platform/upstream/mesa.git
2015-07-22 Marek Olšákgallium/radeon: expose LLVM functions implementing...
2015-07-22 Marek Olšákst/mesa: enable tessellation if the driver supports it
2015-07-22 Marek Olšákst/mesa: set default tessellation levels
2015-07-22 Ilia Mirkinst/mesa: add barrier support
2015-07-22 Ilia Mirkinst/mesa: disable copy propagation for tessellation...
2015-07-22 Ilia Mirkinst/mesa: set vertices_per_patch when drawing
2015-07-22 Ilia Mirkinst/mesa: add 2d indexing support to outputs
2015-07-22 Marek Olšákst/mesa: handle tessellation 2D varyings correctly
2015-07-22 Ilia Mirkinst/mesa: lower gl_TessLevel from float[] to vecn
2015-07-22 Ilia Mirkinst/mesa: query shader CAPs for tessellation
2015-07-22 Ilia Mirkinst/mesa: add texture updates for tessellation programs
2015-07-22 Ilia Mirkinst/mesa: handle constbufs/ubos for tessellation shaders
2015-07-22 Marek Olšákst/mesa: add conversion for tessellation shaders
2015-07-22 Ilia Mirkinst/mesa: add tessellation shader states
2015-07-22 Marek Olšákmesa: implement GL_IS_PER_PATCH
2015-07-22 Marek Olšákglsl: use separate varying slots for patch varyings
2015-07-22 Marek Olšákglsl: fix locations of 2-dimensional varyings without...
2015-07-22 Marek Olšákglsl: don't demote tess control shader outputs
2015-07-22 Marek Olšákglsl: disable varying packing between tessellation...
2015-07-22 Marek Olšákglsl: allow indexing of gl_out with a non-const if...
2015-07-22 Chris Forbesglsl: allow redeclaration of TCS gl_out[]
2015-07-22 Chris Forbesglsl: validate restrictions on use of barrier()
2015-07-22 Marek Olšákglsl: allow barrier() in tessellation control shaders
2015-07-22 Chris Forbesglsl: analyze TES usage of gl_ClipDistance
2015-07-22 Chris Forbesglsl: push vertex count determination down one level
2015-07-22 Ilia Mirkinglsl: pass shader stage to lower_output_reads and handl...
2015-07-22 Chris Forbesglsl: properly size unsized arrays in tess stages
2015-07-22 Chris Forbesglsl: restrict indexing for writes to TCS outputs to...
2015-07-22 Chris Forbesglsl: add builtin constants for ARB_tessellation_shader
2015-07-22 Chris Forbesglsl: allow nonconst indexing of arrays where we can...
2015-07-22 Chris Forbesglsl: relax unsized input/output block arrays for TCS/TES
2015-07-22 Marek Olšákglsl: add the tessellation extension to the list for...
2015-07-22 Marek Olšákglsl: don't lower variable indexing on non-patch tessel...
2015-07-22 Fabian Bielerglsl: make stand-alone compiler work with tessellation...
2015-07-22 Fabian Bielerglsl: add "in" or "out" prefix to name when flattening...
2015-07-22 Fabian Bielerglsl: lower gl_TessLevel* from float[n] to vecn.
2015-07-22 Fabian Bielerglsl: make lower_clip_distance work with tessellation...
2015-07-22 Chris Forbesglsl: allow linking of tessellation shaders.
2015-07-22 Fabian Bielerglsl: add the patch in/out qualifier (v2)
2015-07-22 Fabian Bielerglsl: add tessellation shader defines and built-in...
2015-07-22 Fabian Bielerglsl: add tessellation shader parsing support (v2)
2015-07-22 Marek Olšákmesa: don't allow drawing with tess ctrl shader and...
2015-07-22 Marek Olšákmesa: handle tessellation shaders in use_shader_program
2015-07-22 Marek Olšákmesa: add program interface queries for tessellation...
2015-07-22 Fabian Bielermesa: add misc tessellation shader stuff
2015-07-22 Fabian Bielermesa: add tessellation shader getters (v3)
2015-07-22 Marek Olšákmesa: allow setting of patch parameters.
2015-07-22 Chris Forbesmesa: require VS if TCS or TES is present in pipeline
2015-07-22 Chris Forbesmesa: allow tess stages in glUseProgramStages
2015-07-22 Fabian Bielermesa: support tess stages in glGetProgramPipelineiv
2015-07-22 Marek Olšákmesa: take tessellation into account when validating...
2015-07-22 Chris Forbesmesa: allow drawing of patch primitives
2015-07-22 Marek Olšákmesa: add _mesa_has_tessellation
2015-07-22 Fabian Bielermesa: add misc tessellation shader support
2015-07-22 Fabian Bielermesa: add tessellation shader init functions.
2015-07-22 Chris Forbesmesa: add tessellation shader state and limits
2015-07-22 Fabian Bielermesa: add tessellation shader enums
2015-07-22 Fabian Bielermesa: add tessellation shader structs
2015-07-22 Fabian Bielermapi: add ARB_tessellation_shader
2015-07-22 Marek Olšákdrirc: drop support for Heaven 3.0, fixes tessellation...
2015-07-22 Marek Olšákwinsys/radeon: implement buffer_unmap
2015-07-22 Marek Olšákgallium/radeon: remove buffer_unmap calls that can...
2015-07-22 Marek Olšákradeonsi: remove switch statement in si_create_context
2015-07-22 Marek Olšákradeonsi: don't change pipe_resource in resource_copy_r...
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-22 Marek Olšákradeonsi: remove redundant parameter in si_shader_binar...
2015-07-22 Marek Olšákcso: eliminate some sampler function wrappers
2015-07-22 Marek Olšákgallium/tests: use cso_set_samplers
2015-07-22 Marek Olšákgallium/util: use cso_set_samplers
2015-07-22 Marek Olšákst/mesa: use cso_set_samplers
2015-07-22 Marek Olšákcso: remove clip state handling
2015-07-22 Marek Olšákcso: only allow saving and restoring fragment sampler...
2015-07-22 Marek Olšákcso: drop inefficient checking for redundant sampler...
2015-07-22 Marek Olšákcso: only allow saving and restoring fragment sampler...
2015-07-22 Marek Olšákgallium/util: improve dump functions
2015-07-22 Marek Olšáktgsi: allow dumping to a file directly
2015-07-22 Marek Olšákst/mesa: don't call st_validate_state in BlitFramebuffer
2015-07-22 Marek Olšákdocs/relnotes: document new EGL extensions and EGL 1.5
2015-07-22 Anatoli Antonovitchst/dri: enable 3D textures and sRGB colorspace for EGL
2015-07-22 Marek Olšákegl,dri_interface: use DRI2rendererQueryExtension to...
2015-07-22 Marek Olšákegl: implement EGL_KHR_gl_colorspace (v2)
2015-07-22 Marek Olšákst/dri: expose sRGB visuals (v2)
2015-07-22 Dylan Bakerglapi: fix argument parsing in glX_proto_recv.py
2015-07-22 Emil Velikovegl: android: remove DRM_GRALLOC_TOP hack
2015-07-22 Emil Velikovegl: remove old makefile.sources
2015-07-22 Emil Velikovandroid: rework the EGL build
2015-07-22 Emil Velikovscons: rework the EGL build
2015-07-22 Emil Velikovautomake: rework the EGL build
2015-07-22 Emil Velikovgbm: do not build intermittent libgbm_dri static library
2015-07-22 Emil Velikovegl: automake: remove unused HAVE_XCB_DRI2 define
2015-07-22 Emil Velikovegl: remove unused _EGL_DRIVER_SEARCH_DIR define
2015-07-22 Emil Velikovegl/haiku: remove unused DEFAULT_DRIVER_DIR define
2015-07-22 Emil Velikovegl: remove final Windows specific workaround
2015-07-22 Emil Velikovegl: remove custom string functions
2015-07-22 Emil Velikovegl: remove _EGL_PLATFORM_WINDOWS enum
2015-07-22 Emil Velikovegl: remove final references of platform_null
2015-07-22 Emil Velikovegl: remove flatten HAVE_SHARED_GLAPI
2015-07-22 Emil Velikovegl: remove the non-haiku scons build
2015-07-22 Emil Velikovdri/common: remove unused drm_version variable
2015-07-22 Emil Velikovradeon,r200: allow hyperz for radeon DRM module v2
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