binar...
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2015-07-22
Marek Olšák
cso: eliminate some sampler function wrappers
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2015-07-22
Marek Olšák
gallium/tests: use cso_set_samplers
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2015-07-22
Marek Olšák
gallium/util: use cso_set_samplers
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2015-07-22
Marek Olšák
st/mesa: use cso_set_samplers
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2015-07-22
Marek Olšák
cso: remove clip state handling
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
cso: drop inefficient checking for redundant sampler...
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2015-07-22
Marek Olšák
cso: only allow saving and restoring fragment sampler...
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2015-07-22
Marek Olšák
gallium/util: improve dump functions
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2015-07-22
Marek Olšák
tgsi: allow dumping to a file directly
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2015-07-22
Marek Olšák
st/mesa: don't call st_validate_state in BlitFramebuffer
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2015-07-22
Marek Olšák
docs/relnotes: document new EGL extensions and EGL 1.5
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2015-07-22
Anatoli Antonovitch
st/dri: enable 3D textures and sRGB colorspace for EGL
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2015-07-22
Marek Olšák
egl,dri_interface: use DRI2rendererQueryExtension to...
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2015-07-22
Marek Olšák
egl: implement EGL_KHR_gl_colorspace (v2)
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2015-07-22
Marek Olšák
st/dri: expose sRGB visuals (v2)
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2015-07-22
Dylan Baker
glapi: fix argument parsing in glX_proto_recv.py
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2015-07-22
Emil Velikov
egl: android: remove DRM_GRALLOC_TOP hack
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2015-07-22
Emil Velikov
egl: remove old makefile.sources
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2015-07-22
Emil Velikov
android: rework the EGL build
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2015-07-22
Emil Velikov
scons: rework the EGL build
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2015-07-22
Emil Velikov
automake: rework the EGL build
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2015-07-22
Emil Velikov
gbm: do not build intermittent libgbm_dri static library
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2015-07-22
Emil Velikov
egl: automake: remove unused HAVE_XCB_DRI2 define
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2015-07-22
Emil Velikov
egl: remove unused _EGL_DRIVER_SEARCH_DIR define
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2015-07-22
Emil Velikov
egl/haiku: remove unused DEFAULT_DRIVER_DIR define
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2015-07-22
Emil Velikov
egl: remove final Windows specific workaround
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2015-07-22
Emil Velikov
egl: remove custom string functions
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2015-07-22
Emil Velikov
egl: remove _EGL_PLATFORM_WINDOWS enum
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2015-07-22
Emil Velikov
egl: remove final references of platform_null
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2015-07-22
Emil Velikov
egl: remove flatten HAVE_SHARED_GLAPI
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2015-07-22
Emil Velikov
egl: remove the non-haiku scons build
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2015-07-22
Emil Velikov
dri/common: remove unused drm_version variable
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2015-07-22
Emil Velikov
radeon,r200: allow hyperz for radeon DRM module v2
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